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<a name="Math-1"></a>
<h3 class="section">2.3 Math</h3>

<p>Chickadee contains data types and procedures for performing the most
common computations in video game simulations such as linear algebra
with vectors and matrices and axis-aligned bounding box collision
detection.
</p>
<table class="menu" border="0" cellspacing="0">
<tr><td align="left" valign="top">&bull; <a href="Vectors.html#Vectors" accesskey="1">Vectors</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Euclidean vectors.
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<tr><td align="left" valign="top">&bull; <a href="Matrices.html#Matrices" accesskey="2">Matrices</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Transformation matrices.
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<tr><td align="left" valign="top">&bull; <a href="Rectangles.html#Rectangles" accesskey="3">Rectangles</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Axis-aligned bounding boxes.
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