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* Chickadee: (chickadee). Game programming toolkit for Guile.
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<span id="Heaps-1"></span><h4 class="subsection">5.6.3 Heaps</h4>
<p>The <code>(chickadee data heap)</code> module provides a binary heap data
structure. The heap orders data from smallest to largest, according
to a custom comparison predicate, making it a good choice for priority
queues.
</p>
<dl>
<dt id="index-make_002dheap">Procedure: <strong>make-heap</strong> <em>[#:< <]</em></dt>
<dd><p>Return a new heap that uses the predicate <var><</var> to determine order.
</p></dd></dl>
<dl>
<dt id="index-heap_003f">Procedure: <strong>heap?</strong> <em>obj</em></dt>
<dd><p>Return <code>#t</code> if <var>obj</var> is a heap.
</p></dd></dl>
<dl>
<dt id="index-heap_002dempty_003f">Procedure: <strong>heap-empty?</strong> <em>heap</em></dt>
<dd><p>Return <code>#t</code> if <var>heap</var> is empty.
</p></dd></dl>
<dl>
<dt id="index-heap_002dsize">Procedure: <strong>heap-size</strong> <em>heap</em></dt>
<dd><p>Return the current size of <var>heap</var>.
</p></dd></dl>
<dl>
<dt id="index-heap_002dmin">Procedure: <strong>heap-min</strong> <em>heap</em></dt>
<dd><p>Return the minimum item in <var>heap</var>.
</p></dd></dl>
<dl>
<dt id="index-heap_002dinsert_0021">Procedure: <strong>heap-insert!</strong> <em>heap item</em></dt>
<dd><p>Add <var>item</var> to <var>heap</var>.
</p></dd></dl>
<dl>
<dt id="index-heap_002dremove_0021">Procedure: <strong>heap-remove!</strong> <em>heap</em></dt>
<dd><p>Remove the minimum item in <var>heap</var>.
</p></dd></dl>
<dl>
<dt id="index-heap_002dclear_0021">Procedure: <strong>heap-clear!</strong> <em>heap</em></dt>
<dd><p>Remove all items from <var>heap</var>.
</p></dd></dl>
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