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* Chickadee: (chickadee).     Game programming toolkit for Guile.

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<title>Graphics (The Chickadee Game Toolkit)</title>

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<span id="Graphics"></span><div class="header">
<p>
Next: <a href="Audio.html" accesskey="n" rel="next">Audio</a>, Previous: <a href="Math.html" accesskey="p" rel="prev">Math</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
</div>
<hr />
<span id="Graphics-1"></span><h3 class="section">5.3 Graphics</h3>

<p>Chickadee aims to make hardware-accelerated graphics rendering as
simple and efficient as possible by providing high-level APIs that
interact with the low-level OpenGL API under the hood.  Anyone that
has worked with OpenGL directly knows that it has a steep learning
curve and a lot of effort is needed to render even a single triangle.
The Chickadee rendering engine attempts to make it easy to do common
tasks like rendering a sprite while also providing all of the building
blocks to implement additional rendering techniques.
</p>
<table class="menu" border="0" cellspacing="0">
<tr><td align="left" valign="top">&bull; <a href="Colors.html" accesskey="1">Colors</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Such pretty colors...
</td></tr>
<tr><td align="left" valign="top">&bull; <a href="Textures.html" accesskey="2">Textures</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">2D images, tile atlases, cube maps, etc.
</td></tr>
<tr><td align="left" valign="top">&bull; <a href="Sprites.html" accesskey="3">Sprites</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw 2D images.
</td></tr>
<tr><td align="left" valign="top">&bull; <a href="Fonts.html" accesskey="4">Fonts</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Drawing text.
</td></tr>
<tr><td align="left" valign="top">&bull; <a href="Vector-Paths.html" accesskey="5">Vector Paths</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw filled and stroked paths.
</td></tr>
<tr><td align="left" valign="top">&bull; <a href="Particles.html" accesskey="6">Particles</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Pretty little flying pieces!
</td></tr>
<tr><td align="left" valign="top">&bull; <a href="Tile-Maps.html" accesskey="7">Tile Maps</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw 2D tile maps.
</td></tr>
<tr><td align="left" valign="top">&bull; <a href="Models.html" accesskey="8">Models</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Load 3D models from disk.
</td></tr>
<tr><td align="left" valign="top">&bull; <a href="Lights.html" accesskey="9">Lights</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Dynamic 3D lighting.
</td></tr>
<tr><td align="left" valign="top">&bull; <a href="Skyboxes.html">Skyboxes</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Backgrounds for 3D environments.
</td></tr>
<tr><td align="left" valign="top">&bull; <a href="Meshes.html">Meshes</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">3D meshes and materials.
</td></tr>
<tr><td align="left" valign="top">&bull; <a href="Buffers.html">Buffers</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Send data to the GPU.
</td></tr>
<tr><td align="left" valign="top">&bull; <a href="Shaders.html">Shaders</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Create custom GPU programs.
</td></tr>
<tr><td align="left" valign="top">&bull; <a href="Framebuffers.html">Framebuffers</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Render to texture.
</td></tr>
<tr><td align="left" valign="top">&bull; <a href="Viewports.html">Viewports</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Restrict rendering to a particular area.
</td></tr>
<tr><td align="left" valign="top">&bull; <a href="Render-Settings.html">Render Settings</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Depth tests, stencil tests, polygon modes, etc.
</td></tr>
<tr><td align="left" valign="top">&bull; <a href="Rendering-Engine.html">Rendering Engine</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Rendering state management.
</td></tr>
</table>

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Next: <a href="Audio.html" accesskey="n" rel="next">Audio</a>, Previous: <a href="Math.html" accesskey="p" rel="prev">Math</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
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