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* Chickadee: (chickadee).     Game programming toolkit for Guile.

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<span id="Getting-Started"></span><div class="header">
<p>
Next: <a href="Command-Line-Interface.html" accesskey="n" rel="next">Command Line Interface</a>, Previous: <a href="Installation.html" accesskey="p" rel="prev">Installation</a>, Up: <a href="index.html" accesskey="u" rel="up">Top</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
<span id="Getting-Started-1"></span><h2 class="chapter">2 Getting Started</h2>

<p>One of the simplest programs we can make with Chickadee is rendering
the text &ldquo;Hello, world&rdquo; on screen.  Here&rsquo;s what that looks like:
</p>
<div class="example">
<pre class="example">(define (draw alpha)
  (draw-text &quot;Hello, world!&quot; (vec2 64.0 240.0)))
</pre></div>

<p>The <code>draw</code> procedure is called frequently to draw the game scene.
For the sake of simplicity, we will ignore the <code>alpha</code> variable
in this tutorial.
</p>
<p>To run this program, we&rsquo;ll use the <code>chickadee play</code> command:
</p>
<div class="example">
<pre class="example">chickadee play hello.scm
</pre></div>

<p>This is a good start, but it&rsquo;s boring.  Let&rsquo;s make the text move!
</p>
<div class="example">
<pre class="example">(define position (vec2 0.0 240.0))

(define (draw alpha)
  (draw-text &quot;Hello, world!&quot; position))

(define (update dt)
  (set-vec2-x! position (+ (vec2-x position) (* 100.0 dt))))
</pre></div>

<p>The <code>vec2</code> type is used to store 2D coordinates
(see <a href="Vectors.html">Vectors</a>.)  A variable named <code>position</code> contains the
position where the text should be rendered.  A new hook called
<code>update</code> has been added to handle the animation.  This hook is
called frequently to update the state of the game.  The variable
<code>dt</code> (short for &ldquo;delta-time&rdquo;) contains the amount of time that
has passed since the last update, in seconds.  Putting it all
together, this update procedure is incrementing the x coordinate of
the position by 100 pixels per second.
</p>
<p>This is neat, but after a few seconds the text moves off the screen
completely, never to be seen again.  It would be better if the text
bounced back and forth against the sides of the window.
</p>
<div class="example">
<pre class="example">(define position (vec2 0.0 240.0))

(define (draw alpha)
  (draw-text &quot;Hello, world!&quot; position))

(define (update dt)
  (update-agenda dt))

(define (update-x x)
  (set-vec2-x! position x))

(let ((start 0.0)
      (end 536.0)
      (duration 4.0))
  (script
   (while #t
    (tween duration start end update-x)
    (tween duration end start update-x))))
</pre></div>

<p>This final example uses Chickadee&rsquo;s scripting features
(see <a href="Scripting.html">Scripting</a>) to bounce the text between the edges of the window
indefinitely using the handy <code>tween</code> procedure.  The only thing
the <code>update</code> procedure needs to do now is advance the clock of
the &ldquo;agenda&rdquo; (the thing that runs scripts.)  The script takes care
of the rest.
</p>
<p>This quick tutorial has hopefully given you a taste of what you can do
with Chickadee.  The rest of this manual gets into all of the details
that were glossed over, and much more.  Try rendering a sprite,
playing a sound effect, or handling keyboard input.  But most
importantly: Have fun!
</p>
<hr>
<div class="header">
<p>
Next: <a href="Command-Line-Interface.html" accesskey="n" rel="next">Command Line Interface</a>, Previous: <a href="Installation.html" accesskey="p" rel="prev">Installation</a>, Up: <a href="index.html" accesskey="u" rel="up">Top</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
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