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* Chickadee: (chickadee). Game programming toolkit for Guile.
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<title>Audio (The Chickadee Game Toolkit)</title>
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<p>
Next: <a href="Scripting.html" accesskey="n" rel="next">Scripting</a>, Previous: <a href="Graphics.html" accesskey="p" rel="prev">Graphics</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
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<hr>
<span id="Audio-1"></span><h3 class="section">5.4 Audio</h3>
<p>A game isn’t complete without sound. Most games play some cool
background music to set the mood and have many sound effects to play
when events happen. The <code>(chickadee audio)</code> module provides a
robust audio API backed by the OpenAL 3D audio system.
</p>
<table class="menu" border="0" cellspacing="0">
<tr><td align="left" valign="top">• <a href="Audio-Files.html" accesskey="1">Audio Files</a></td><td> </td><td align="left" valign="top">Not audiophiles.
</td></tr>
<tr><td align="left" valign="top">• <a href="Sources.html" accesskey="2">Sources</a></td><td> </td><td align="left" valign="top">Audio emitters.
</td></tr>
<tr><td align="left" valign="top">• <a href="The-Listener.html" accesskey="3">The Listener</a></td><td> </td><td align="left" valign="top">The player’s ears.
</td></tr>
<tr><td align="left" valign="top">• <a href="The-Environment.html" accesskey="4">The Environment</a></td><td> </td><td align="left" valign="top">Global sound model settings.
</td></tr>
</table>
<p>The basics of playing audio are very simple. Just load an audio file
in the load hook (or anywhere else once the game loop is running) and
play it!
</p>
<div class="example">
<pre class="example">(define sample (load-audio "neat-sound-effect.wav"))
(audio-play sample)
</pre></div>
<p>For more advanced usage, check out the full API reference in the
following sections.
</p>
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