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-rw-r--r--posts/2024-07-03-frp-with-propagators.md11
1 files changed, 4 insertions, 7 deletions
diff --git a/posts/2024-07-03-frp-with-propagators.md b/posts/2024-07-03-frp-with-propagators.md
index ad7df44..27f50a5 100644
--- a/posts/2024-07-03-frp-with-propagators.md
+++ b/posts/2024-07-03-frp-with-propagators.md
@@ -11,13 +11,10 @@ about a decade now. I even wrote a couple of
describing my experiments. My initial source of inspiration was
[Elm](https://elm-lang.org/), the Haskell-like language for the web
that [once had FRP](https://elm-lang.org/news/farewell-to-frp) as a
-core part of the language. From there, I explored the academic
-literature on the subject.
-
-(Sidenote: The Elm of 10 years ago looks quite different than the Elm
-of today and I don’t know where to find that time-traveling Mario demo
-that sent me down this path in the first place. That demo was really
-cool! I’ll update this post later if I can find an archive of it.)
+core part of the language. [Evan Czaplicki’s Strange Loop 2013
+talk](https://www.infoq.com/presentations/elm-reactive-programming/)
+really impressed me, especially that Mario demo. From there, I
+explored the academic literature on the subject.
Ultimately, I created and then abandoned a library that focused on
[FRP for games](/projects/sly.html). It was a neat idea, but the