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diff --git a/manuals/sly/Window-Creation.html b/manuals/sly/Window-Creation.html deleted file mode 100644 index 5e6dfc7..0000000 --- a/manuals/sly/Window-Creation.html +++ /dev/null @@ -1,177 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2013, 2014 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.0, http://www.gnu.org/software/texinfo/ --> -<head> -<title>Sly: Window Creation</title> - -<meta name="description" content="Sly: Window Creation"> -<meta name="keywords" content="Sly: Window Creation"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<meta charset="UTF-8"> -<link href="index.html#Top" rel="start" title="Top"> -<link href="Index.html#Index" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="Booting.html#Booting" rel="up" title="Booting"> -<link href="The-Game-Loop.html#The-Game-Loop" rel="next" title="The Game Loop"> -<link href="Booting.html#Booting" rel="prev" title="Booting"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -blockquote.smallindentedblock {margin-right: 0em; font-size: smaller} -blockquote.smallquotation {font-size: smaller} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -div.smalldisplay {margin-left: 3.2em} -div.smallexample {margin-left: 3.2em} -div.smalllisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -pre.smalldisplay {font-family: inherit; font-size: smaller} -pre.smallexample {font-size: smaller} -pre.smallformat {font-family: inherit; font-size: smaller} -pre.smalllisp {font-size: smaller} -span.nocodebreak {white-space: nowrap} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: serif; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} ---> -</style> - - -</head> - -<body lang="en"> -<a name="Window-Creation"></a> -<div class="header"> -<p> -Next: <a href="The-Game-Loop.html#The-Game-Loop" accesskey="n" rel="next">The Game Loop</a>, Up: <a href="Booting.html#Booting" accesskey="u" rel="up">Booting</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<a name="Window-Creation-1"></a> -<h4 class="subsection">4.1.1 Window Creation</h4> - -<div class="example"> -<pre class="example">(use-modules (sly window)) -</pre></div> - -<p>Sly uses the windowing features of SDL 1.2 under the hood, which -currently restricts Sly applications to using only a single window. -SDL2 support will come in a future release. -</p> -<p>The window data structure: -</p> -<dl> -<dt><a name="index-make_002dwindow"></a>Scheme Procedure: <strong>make-window</strong> <em>[<var>#:title</var>] [<var>#:resolution</var>] [<var>#:fullscreen?</var>]</em></dt> -<dd><p>Create a new window object. <code>title</code> is a string to display in -the window’s title bar. <code>resolution</code> is a 2D vector that -specifies the dimensions of the window in pixels. <code>fullscreen?</code> -is a boolean that toggles fullscreen mode. -</p></dd></dl> - -<dl> -<dt><a name="index-window_003f"></a>Scheme Procedure: <strong>window?</strong> <em><var>obj</var></em></dt> -<dd><p>Return <code>#t</code> if <code>obj</code> is a window. -</p></dd></dl> - -<dl> -<dt><a name="index-window_002dtitle"></a>Scheme Procedure: <strong>window-title</strong> <em><var>window</var></em></dt> -<dd><p>Return the title of <code>window</code>. -</p></dd></dl> - -<dl> -<dt><a name="index-window_002dresolution"></a>Scheme Procedure: <strong>window-resolution</strong> <em><var>window</var></em></dt> -<dd><p>Return the resolution of <code>window</code>. -</p></dd></dl> - -<dl> -<dt><a name="index-window_002dfullscreen_003f"></a>Scheme Procedure: <strong>window-fullscreen?</strong> <em><var>window</var></em></dt> -<dd><p>Return <code>#t</code> if <code>window</code> is set to fullscreen mode. -</p></dd></dl> - -<p>The following signals hold the state of the current window: -</p> -<dl> -<dt><a name="index-window_002dwidth"></a>Scheme Signal: <strong>window-width</strong></dt> -<dd><p>The width of the current window. -</p></dd></dl> - -<dl> -<dt><a name="index-window_002dheight"></a>Scheme Signal: <strong>window-height</strong></dt> -<dd><p>The height of the current window. -</p></dd></dl> - -<dl> -<dt><a name="index-window_002dsize"></a>Scheme Signal: <strong>window-size</strong></dt> -<dd><p>The size of the current window as a 2D vector. -</p></dd></dl> - -<p>In addition to signals, the following hooks are triggered upon certain -changes to window state: -</p> -<dl> -<dt><a name="index-window_002dresize_002dhook"></a>Scheme Variable: <strong>window-resize-hook</strong></dt> -<dd><p>This hook is run when the current window is resized. Procedures added -to this hook should accept two arguments: Numbers <code>width</code> and -<code>height</code>, the new dimensions of the window in pixels. -</p></dd></dl> - -<dl> -<dt><a name="index-window_002dclose_002dhook"></a>Scheme Variable: <strong>window-close-hook</strong></dt> -<dd><p>This hook is run when the close button is clicked. Note that this -event is simply a request from the user to close the window, it does -not mean that the window has actually been closed. Procedures added -to this hook should accept no arguments. -</p></dd></dl> - -<p>The following procedures are used to open/close windows: -</p> -<dl> -<dt><a name="index-open_002dwindow"></a>Scheme Procedure: <strong>open-window</strong> <em>[<var>window</var>]</em></dt> -<dd><p>Open the game window using the settings in <code>window</code>. -</p></dd></dl> - -<dl> -<dt><a name="index-close_002dwindow"></a>Scheme Procedure: <strong>close-window</strong></dt> -<dd><p>Close the currently open window. -</p></dd></dl> - -<dl> -<dt><a name="index-with_002dwindow"></a>Scheme Syntax: <strong>with-window</strong> <em><var>window</var> <var>body</var> …</em></dt> -<dd><p>Evaluate <code>body</code> in the context of <code>window</code>. <code>window</code> -is opened before evaluating <code>body</code>, and closed afterwards. -</p></dd></dl> - -<hr> -<div class="header"> -<p> -Next: <a href="The-Game-Loop.html#The-Game-Loop" accesskey="n" rel="next">The Game Loop</a>, Up: <a href="Booting.html#Booting" accesskey="u" rel="up">Booting</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> -</div> - - - -</body> -</html> |