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authorDavid Thompson <dthompson2@worcester.edu>2023-12-28 11:23:49 -0500
committerDavid Thompson <dthompson2@worcester.edu>2023-12-28 11:23:49 -0500
commit25c5eac5e6ca1035db1eddd7bea9ac78531da57e (patch)
tree96377006bbfee75bcf0ce208c1ef89cbdfa5b803 /manuals/sly/Window-Creation.html
parent5b2e467a7e5e2ffbb0cbbf2557283be891d8206b (diff)
Delete manuals!
Good riddance! These are hosted on files.dthompson.us now!
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-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
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-
-A copy of the license is also available from the Free Software
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-http://www.texinfo.org/ (GNU Texinfo).
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-<head>
-<title>Sly: Window Creation</title>
-
-<meta name="description" content="Sly: Window Creation">
-<meta name="keywords" content="Sly: Window Creation">
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-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="Booting.html#Booting" rel="up" title="Booting">
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-<body lang="en">
-<a name="Window-Creation"></a>
-<div class="header">
-<p>
-Next: <a href="The-Game-Loop.html#The-Game-Loop" accesskey="n" rel="next">The Game Loop</a>, Up: <a href="Booting.html#Booting" accesskey="u" rel="up">Booting</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<a name="Window-Creation-1"></a>
-<h4 class="subsection">4.1.1 Window Creation</h4>
-
-<div class="example">
-<pre class="example">(use-modules (sly window))
-</pre></div>
-
-<p>Sly uses the windowing features of SDL 1.2 under the hood, which
-currently restricts Sly applications to using only a single window.
-SDL2 support will come in a future release.
-</p>
-<p>The window data structure:
-</p>
-<dl>
-<dt><a name="index-make_002dwindow"></a>Scheme Procedure: <strong>make-window</strong> <em>[<var>#:title</var>] [<var>#:resolution</var>] [<var>#:fullscreen?</var>]</em></dt>
-<dd><p>Create a new window object. <code>title</code> is a string to display in
-the window&rsquo;s title bar. <code>resolution</code> is a 2D vector that
-specifies the dimensions of the window in pixels. <code>fullscreen?</code>
-is a boolean that toggles fullscreen mode.
-</p></dd></dl>
-
-<dl>
-<dt><a name="index-window_003f"></a>Scheme Procedure: <strong>window?</strong> <em><var>obj</var></em></dt>
-<dd><p>Return <code>#t</code> if <code>obj</code> is a window.
-</p></dd></dl>
-
-<dl>
-<dt><a name="index-window_002dtitle"></a>Scheme Procedure: <strong>window-title</strong> <em><var>window</var></em></dt>
-<dd><p>Return the title of <code>window</code>.
-</p></dd></dl>
-
-<dl>
-<dt><a name="index-window_002dresolution"></a>Scheme Procedure: <strong>window-resolution</strong> <em><var>window</var></em></dt>
-<dd><p>Return the resolution of <code>window</code>.
-</p></dd></dl>
-
-<dl>
-<dt><a name="index-window_002dfullscreen_003f"></a>Scheme Procedure: <strong>window-fullscreen?</strong> <em><var>window</var></em></dt>
-<dd><p>Return <code>#t</code> if <code>window</code> is set to fullscreen mode.
-</p></dd></dl>
-
-<p>The following signals hold the state of the current window:
-</p>
-<dl>
-<dt><a name="index-window_002dwidth"></a>Scheme Signal: <strong>window-width</strong></dt>
-<dd><p>The width of the current window.
-</p></dd></dl>
-
-<dl>
-<dt><a name="index-window_002dheight"></a>Scheme Signal: <strong>window-height</strong></dt>
-<dd><p>The height of the current window.
-</p></dd></dl>
-
-<dl>
-<dt><a name="index-window_002dsize"></a>Scheme Signal: <strong>window-size</strong></dt>
-<dd><p>The size of the current window as a 2D vector.
-</p></dd></dl>
-
-<p>In addition to signals, the following hooks are triggered upon certain
-changes to window state:
-</p>
-<dl>
-<dt><a name="index-window_002dresize_002dhook"></a>Scheme Variable: <strong>window-resize-hook</strong></dt>
-<dd><p>This hook is run when the current window is resized. Procedures added
-to this hook should accept two arguments: Numbers <code>width</code> and
-<code>height</code>, the new dimensions of the window in pixels.
-</p></dd></dl>
-
-<dl>
-<dt><a name="index-window_002dclose_002dhook"></a>Scheme Variable: <strong>window-close-hook</strong></dt>
-<dd><p>This hook is run when the close button is clicked. Note that this
-event is simply a request from the user to close the window, it does
-not mean that the window has actually been closed. Procedures added
-to this hook should accept no arguments.
-</p></dd></dl>
-
-<p>The following procedures are used to open/close windows:
-</p>
-<dl>
-<dt><a name="index-open_002dwindow"></a>Scheme Procedure: <strong>open-window</strong> <em>[<var>window</var>]</em></dt>
-<dd><p>Open the game window using the settings in <code>window</code>.
-</p></dd></dl>
-
-<dl>
-<dt><a name="index-close_002dwindow"></a>Scheme Procedure: <strong>close-window</strong></dt>
-<dd><p>Close the currently open window.
-</p></dd></dl>
-
-<dl>
-<dt><a name="index-with_002dwindow"></a>Scheme Syntax: <strong>with-window</strong> <em><var>window</var> <var>body</var> &hellip;</em></dt>
-<dd><p>Evaluate <code>body</code> in the context of <code>window</code>. <code>window</code>
-is opened before evaluating <code>body</code>, and closed afterwards.
-</p></dd></dl>
-
-<hr>
-<div class="header">
-<p>
-Next: <a href="The-Game-Loop.html#The-Game-Loop" accesskey="n" rel="next">The Game Loop</a>, Up: <a href="Booting.html#Booting" accesskey="u" rel="up">Booting</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
-</div>
-
-
-
-</body>
-</html>