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diff --git a/manuals/sly/REPL.html b/manuals/sly/REPL.html new file mode 100644 index 0000000..0811888 --- /dev/null +++ b/manuals/sly/REPL.html @@ -0,0 +1,107 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html> +<!-- Copyright (C) 2013, 2014 David Thompson davet@gnu.org + +Permission is granted to copy, distribute and/or modify this document +under the terms of the GNU Free Documentation License, Version 1.3 +or any later version published by the Free Software Foundation; +with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. +A copy of the license is included in the section entitled "GNU +Free Documentation License". + +A copy of the license is also available from the Free Software +Foundation Web site at http://www.gnu.org/licenses/fdl.html. + + +The document was typeset with +http://www.texinfo.org/ (GNU Texinfo). + --> +<!-- Created by GNU Texinfo 6.0, http://www.gnu.org/software/texinfo/ --> +<head> +<title>Sly: REPL</title> + +<meta name="description" content="Sly: REPL"> +<meta name="keywords" content="Sly: REPL"> +<meta name="resource-type" content="document"> +<meta name="distribution" content="global"> +<meta name="Generator" content="makeinfo"> +<meta charset="UTF-8"> +<link href="index.html#Top" rel="start" title="Top"> +<link href="Index.html#Index" rel="index" title="Index"> +<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> +<link href="Utilities.html#Utilities" rel="up" title="Utilities"> +<link href="Live-Reloading.html#Live-Reloading" rel="next" title="Live Reloading"> +<link href="Utilities.html#Utilities" rel="prev" title="Utilities"> +<style type="text/css"> +<!-- +a.summary-letter {text-decoration: none} +blockquote.indentedblock {margin-right: 0em} +blockquote.smallindentedblock {margin-right: 0em; font-size: smaller} +blockquote.smallquotation {font-size: smaller} +div.display {margin-left: 3.2em} +div.example {margin-left: 3.2em} +div.lisp {margin-left: 3.2em} +div.smalldisplay {margin-left: 3.2em} +div.smallexample {margin-left: 3.2em} +div.smalllisp {margin-left: 3.2em} +kbd {font-style: oblique} +pre.display {font-family: inherit} +pre.format {font-family: inherit} +pre.menu-comment {font-family: serif} +pre.menu-preformatted {font-family: serif} +pre.smalldisplay {font-family: inherit; font-size: smaller} +pre.smallexample {font-size: smaller} +pre.smallformat {font-family: inherit; font-size: smaller} +pre.smalllisp {font-size: smaller} +span.nocodebreak {white-space: nowrap} +span.nolinebreak {white-space: nowrap} +span.roman {font-family: serif; font-weight: normal} +span.sansserif {font-family: sans-serif; font-weight: normal} +ul.no-bullet {list-style: none} +--> +</style> + + +</head> + +<body lang="en"> +<a name="REPL"></a> +<div class="header"> +<p> +Next: <a href="Live-Reloading.html#Live-Reloading" accesskey="n" rel="next">Live Reloading</a>, Up: <a href="Utilities.html#Utilities" accesskey="u" rel="up">Utilities</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> +</div> +<hr> +<a name="REPL-1"></a> +<h4 class="subsection">4.6.1 REPL</h4> + +<div class="example"> +<pre class="example">(use-modules (sly utils repl)) +</pre></div> + +<p>The Sly REPL is a cooperative REPL server that is integrated into the +game loop. It is the key to live coding games with Sly. To connect +to the REPL server, use the <a href="http://www.nongnu.org/geiser/">Geiser</a> extension for GNU Emacs. +</p> +<dl> +<dt><a name="index-start_002dsly_002drepl"></a>Scheme Procedure: <strong>start-sly-repl</strong> <em>[<var>port</var>]</em></dt> +<dd><p>Start a cooperative REPL server that listens on the given <code>port</code>. +By default, this port is 37146. Additionally, a process is scheduled +to poll the REPL server upon every tick of the game loop. +</p></dd></dl> + +<p>The Sly REPL detects when the game loop throws an error and enters a +special loop for debugging. When in this state, game state will not +be updated or rendered. When the errors have been fixed, calling the +<code>resume-game-loop</code> procedure will hand control back to the game +loop. +</p> +<dl> +<dt><a name="index-resume_002dgame_002dloop"></a>Scheme Procedure: <strong>resume-game-loop</strong></dt> +<dd><p>Abort from the error handling loop prompt and resume the game loop. +</p></dd></dl> + + + + +</body> +</html> |