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diff --git a/manuals/sly/REPL.html b/manuals/sly/REPL.html deleted file mode 100644 index 0811888..0000000 --- a/manuals/sly/REPL.html +++ /dev/null @@ -1,107 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2013, 2014 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.0, http://www.gnu.org/software/texinfo/ --> -<head> -<title>Sly: REPL</title> - -<meta name="description" content="Sly: REPL"> -<meta name="keywords" content="Sly: REPL"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<meta charset="UTF-8"> -<link href="index.html#Top" rel="start" title="Top"> -<link href="Index.html#Index" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="Utilities.html#Utilities" rel="up" title="Utilities"> -<link href="Live-Reloading.html#Live-Reloading" rel="next" title="Live Reloading"> -<link href="Utilities.html#Utilities" rel="prev" title="Utilities"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -blockquote.smallindentedblock {margin-right: 0em; font-size: smaller} -blockquote.smallquotation {font-size: smaller} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -div.smalldisplay {margin-left: 3.2em} -div.smallexample {margin-left: 3.2em} -div.smalllisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -pre.smalldisplay {font-family: inherit; font-size: smaller} -pre.smallexample {font-size: smaller} -pre.smallformat {font-family: inherit; font-size: smaller} -pre.smalllisp {font-size: smaller} -span.nocodebreak {white-space: nowrap} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: serif; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} ---> -</style> - - -</head> - -<body lang="en"> -<a name="REPL"></a> -<div class="header"> -<p> -Next: <a href="Live-Reloading.html#Live-Reloading" accesskey="n" rel="next">Live Reloading</a>, Up: <a href="Utilities.html#Utilities" accesskey="u" rel="up">Utilities</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<a name="REPL-1"></a> -<h4 class="subsection">4.6.1 REPL</h4> - -<div class="example"> -<pre class="example">(use-modules (sly utils repl)) -</pre></div> - -<p>The Sly REPL is a cooperative REPL server that is integrated into the -game loop. It is the key to live coding games with Sly. To connect -to the REPL server, use the <a href="http://www.nongnu.org/geiser/">Geiser</a> extension for GNU Emacs. -</p> -<dl> -<dt><a name="index-start_002dsly_002drepl"></a>Scheme Procedure: <strong>start-sly-repl</strong> <em>[<var>port</var>]</em></dt> -<dd><p>Start a cooperative REPL server that listens on the given <code>port</code>. -By default, this port is 37146. Additionally, a process is scheduled -to poll the REPL server upon every tick of the game loop. -</p></dd></dl> - -<p>The Sly REPL detects when the game loop throws an error and enters a -special loop for debugging. When in this state, game state will not -be updated or rendered. When the errors have been fixed, calling the -<code>resume-game-loop</code> procedure will hand control back to the game -loop. -</p> -<dl> -<dt><a name="index-resume_002dgame_002dloop"></a>Scheme Procedure: <strong>resume-game-loop</strong></dt> -<dd><p>Abort from the error handling loop prompt and resume the game loop. -</p></dd></dl> - - - - -</body> -</html> |