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+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2013, 2014 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
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+http://www.texinfo.org/ (GNU Texinfo).
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+<head>
+<title>Sly: Math</title>
+
+<meta name="description" content="Sly: Math">
+<meta name="keywords" content="Sly: Math">
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+<link href="index.html#Top" rel="start" title="Top">
+<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="API-Reference.html#API-Reference" rel="up" title="API Reference">
+<link href="Vectors.html#Vectors" rel="next" title="Vectors">
+<link href="The-Game-Loop.html#The-Game-Loop" rel="prev" title="The Game Loop">
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+</head>
+
+<body lang="en">
+<a name="Math"></a>
+<div class="header">
+<p>
+Next: <a href="Time.html#Time" accesskey="n" rel="next">Time</a>, Previous: <a href="Booting.html#Booting" accesskey="p" rel="prev">Booting</a>, Up: <a href="API-Reference.html#API-Reference" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Math-1"></a>
+<h3 class="section">4.2 Math</h3>
+
+<p>Modeling a virtual world requires a good dose of linear algebra,
+trigonometry, and calculus. Sly comes with modules for 2D/3D/4D
+vector math, trigonometry, axis-aligned bounding boxes, quaternions,
+4x4 transformation matrices, and interpolation.
+</p>
+<table class="menu" border="0" cellspacing="0">
+<tr><td align="left" valign="top">&bull; <a href="Vectors.html#Vectors" accesskey="1">Vectors</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">2D/3D/4D vectors.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Rectangles.html#Rectangles" accesskey="2">Rectangles</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Axis-aligned bounding boxes.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Transforms.html#Transforms" accesskey="3">Transforms</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">4x4 transformation matrices.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Tweens.html#Tweens" accesskey="4">Tweens</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Interpolation between two values.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Quaternions.html#Quaternions" accesskey="5">Quaternions</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Representing rotations.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Miscellaneous.html#Miscellaneous" accesskey="6">Miscellaneous</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Other useful variables and procedures.
+</td></tr>
+</table>
+
+
+
+
+</body>
+</html>