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diff --git a/manuals/guile-sdl2/API-Reference.html b/manuals/guile-sdl2/API-Reference.html deleted file mode 100644 index 26f284b..0000000 --- a/manuals/guile-sdl2/API-Reference.html +++ /dev/null @@ -1,121 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>API Reference (Guile-SDL2)</title> - -<meta name="description" content="API Reference (Guile-SDL2)"> -<meta name="keywords" content="API Reference (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="index.html" rel="up" title="Top"> -<link href="Basics.html" rel="next" title="Basics"> -<link href="Requirements.html" rel="prev" title="Requirements"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="API-Reference"></span><div class="header"> -<p> -Next: <a href="Contributing.html" accesskey="n" rel="next">Contributing</a>, Previous: <a href="Installation.html" accesskey="p" rel="prev">Installation</a>, Up: <a href="index.html" accesskey="u" rel="up">Top</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="API-Reference-1"></span><h2 class="chapter">3 API Reference</h2> - -<table class="menu" border="0" cellspacing="0"> -<tr><td align="left" valign="top">• <a href="Basics.html" accesskey="1">Basics</a></td><td> </td><td align="left" valign="top">Initialization and other basic things. -</td></tr> -<tr><td align="left" valign="top">• <a href="Window-Management.html" accesskey="2">Window Management</a></td><td> </td><td align="left" valign="top">Working with the window system. -</td></tr> -<tr><td align="left" valign="top">• <a href="Input.html" accesskey="3">Input</a></td><td> </td><td align="left" valign="top">Keyboard, mouse, joystick input. -</td></tr> -<tr><td align="left" valign="top">• <a href="Events.html" accesskey="4">Events</a></td><td> </td><td align="left" valign="top">Asynchronous event handling. -</td></tr> -<tr><td align="left" valign="top">• <a href="Rects.html" accesskey="5">Rects</a></td><td> </td><td align="left" valign="top">2D rectangles. -</td></tr> -<tr><td align="left" valign="top">• <a href="Surfaces.html" accesskey="6">Surfaces</a></td><td> </td><td align="left" valign="top">Software rendering. -</td></tr> -<tr><td align="left" valign="top">• <a href="Rendering.html" accesskey="7">Rendering</a></td><td> </td><td align="left" valign="top">Hardware accelerated rendering. -</td></tr> -<tr><td align="left" valign="top">• <a href="Blend-Modes.html" accesskey="8">Blend Modes</a></td><td> </td><td align="left" valign="top">Color blending. -</td></tr> -<tr><td align="left" valign="top">• <a href="Images.html" accesskey="9">Images</a></td><td> </td><td align="left" valign="top">Loading and saving images. -</td></tr> -<tr><td align="left" valign="top">• <a href="Sound.html">Sound</a></td><td> </td><td align="left" valign="top">Sound effects and music. -</td></tr> -<tr><td align="left" valign="top">• <a href="Fonts.html">Fonts</a></td><td> </td><td align="left" valign="top">Truetype and bitmap font rendering. -</td></tr> -<tr><td align="left" valign="top">• <a href="Hints.html">Hints</a></td><td> </td><td align="left" valign="top">Getting and setting configuration hints. -</td></tr> -</table> - - - - -</body> -</html> diff --git a/manuals/guile-sdl2/Basics.html b/manuals/guile-sdl2/Basics.html deleted file mode 100644 index abd0f03..0000000 --- a/manuals/guile-sdl2/Basics.html +++ /dev/null @@ -1,137 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Basics (Guile-SDL2)</title> - -<meta name="description" content="Basics (Guile-SDL2)"> -<meta name="keywords" content="Basics (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="API-Reference.html" rel="up" title="API Reference"> -<link href="Window-Management.html" rel="next" title="Window Management"> -<link href="API-Reference.html" rel="prev" title="API Reference"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Basics"></span><div class="header"> -<p> -Next: <a href="Window-Management.html" accesskey="n" rel="next">Window Management</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Basics-1"></span><h3 class="section">3.1 Basics</h3> - -<div class="example"> -<pre class="example">(use-modules (sdl2)) -</pre></div> - -<dl> -<dt id="index-sdl_002dinit">Procedure: <strong>sdl-init</strong> <em>[<var>subsystems</var>]</em></dt> -<dd><p>Initialize the SDL library. This must be called before using any -other SDL procedure. -</p> -<p><var>subsystems</var> is an optional list of symbols that specifies the -subsystems to initialize. All subsystems are initialized by default. -The possible flags are <code>timer</code>, <code>audio</code>, <code>video</code>, -<code>haptic</code>, <code>game-controller</code>, and <code>events</code>. -</p></dd></dl> - -<dl> -<dt id="index-sdl_002dquit">Procedure: <strong>sdl-quit</strong></dt> -<dd><p>Quit all activated SDL subsystems. This procedure should be called -upon all exit conditions. -</p></dd></dl> - -<dl> -<dt id="index-sdl_002dversion">Procedure: <strong>sdl-version</strong></dt> -<dd><p>Return a three element list containing the major, minor, and patch -version of the linked SDL library. -</p></dd></dl> - -<dl> -<dt id="index-sdl_002dticks">Procedure: <strong>sdl-ticks</strong></dt> -<dd><p>Return the number of milliseconds since the SDL library was -initialized. -</p></dd></dl> - -<dl> -<dt id="index-sdl_002dperformance_002dcounter">Procedure: <strong>sdl-performance-counter</strong></dt> -<dd><p>Return the current value of the high resolution counter. -</p></dd></dl> - -<dl> -<dt id="index-sdl_002dperformance_002dfrequency">Procedure: <strong>sdl-performance-frequency</strong></dt> -<dd><p>Return the count per second of the high resolution counter. -</p></dd></dl> - - - - -</body> -</html> diff --git a/manuals/guile-sdl2/Blend-Modes.html b/manuals/guile-sdl2/Blend-Modes.html deleted file mode 100644 index 55363a4..0000000 --- a/manuals/guile-sdl2/Blend-Modes.html +++ /dev/null @@ -1,203 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Blend Modes (Guile-SDL2)</title> - -<meta name="description" content="Blend Modes (Guile-SDL2)"> -<meta name="keywords" content="Blend Modes (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="API-Reference.html" rel="up" title="API Reference"> -<link href="Images.html" rel="next" title="Images"> -<link href="Rendering.html" rel="prev" title="Rendering"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Blend-Modes"></span><div class="header"> -<p> -Next: <a href="Images.html" accesskey="n" rel="next">Images</a>, Previous: <a href="Rendering.html" accesskey="p" rel="prev">Rendering</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Blend-Modes-1"></span><h3 class="section">3.8 Blend Modes</h3> - -<div class="example"> -<pre class="example">(use-modules (sdl2 blend-mode)) -</pre></div> - -<p>SDL2 provides several of the most commonly used blend modes: -</p> -<dl> -<dt id="index-none">Variable: <strong>none</strong></dt> -<dd><p>No blending. -</p></dd></dl> - -<dl> -<dt id="index-blend">Variable: <strong>blend</strong></dt> -<dd><p>Alpha blending. -</p></dd></dl> - -<dl> -<dt id="index-add">Variable: <strong>add</strong></dt> -<dd><p>Additive blending. -</p></dd></dl> - -<dl> -<dt id="index-mul">Variable: <strong>mul</strong></dt> -<dd><p>Multiplicative blending. -</p></dd></dl> - -<dl> -<dt id="index-mod">Variable: <strong>mod</strong></dt> -<dd><p>Color modulation. -</p></dd></dl> - -<p>Custom blend modes can be created using the <code>make-blend-mode</code> -procedure. -</p> -<dl> -<dt id="index-make_002dblend_002dmode">Procedure: <strong>make-blend-mode</strong> <em>src-color-factor dst-color-factor color-operation src-alpha-factor dst-alpha-factor alpha-operation</em></dt> -<dd><p>Return a new custom blend mode for renderers. -</p> -<p><var>src-color-factor</var> applies to the red, green, and blue components -of the source pixels. -</p> -<p><var>dst-color-factor</var> applies to the red, green, and blue components of the -destination pixels. -</p> -<p><var>color-operation</var> specifies how to combine the red, green, and blue -components of the source and destination pixels. -</p> -<p><var>src-alpha-factor</var> applies to the alpha component of the source pixels. -</p> -<p><var>dst-alpha-factor</var> applies to the alpha component of the destination -pixels. -</p> -<p><var>alpha-operation</var> specifies how to combine the alpha component of the -source and destination pixels. -</p> -<p>Possible values for factors are <code>zero</code>, <code>one</code>, -<code>src-color</code>, <code>one-minus-src-color</code>, <code>src-alpha</code>, -<code>one-minus-src-alpha</code>, <code>dst-color</code>, -<code>one-minus-dst-color</code>, <code>dst-alpha</code>, and <code>one-minus-dst -alpha</code>. -</p> -<p>Possible values for operations are <code>add</code>, <code>subtract</code>, -<code>rev-subtract</code>, <code>minimum</code>, and <code>maximum</code>. -</p></dd></dl> - -<dl> -<dt id="index-blend_002dmode_003f">Procedure: <strong>blend-mode?</strong> <em>obj</em></dt> -<dd><p>Return <code>#t</code> if <var>obj</var> is a blend mode object. -</p></dd></dl> - -<dl> -<dt id="index-blend_002dmode_002dsrc_002dcolor_002dfactor">Procedure: <strong>blend-mode-src-color-factor</strong> <em>blend-mode</em></dt> -<dd><p>Return the source red, green, and blue channel blend factor for -<var>blend-mode</var>. -</p></dd></dl> - -<dl> -<dt id="index-blend_002dmode_002ddst_002dcolor_002dfactor">Procedure: <strong>blend-mode-dst-color-factor</strong> <em>blend-mode</em></dt> -<dd><p>Return the destination red, green, and blue channel blend factor for -<var>blend-mode</var>. -</p></dd></dl> - -<dl> -<dt id="index-blend_002dmode_002dcolor_002doperation">Procedure: <strong>blend-mode-color-operation</strong> <em>blend-mode</em></dt> -<dd><p>Return the red, green, and blue channel blend operation for -<var>blend-mode</var>. -</p></dd></dl> - -<dl> -<dt id="index-blend_002dmode_002dsrc_002dalpha_002dfactor">Procedure: <strong>blend-mode-src-alpha-factor</strong> <em>blend-mode</em></dt> -<dd><p>Return the source alpha channel blend factor for <var>blend-mode</var>. -</p></dd></dl> - -<dl> -<dt id="index-blend_002dmode_002ddst_002dalpha_002dfactor">Procedure: <strong>blend-mode-dst-alpha-factor</strong> <em>blend-mode</em></dt> -<dd><p>Return the destination alpha channel blend factor for -<var>blend-mode</var>. -</p></dd></dl> - -<dl> -<dt id="index-blend_002dmode_002dalpha_002doperation">Procedure: <strong>blend-mode-alpha-operation</strong> <em>blend-mode</em></dt> -<dd><p>Return the alpha channel blend operation for <var>blend-mode</var>. -</p></dd></dl> - -<hr> -<div class="header"> -<p> -Next: <a href="Images.html" accesskey="n" rel="next">Images</a>, Previous: <a href="Rendering.html" accesskey="p" rel="prev">Rendering</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> - - - -</body> -</html> diff --git a/manuals/guile-sdl2/Chat.html b/manuals/guile-sdl2/Chat.html deleted file mode 100644 index 1b59200..0000000 --- a/manuals/guile-sdl2/Chat.html +++ /dev/null @@ -1,98 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Chat (Guile-SDL2)</title> - -<meta name="description" content="Chat (Guile-SDL2)"> -<meta name="keywords" content="Chat (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="Contributing.html" rel="up" title="Contributing"> -<link href="Copying-This-Manual.html" rel="next" title="Copying This Manual"> -<link href="Submitting-Patches.html" rel="prev" title="Submitting Patches"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Chat"></span><div class="header"> -<p> -Previous: <a href="Submitting-Patches.html" accesskey="p" rel="prev">Submitting Patches</a>, Up: <a href="Contributing.html" accesskey="u" rel="up">Contributing</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Chat-1"></span><h3 class="section">4.3 Chat</h3> - -<p>The maintainer of this library hangs out in the <code>#guile</code> channel -on <a href="irc.libera.chat">irc.libera.chat</a>, so help and general discussion may be found -there. -</p> - - - -</body> -</html> diff --git a/manuals/guile-sdl2/Contributing.html b/manuals/guile-sdl2/Contributing.html deleted file mode 100644 index 150d8f3..0000000 --- a/manuals/guile-sdl2/Contributing.html +++ /dev/null @@ -1,103 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). 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SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Copying This Manual (Guile-SDL2)</title> - -<meta name="description" content="Copying This Manual (Guile-SDL2)"> -<meta name="keywords" content="Copying This Manual (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="index.html" rel="up" title="Top"> -<link href="GNU-Free-Documentation-License.html" rel="next" title="GNU Free Documentation License"> -<link href="Chat.html" rel="prev" title="Chat"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Copying-This-Manual"></span><div class="header"> -<p> -Next: <a href="Index.html" accesskey="n" rel="next">Index</a>, Previous: <a href="Contributing.html" accesskey="p" rel="prev">Contributing</a>, Up: <a href="index.html" accesskey="u" rel="up">Top</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Copying-This-Manual-1"></span><h2 class="appendix">Appendix A Copying This Manual</h2> - -<table class="menu" border="0" cellspacing="0"> -<tr><td align="left" valign="top">• <a href="GNU-Free-Documentation-License.html" accesskey="1">GNU Free Documentation License</a></td><td> </td><td align="left" valign="top">License for copying this manual. -</td></tr> -</table> - - - - -</body> -</html> diff --git a/manuals/guile-sdl2/Events.html b/manuals/guile-sdl2/Events.html deleted file mode 100644 index 562554e..0000000 --- a/manuals/guile-sdl2/Events.html +++ /dev/null @@ -1,572 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Events (Guile-SDL2)</title> - -<meta name="description" content="Events (Guile-SDL2)"> -<meta name="keywords" content="Events (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="API-Reference.html" rel="up" title="API Reference"> -<link href="Rects.html" rel="next" title="Rects"> -<link href="Game-Controllers.html" rel="prev" title="Game Controllers"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Events"></span><div class="header"> -<p> -Next: <a href="Rects.html" accesskey="n" rel="next">Rects</a>, Previous: <a href="Input.html" accesskey="p" rel="prev">Input</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Events-1"></span><h3 class="section">3.4 Events</h3> - -<div class="example"> -<pre class="example">(use-modules (sdl2 events)) -</pre></div> - -<dl> -<dt id="index-make_002dquit_002devent">Procedure: <strong>make-quit-event</strong> <em>timestamp</em></dt> -</dl> - -<dl> -<dt id="index-quit_002devent_003f">Procedure: <strong>quit-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a quit event. -</p></dd></dl> - -<dl> -<dt id="index-quit_002devent_002dtimestamp">Procedure: <strong>quit-event-timestamp</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-make_002dwindow_002devent">Procedure: <strong>make-window-event</strong> <em>timestamp window-id type vector</em></dt> -</dl> - -<dl> -<dt id="index-window_002devent_003f">Procedure: <strong>window-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window event. -</p></dd></dl> - -<dl> -<dt id="index-window_002dshown_002devent_003f">Procedure: <strong>window-shown-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window shown event. -</p></dd></dl> - -<dl> -<dt id="index-window_002dhidden_002devent_003f">Procedure: <strong>window-hidden-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window hidden event. -</p></dd></dl> - -<dl> -<dt id="index-window_002dexposed_002devent_003f">Procedure: <strong>window-exposed-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window exposed event. -</p></dd></dl> - -<dl> -<dt id="index-window_002dmoved_002devent_003f">Procedure: <strong>window-moved-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window moved event. -</p></dd></dl> - -<dl> -<dt id="index-window_002dresized_002devent_003f">Procedure: <strong>window-resized-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window resized event. -</p></dd></dl> - -<dl> -<dt id="index-window_002dsize_002dchanged_002devent_003f">Procedure: <strong>window-size-changed-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window size changed event. -</p></dd></dl> - -<dl> -<dt id="index-window_002dminimized_002devent_003f">Procedure: <strong>window-minimized-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window minimized event. -</p></dd></dl> - -<dl> -<dt id="index-window_002dmaximized_002devent_003f">Procedure: <strong>window-maximized-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window maximized event. -</p></dd></dl> - -<dl> -<dt id="index-window_002drestored_002devent_003f">Procedure: <strong>window-restored-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window restored event. -</p></dd></dl> - -<dl> -<dt id="index-window_002denter_002devent_003f">Procedure: <strong>window-enter-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window enter event. -</p></dd></dl> - -<dl> -<dt id="index-window_002dleave_002devent_003f">Procedure: <strong>window-leave-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window leave event. -</p></dd></dl> - -<dl> -<dt id="index-window_002dfocus_002dgained_002devent_003f">Procedure: <strong>window-focus-gained-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window focus gained event. -</p></dd></dl> - -<dl> -<dt id="index-window_002dfocus_002dlost_002devent_003f">Procedure: <strong>window-focus-lost-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window focus lost event. -</p></dd></dl> - -<dl> -<dt id="index-window_002dclosed_002devent_003f">Procedure: <strong>window-closed-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window closed event. -</p></dd></dl> - -<dl> -<dt id="index-window_002devent_002dtimestamp">Procedure: <strong>window-event-timestamp</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-window_002devent_002dwindow_002did">Procedure: <strong>window-event-window-id</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-window_002devent_002dtype">Procedure: <strong>window-event-type</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-window_002devent_002dvector">Procedure: <strong>window-event-vector</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-make_002dkeyboard_002devent">Procedure: <strong>make-keyboard-event</strong> <em>timestamp window-id pressed? repeat? key scancode modifiers</em></dt> -</dl> - -<dl> -<dt id="index-keyboard_002devent_003f">Procedure: <strong>keyboard-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a keyboard event. -</p></dd></dl> - -<dl> -<dt id="index-keyboard_002ddown_002devent_003f">Procedure: <strong>keyboard-down-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a key press event. -</p></dd></dl> - -<dl> -<dt id="index-keyboard_002dup_002devent_003f">Procedure: <strong>keyboard-up-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a key release event. -</p></dd></dl> - -<dl> -<dt id="index-keyboard_002devent_002dtimestamp">Procedure: <strong>keyboard-event-timestamp</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-keyboard_002devent_002dwindow_002did">Procedure: <strong>keyboard-event-window-id</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-keyboard_002devent_002dpressed_003f">Procedure: <strong>keyboard-event-pressed?</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-keyboard_002devent_002drepeat_003f">Procedure: <strong>keyboard-event-repeat?</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-keyboard_002devent_002dkey">Procedure: <strong>keyboard-event-key</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-keyboard_002devent_002dscancode">Procedure: <strong>keyboard-event-scancode</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-keyboard_002devent_002dmodifiers">Procedure: <strong>keyboard-event-modifiers</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-make_002dtext_002dinput_002devent">Procedure: <strong>make-text-input-event</strong> <em>timestamp window-id text</em></dt> -</dl> - -<dl> -<dt id="index-text_002dinput_002devent_003f">Procedure: <strong>text-input-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a text input event. -</p></dd></dl> - -<dl> -<dt id="index-text_002dinput_002devent_002dtimestamp">Procedure: <strong>text-input-event-timestamp</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-text_002dinput_002devent_002dwindow_002did">Procedure: <strong>text-input-event-window-id</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-text_002dinput_002devent_002dtext">Procedure: <strong>text-input-event-text</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-make_002dmouse_002dbutton_002devent">Procedure: <strong>make-mouse-button-event</strong> <em>timestamp window-id which button pressed? clicks x y</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dbutton_002devent_003f">Procedure: <strong>mouse-button-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a mouse button event. -</p></dd></dl> - -<dl> -<dt id="index-mouse_002dbutton_002ddown_002devent_003f">Procedure: <strong>mouse-button-down-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a mouse button down event. -</p></dd></dl> - -<dl> -<dt id="index-mouse_002dbutton_002dup_002devent_003f">Procedure: <strong>mouse-button-up-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a mouse button up event. -</p></dd></dl> - -<dl> -<dt id="index-mouse_002dbutton_002devent_002dtimestamp">Procedure: <strong>mouse-button-event-timestamp</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dbutton_002devent_002dwindow_002did">Procedure: <strong>mouse-button-event-window-id</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dbutton_002devent_002dwhich">Procedure: <strong>mouse-button-event-which</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dbutton_002devent_002dbutton">Procedure: <strong>mouse-button-event-button</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dbutton_002devent_002dpressed_003f">Procedure: <strong>mouse-button-event-pressed?</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dbutton_002devent_002dclicks">Procedure: <strong>mouse-button-event-clicks</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dbutton_002devent_002dx">Procedure: <strong>mouse-button-event-x</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dbutton_002devent_002dy">Procedure: <strong>mouse-button-event-y</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-make_002dmouse_002dmotion_002devent">Procedure: <strong>make-mouse-motion-event</strong> <em>timestamp window-id which buttons x y x-rel y-rel</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dmotion_002devent_003f">Procedure: <strong>mouse-motion-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a mouse motion event. -</p></dd></dl> - -<dl> -<dt id="index-mouse_002dmotion_002devent_002dtimestamp">Procedure: <strong>mouse-motion-event-timestamp</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dmotion_002devent_002dwindow_002did">Procedure: <strong>mouse-motion-event-window-id</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dmotion_002devent_002dwhich">Procedure: <strong>mouse-motion-event-which</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dmotion_002devent_002dbuttons">Procedure: <strong>mouse-motion-event-buttons</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dmotion_002devent_002dx">Procedure: <strong>mouse-motion-event-x</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dmotion_002devent_002dy">Procedure: <strong>mouse-motion-event-y</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dmotion_002devent_002dx_002drel">Procedure: <strong>mouse-motion-event-x-rel</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dmotion_002devent_002dy_002drel">Procedure: <strong>mouse-motion-event-y-rel</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-make_002djoystick_002daxis_002devent">Procedure: <strong>make-joystick-axis-event</strong> <em>timestamp which axis value</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002daxis_002devent_003f">Procedure: <strong>joystick-axis-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a joystick axis event. -</p></dd></dl> - -<dl> -<dt id="index-joystick_002daxis_002devent_002dtimestamp">Procedure: <strong>joystick-axis-event-timestamp</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002daxis_002devent_002dwhich">Procedure: <strong>joystick-axis-event-which</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002daxis_002devent_002dbutton">Procedure: <strong>joystick-axis-event-button</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002daxis_002devent_002dpressed_003f">Procedure: <strong>joystick-axis-event-pressed?</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-make_002djoystick_002dball_002devent">Procedure: <strong>make-joystick-ball-event</strong> <em>timestamp which ball x-rel y-rel</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002dball_002devent_003f">Procedure: <strong>joystick-ball-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a joystick ball event. -</p></dd></dl> - -<dl> -<dt id="index-joystick_002dball_002devent_002dtimestamp">Procedure: <strong>joystick-ball-event-timestamp</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002dball_002devent_002dwhich">Procedure: <strong>joystick-ball-event-which</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002dball_002devent_002dball">Procedure: <strong>joystick-ball-event-ball</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002dball_002devent_002dx_002drel">Procedure: <strong>joystick-ball-event-x-rel</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002dball_002devent_002dy_002drel">Procedure: <strong>joystick-ball-event-y-rel</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-make_002djoystick_002dhat_002devent">Procedure: <strong>make-joystick-hat-event</strong> <em>timestamp which hat value</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002dhat_002devent_003f">Procedure: <strong>joystick-hat-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a joystick hat event. -</p></dd></dl> - -<dl> -<dt id="index-joystick_002dhat_002devent_002dtimestamp">Procedure: <strong>joystick-hat-event-timestamp</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002dhat_002devent_002dwhich">Procedure: <strong>joystick-hat-event-which</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002dhat_002devent_002dhat">Procedure: <strong>joystick-hat-event-hat</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002dhat_002devent_002dvalue">Procedure: <strong>joystick-hat-event-value</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-make_002djoystick_002ddevice_002devent">Procedure: <strong>make-joystick-device-event</strong> <em>timestamp which action</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002ddevice_002devent_003f">Procedure: <strong>joystick-device-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a joystick device event. -</p></dd></dl> - -<dl> -<dt id="index-joystick_002ddevice_002devent_002dtimestamp">Procedure: <strong>joystick-device-event-timestamp</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002ddevice_002devent_002dwhich">Procedure: <strong>joystick-device-event-which</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002ddevice_002devent_002daction">Procedure: <strong>joystick-device-event-action</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-make_002dcontroller_002daxis_002devent">Procedure: <strong>make-controller-axis-event</strong> <em>timestamp which axis value</em></dt> -</dl> - -<dl> -<dt id="index-controller_002daxis_002devent_003f">Procedure: <strong>controller-axis-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a game controller axis event. -</p></dd></dl> - -<dl> -<dt id="index-controller_002daxis_002devent_002dtimestamp">Procedure: <strong>controller-axis-event-timestamp</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-controller_002daxis_002devent_002dwhich">Procedure: <strong>controller-axis-event-which</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-controller_002daxis_002devent_002daxis">Procedure: <strong>controller-axis-event-axis</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-controller_002daxis_002devent_002dvalue">Procedure: <strong>controller-axis-event-value</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-make_002dcontroller_002dbutton_002devent">Procedure: <strong>make-controller-button-event</strong> <em>timestamp which button pressed?</em></dt> -</dl> - -<dl> -<dt id="index-controller_002dbutton_002devent_003f">Procedure: <strong>controller-button-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>event</var> is a game controller button event. -</p></dd></dl> - -<dl> -<dt id="index-controller_002dbutton_002ddown_002devent_003f">Procedure: <strong>controller-button-down-event?</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-controller_002dbutton_002dup_002devent_003f">Procedure: <strong>controller-button-up-event?</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-controller_002dbutton_002devent_002dtimestamp">Procedure: <strong>controller-button-event-timestamp</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-controller_002dbutton_002devent_002dwhich">Procedure: <strong>controller-button-event-which</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-controller_002dbutton_002devent_002dbutton">Procedure: <strong>controller-button-event-button</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-controller_002dbutton_002devent_002dpressed_003f">Procedure: <strong>controller-button-event-pressed?</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-make_002dcontroller_002ddevice_002devent">Procedure: <strong>make-controller-device-event</strong> <em>timestamp which action</em></dt> -</dl> - -<dl> -<dt id="index-controller_002ddevice_002devent_003f">Procedure: <strong>controller-device-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>event</var> is a game controller device event. -</p></dd></dl> - -<dl> -<dt id="index-controller_002dadded_002devent_003f">Procedure: <strong>controller-added-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>event</var> is a game controller device event with the -’added’ action. -</p></dd></dl> - -<dl> -<dt id="index-controller_002dremoved_002devent_003f">Procedure: <strong>controller-removed-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>event</var> is a game controller device event with the -’removed’ action. -</p></dd></dl> - -<dl> -<dt id="index-controller_002dremapped_002devent_003f">Procedure: <strong>controller-remapped-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>event</var> is a game controller device event with the -’remapped’ action. -</p></dd></dl> - -<dl> -<dt id="index-controller_002ddevice_002devent_002dtimestamp">Procedure: <strong>controller-device-event-timestamp</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-controller_002ddevice_002devent_002dwhich">Procedure: <strong>controller-device-event-which</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-controller_002ddevice_002devent_002daction">Procedure: <strong>controller-device-event-action</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-poll_002devent">Procedure: <strong>poll-event</strong></dt> -</dl> - -<hr> -<div class="header"> -<p> -Next: <a href="Rects.html" accesskey="n" rel="next">Rects</a>, Previous: <a href="Input.html" accesskey="p" rel="prev">Input</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> - - - -</body> -</html> diff --git a/manuals/guile-sdl2/Fonts.html b/manuals/guile-sdl2/Fonts.html deleted file mode 100644 index 890440f..0000000 --- a/manuals/guile-sdl2/Fonts.html +++ /dev/null @@ -1,210 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Fonts (Guile-SDL2)</title> - -<meta name="description" content="Fonts (Guile-SDL2)"> -<meta name="keywords" content="Fonts (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="API-Reference.html" rel="up" title="API Reference"> -<link href="Hints.html" rel="next" title="Hints"> -<link href="Sound.html" rel="prev" title="Sound"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Fonts"></span><div class="header"> -<p> -Next: <a href="Hints.html" accesskey="n" rel="next">Hints</a>, Previous: <a href="Sound.html" accesskey="p" rel="prev">Sound</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Fonts-1"></span><h3 class="section">3.11 Fonts</h3> - -<div class="example"> -<pre class="example">(use-modules (sdl2 ttf)) -</pre></div> - -<dl> -<dt id="index-ttf_002dinit">Procedure: <strong>ttf-init</strong></dt> -<dd><p>Initialize the TTF system. -</p></dd></dl> - -<dl> -<dt id="index-ttf_002dquit">Procedure: <strong>ttf-quit</strong></dt> -<dd><p>Shut down and clean up the TTF system. -</p></dd></dl> - -<dl> -<dt id="index-load_002dfont">Procedure: <strong>load-font</strong> <em>file point-size</em></dt> -<dd><p>Load TTF font from <var>file</var> and return a new font object whose glyph size is -<var>point-size</var>. -</p></dd></dl> - -<dl> -<dt id="index-delete_002dfont_0021">Procedure: <strong>delete-font!</strong> <em>font</em></dt> -<dd><p>Delete the memory allocated for <var>font</var>. -</p></dd></dl> - -<dl> -<dt id="index-font_002dheight">Procedure: <strong>font-height</strong> <em>font</em></dt> -<dd><p>Return the maximum height of <var>font</var>. -</p></dd></dl> - -<dl> -<dt id="index-font_002dascent">Procedure: <strong>font-ascent</strong> <em>font</em></dt> -<dd><p>Return the maximum pixel ascent of all glyphs in <var>font</var>. This can -also be interpreted as the distance from the top of the font to the -baseline. -</p></dd></dl> - -<dl> -<dt id="index-font_002ddescent">Procedure: <strong>font-descent</strong> <em>font</em></dt> -<dd><p>Return the maximum pixel descent of all glyphs in <var>font</var>. This -can also be interpreted as the distance from the baseline to the -bottom of the font. -</p></dd></dl> - -<dl> -<dt id="index-font_002dline_002dskip">Procedure: <strong>font-line-skip</strong> <em>font</em></dt> -<dd><p>Return the recommended pixel height of a line of text using -<var>font</var>. -</p></dd></dl> - -<dl> -<dt id="index-font_002dsize_002dtext">Procedure: <strong>font-size-text</strong> <em>font text</em></dt> -<dd><p>Return 2 values for the resulting surface size of the string -<var>text</var> using <var>font</var>. -</p></dd></dl> - -<dl> -<dt id="index-font_002dglyph_002dindex">Procedure: <strong>font-glyph-index</strong> <em>font char</em></dt> -<dd><p>Return the index of the glyph for <var>char</var> in <var>font</var>, or -<code>#f</code> if <var>char</var> is not present. -</p></dd></dl> - -<dl> -<dt id="index-font_002dglyph_002dmetrics">Procedure: <strong>font-glyph-metrics</strong> <em>font char</em></dt> -<dd><p>Return values for the metrics of <var>char</var> in <var>font</var>: min x, max -x, min y, max y, and advance. -</p></dd></dl> - -<dl> -<dt id="index-font">font-style: <strong>font</strong></dt> -<dd><p>Return the rendering style of <var>font</var> as a list that may contain -any of the following symbols: -</p> -<ul> -<li> <code>bold</code> -</li><li> <code>italic</code> -</li><li> <code>underline</code> -</li><li> <code>strikethrough</code> -</li></ul> - -<p>The empty list is returned if none of the above styles are applied. -</p></dd></dl> - -<dl> -<dt id="index-font-1">font-set-style!: <strong>font</strong> <em>style</em></dt> -<dd><p>Set the rendering style of <var>font</var> to <var>style</var>, a list that may -contain any of the following symbols: -</p> -<ul> -<li> <code>bold</code> -</li><li> <code>italic</code> -</li><li> <code>underline</code> -</li><li> <code>strikethrough</code> -</li></ul> - -<p>The empty list means that none of the above stylings will be used. -</p></dd></dl> - -<dl> -<dt id="index-render_002dfont_002dsolid">Procedure: <strong>render-font-solid</strong> <em>font text color</em></dt> -<dd><p>Render <var>text</var>, a UTF-8 encoded string, using <var>font</var> and <var>color</var>, the -foreground color, and return a surface containing the results. -</p></dd></dl> - -<dl> -<dt id="index-render_002dfont_002dblended">Procedure: <strong>render-font-blended</strong> <em>font text color</em></dt> -<dd><p>Render <var>text</var>, a UTF-8 encoded string, using <var>font</var> and <var>color</var>, the -foreground color, and return a high-quality alpha-blended surface containing the -results. -</p></dd></dl> - -<hr> -<div class="header"> -<p> -Next: <a href="Hints.html" accesskey="n" rel="next">Hints</a>, Previous: <a href="Sound.html" accesskey="p" rel="prev">Sound</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> - - - -</body> -</html> diff --git a/manuals/guile-sdl2/GNU-Free-Documentation-License.html b/manuals/guile-sdl2/GNU-Free-Documentation-License.html deleted file mode 100644 index fcbbf5c..0000000 --- a/manuals/guile-sdl2/GNU-Free-Documentation-License.html +++ /dev/null @@ -1,566 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). 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A copy of the license is included in the section entitled ``GNU - Free Documentation License''. -</pre></div> - -<p>If you have Invariant Sections, Front-Cover Texts and Back-Cover Texts, -replace the “with…Texts.” line with this: -</p> -<div class="example"> -<pre class="example"> with the Invariant Sections being <var>list their titles</var>, with - the Front-Cover Texts being <var>list</var>, and with the Back-Cover Texts - being <var>list</var>. -</pre></div> - -<p>If you have Invariant Sections without Cover Texts, or some other -combination of the three, merge those two alternatives to suit the -situation. -</p> -<p>If your document contains nontrivial examples of program code, we -recommend releasing these examples in parallel under your choice of -free software license, such as the GNU General Public License, -to permit their use in free software. -</p> - -<hr> -<div class="header"> -<p> -Up: <a href="Copying-This-Manual.html" accesskey="u" rel="up">Copying This Manual</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> - - - -</body> -</html> diff --git a/manuals/guile-sdl2/Game-Controllers.html b/manuals/guile-sdl2/Game-Controllers.html deleted file mode 100644 index 0a1df88..0000000 --- a/manuals/guile-sdl2/Game-Controllers.html +++ /dev/null @@ -1,183 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Game Controllers (Guile-SDL2)</title> - -<meta name="description" content="Game Controllers (Guile-SDL2)"> -<meta name="keywords" content="Game Controllers (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="Input.html" rel="up" title="Input"> -<link href="Events.html" rel="next" title="Events"> -<link href="Joysticks.html" rel="prev" title="Joysticks"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Game-Controllers"></span><div class="header"> -<p> -Previous: <a href="Joysticks.html" accesskey="p" rel="prev">Joysticks</a>, Up: <a href="Input.html" accesskey="u" rel="up">Input</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Game-Controllers-1"></span><h4 class="subsection">3.3.4 Game Controllers</h4> - -<div class="example"> -<pre class="example">(use-modules (sdl2 input game-controller)) -</pre></div> - -<dl> -<dt id="index-load_002dgame_002dcontroller_002dmappings_0021">Procedure: <strong>load-game-controller-mappings!</strong> <em>file</em></dt> -<dd><p>Load game controller mapping from <var>file</var> and return the number of -mappings added this way. -</p> -<p>See <a href="https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt">https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt</a> -for a community maintained controller mapping file. -</p></dd></dl> - -<dl> -<dt id="index-open_002dgame_002dcontroller">Procedure: <strong>open-game-controller</strong> <em>joystick-index</em></dt> -<dd><p>Return a game controller object for the physical joystick device associated -with the <var>joystick-index</var>. -</p></dd></dl> - -<dl> -<dt id="index-close_002dgame_002dcontroller">Procedure: <strong>close-game-controller</strong> <em>controller</em></dt> -<dd><p>Close <var>controller</var>. -</p></dd></dl> - -<dl> -<dt id="index-game_002dcontroller_003f">Procedure: <strong>game-controller?</strong> <em>controller</em></dt> -<dd><p>Close <var>controller</var>. -</p></dd></dl> - -<dl> -<dt id="index-game_002dcontroller_002dattached_003f">Procedure: <strong>game-controller-attached?</strong> <em>controller</em></dt> -<dd><p>Return <code>#t</code> if <var>controller</var> is currently in use. -</p></dd></dl> - -<dl> -<dt id="index-game_002dcontroller_002djoystick">Procedure: <strong>game-controller-joystick</strong> <em>controller</em></dt> -<dd><p>Return the underlying joystick object associated with <var>controller</var>. -</p></dd></dl> - -<dl> -<dt id="index-game_002dcontroller_002dname">Procedure: <strong>game-controller-name</strong> <em>controller</em></dt> -<dd><p>Return the human readable name for <var>controller</var>. -</p></dd></dl> - -<dl> -<dt id="index-game_002dcontroller_002daxis">Procedure: <strong>game-controller-axis</strong> <em>controller axis</em></dt> -<dd><p>Return a number in the range [-32768, 32767] representing the -current state of <var>axis</var> on <var>controller</var>. -</p> -<p><var>axis</var> may be one of the following symbols: -</p><ul> -<li> <code>left-x</code> -</li><li> <code>left-y</code> -</li><li> <code>right-x</code> -</li><li> <code>right-y</code> -</li><li> <code>trigger-left</code> -</li><li> <code>trigger-right</code> -</li></ul> -</dd></dl> - -<dl> -<dt id="index-game_002dcontroller_002dbutton_002dpressed_003f">Procedure: <strong>game-controller-button-pressed?</strong> <em>controller button</em></dt> -<dd><p>Return <code>#t</code> if <var>button</var> is pressed on <var>controller</var>. -</p> -<p><var>button</var> may be one of the following symbols: -</p><ul> -<li> <code>a</code> -</li><li> <code>b</code> -</li><li> <code>x</code> -</li><li> <code>y</code> -</li><li> <code>back</code> -</li><li> <code>guide</code> -</li><li> <code>start</code> -</li><li> <code>left-stick</code> -</li><li> <code>right-stick</code> -</li><li> <code>left-shoulder</code> -</li><li> <code>right-shoulder</code> -</li><li> <code>dpad-up</code> -</li><li> <code>dpad-down</code> -</li><li> <code>dpad-left</code> -</li><li> <code>dpad-right</code> -</li></ul> -</dd></dl> - -<dl> -<dt id="index-game_002dcontroller_002dindex_003f">Procedure: <strong>game-controller-index?</strong> <em>joystick-index</em></dt> -<dd><p>Return <code>#t</code> if <var>joystick-index</var> is a valid game controller index. -</p></dd></dl> - - - - -</body> -</html> diff --git a/manuals/guile-sdl2/Getting-the-Source.html b/manuals/guile-sdl2/Getting-the-Source.html deleted file mode 100644 index 73501f5..0000000 --- a/manuals/guile-sdl2/Getting-the-Source.html +++ /dev/null @@ -1,116 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Getting the Source (Guile-SDL2)</title> - -<meta name="description" content="Getting the Source (Guile-SDL2)"> -<meta name="keywords" content="Getting the Source (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="Contributing.html" rel="up" title="Contributing"> -<link href="Submitting-Patches.html" rel="next" title="Submitting Patches"> -<link href="Contributing.html" rel="prev" title="Contributing"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Getting-the-Source"></span><div class="header"> -<p> -Next: <a href="Submitting-Patches.html" accesskey="n" rel="next">Submitting Patches</a>, Up: <a href="Contributing.html" accesskey="u" rel="up">Contributing</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Getting-the-Source-1"></span><h3 class="section">4.1 Getting the Source</h3> - -<p>Guile-SDL2 is developed using the Git version control system. The -repository can be cloned with the following command: -</p> -<div class="example"> -<pre class="example">git clone https://git.dthompson.us/guile-sdl2.git -</pre></div> - -<p>To build the source code from a Git checkout, run the following: -</p> -<div class="example"> -<pre class="example">./bootstrap -./configure -make -</pre></div> - -<p>To start a Guile REPL with a pre-configured load path for using -Guile-SDL2, use the <code>pre-inst-env</code> script: -</p> -<div class="example"> -<pre class="example">./pre-inst-env guile -</pre></div> - - - - -</body> -</html> diff --git a/manuals/guile-sdl2/Hints.html b/manuals/guile-sdl2/Hints.html deleted file mode 100644 index 433ff00..0000000 --- a/manuals/guile-sdl2/Hints.html +++ /dev/null @@ -1,116 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Hints (Guile-SDL2)</title> - -<meta name="description" content="Hints (Guile-SDL2)"> -<meta name="keywords" content="Hints (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="API-Reference.html" rel="up" title="API Reference"> -<link href="Contributing.html" rel="next" title="Contributing"> -<link href="Fonts.html" rel="prev" title="Fonts"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Hints"></span><div class="header"> -<p> -Previous: <a href="Fonts.html" accesskey="p" rel="prev">Fonts</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Hints-1"></span><h3 class="section">3.12 Hints</h3> - -<div class="example"> -<pre class="example">(use-modules (sdl2 hints)) -</pre></div> - -<dl> -<dt id="index-get_002dhint">Procedure: <strong>get-hint</strong> <em>hint</em></dt> -<dd><p>Get the string value of <var>hint</var> or <code>#f</code> if if <var>hint</var> is unset. -</p></dd></dl> - -<dl> -<dt id="index-set_002dhint_0021">Procedure: <strong>set-hint!</strong> <em>hint value [priority]</em></dt> -<dd><p>Set <var>hint</var> to <var>value</var> at priority level <var>priority</var>. -<var>priority</var> can be one of the symbols <code>default</code>, <code>normal</code> or -<code>override</code> and defaults to <code>normal</code>. -<var>value</var> will automatically be converted to a string if it is a boolean -or a number. -</p></dd></dl> - -<p>Inside SDL2, the macro <code>SDL_HINT_SOME_HINT</code> corresponds to the -environment variable <code>SDL_SOME_HINT</code>. In Guile-SDL2, this hint would be -represented by the symbol <code>some-symbol.</code> -</p> - - - -</body> -</html> diff --git a/manuals/guile-sdl2/Images.html b/manuals/guile-sdl2/Images.html deleted file mode 100644 index b4de67a..0000000 --- a/manuals/guile-sdl2/Images.html +++ /dev/null @@ -1,118 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Images (Guile-SDL2)</title> - -<meta name="description" content="Images (Guile-SDL2)"> -<meta name="keywords" content="Images (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="API-Reference.html" rel="up" title="API Reference"> -<link href="Sound.html" rel="next" title="Sound"> -<link href="Blend-Modes.html" rel="prev" title="Blend Modes"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Images"></span><div class="header"> -<p> -Next: <a href="Sound.html" accesskey="n" rel="next">Sound</a>, Previous: <a href="Blend-Modes.html" accesskey="p" rel="prev">Blend Modes</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Images-1"></span><h3 class="section">3.9 Images</h3> - -<div class="example"> -<pre class="example">(use-modules (sdl2 image)) -</pre></div> - -<dl> -<dt id="index-image_002dinit">Procedure: <strong>image-init</strong></dt> -<dd><p>Initialize dynamically loaded image libraries. -</p></dd></dl> - -<dl> -<dt id="index-image_002dquit">Procedure: <strong>image-quit</strong></dt> -<dd><p>Clean up dynamically loaded image libraries. -</p></dd></dl> - -<dl> -<dt id="index-load_002dimage">Procedure: <strong>load-image</strong> <em>file</em></dt> -<dd><p>Load the image in <var>file</var> and return an SDL surface. -</p></dd></dl> - -<dl> -<dt id="index-save_002dpng">Procedure: <strong>save-png</strong> <em>surface file</em></dt> -<dd><p>Save <var>surface</var> to <var>file</var> as a PNG formatted image. -</p></dd></dl> - - - - -</body> -</html> diff --git a/manuals/guile-sdl2/Index.html b/manuals/guile-sdl2/Index.html deleted file mode 100644 index c827b2a..0000000 --- a/manuals/guile-sdl2/Index.html +++ /dev/null @@ -1,557 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Index (Guile-SDL2)</title> - -<meta name="description" content="Index (Guile-SDL2)"> -<meta name="keywords" content="Index (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="#Index" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="index.html" rel="up" title="Top"> -<link href="GNU-Free-Documentation-License.html" rel="prev" title="GNU Free Documentation License"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Index"></span><div class="header"> -<p> -Previous: <a href="Copying-This-Manual.html" accesskey="p" rel="prev">Copying This Manual</a>, Up: <a href="index.html" accesskey="u" rel="up">Top</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="#Index" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Index-1"></span><h2 class="unnumbered">Index</h2> - -<table><tr><th valign="top">Jump to: </th><td><a class="summary-letter" href="#Index_fn_symbol-1"><b>%</b></a> - -<br> -<a class="summary-letter" href="#Index_fn_letter-A"><b>A</b></a> - -<a class="summary-letter" href="#Index_fn_letter-B"><b>B</b></a> - -<a class="summary-letter" href="#Index_fn_letter-C"><b>C</b></a> - -<a class="summary-letter" href="#Index_fn_letter-D"><b>D</b></a> - -<a class="summary-letter" href="#Index_fn_letter-F"><b>F</b></a> - -<a class="summary-letter" href="#Index_fn_letter-G"><b>G</b></a> - -<a class="summary-letter" href="#Index_fn_letter-H"><b>H</b></a> - -<a class="summary-letter" href="#Index_fn_letter-I"><b>I</b></a> - -<a class="summary-letter" href="#Index_fn_letter-J"><b>J</b></a> - -<a class="summary-letter" href="#Index_fn_letter-K"><b>K</b></a> - -<a class="summary-letter" href="#Index_fn_letter-L"><b>L</b></a> - -<a class="summary-letter" href="#Index_fn_letter-M"><b>M</b></a> - -<a class="summary-letter" href="#Index_fn_letter-N"><b>N</b></a> - -<a class="summary-letter" href="#Index_fn_letter-O"><b>O</b></a> - -<a class="summary-letter" href="#Index_fn_letter-P"><b>P</b></a> - -<a class="summary-letter" href="#Index_fn_letter-Q"><b>Q</b></a> - -<a class="summary-letter" href="#Index_fn_letter-R"><b>R</b></a> - -<a class="summary-letter" href="#Index_fn_letter-S"><b>S</b></a> - -<a class="summary-letter" href="#Index_fn_letter-T"><b>T</b></a> - -<a class="summary-letter" href="#Index_fn_letter-U"><b>U</b></a> - -<a class="summary-letter" href="#Index_fn_letter-W"><b>W</b></a> - -</td></tr></table> -<table class="index-fn" border="0"> -<tr><td></td><th align="left">Index Entry</th><td> </td><th align="left"> Section</th></tr> -<tr><td colspan="4"> <hr></td></tr> -<tr><th id="Index_fn_symbol-1">%</th><td></td><td></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-_0025default_002dchunk_002dsize"><code>%default-chunk-size</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-_0025default_002dformat"><code>%default-format</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-_0025default_002dfrequency"><code>%default-frequency</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td colspan="4"> <hr></td></tr> -<tr><th id="Index_fn_letter-A">A</th><td></td><td></td></tr> -<tr><td></td><td valign="top"><a href="Blend-Modes.html#index-add"><code>add</code></a>:</td><td> </td><td valign="top"><a href="Blend-Modes.html">Blend Modes</a></td></tr> -<tr><td colspan="4"> <hr></td></tr> -<tr><th id="Index_fn_letter-B">B</th><td></td><td></td></tr> -<tr><td></td><td valign="top"><a href="Blend-Modes.html#index-blend"><code>blend</code></a>:</td><td> </td><td valign="top"><a href="Blend-Modes.html">Blend Modes</a></td></tr> -<tr><td></td><td valign="top"><a href="Blend-Modes.html#index-blend_002dmode_002dalpha_002doperation"><code>blend-mode-alpha-operation</code></a>:</td><td> </td><td valign="top"><a href="Blend-Modes.html">Blend Modes</a></td></tr> -<tr><td></td><td valign="top"><a href="Blend-Modes.html#index-blend_002dmode_002dcolor_002doperation"><code>blend-mode-color-operation</code></a>:</td><td> </td><td valign="top"><a href="Blend-Modes.html">Blend Modes</a></td></tr> -<tr><td></td><td valign="top"><a href="Blend-Modes.html#index-blend_002dmode_002ddst_002dalpha_002dfactor"><code>blend-mode-dst-alpha-factor</code></a>:</td><td> </td><td valign="top"><a href="Blend-Modes.html">Blend Modes</a></td></tr> -<tr><td></td><td valign="top"><a href="Blend-Modes.html#index-blend_002dmode_002ddst_002dcolor_002dfactor"><code>blend-mode-dst-color-factor</code></a>:</td><td> </td><td valign="top"><a href="Blend-Modes.html">Blend Modes</a></td></tr> -<tr><td></td><td valign="top"><a href="Blend-Modes.html#index-blend_002dmode_002dsrc_002dalpha_002dfactor"><code>blend-mode-src-alpha-factor</code></a>:</td><td> </td><td valign="top"><a href="Blend-Modes.html">Blend Modes</a></td></tr> -<tr><td></td><td valign="top"><a href="Blend-Modes.html#index-blend_002dmode_002dsrc_002dcolor_002dfactor"><code>blend-mode-src-color-factor</code></a>:</td><td> </td><td valign="top"><a href="Blend-Modes.html">Blend Modes</a></td></tr> -<tr><td></td><td valign="top"><a href="Blend-Modes.html#index-blend_002dmode_003f"><code>blend-mode?</code></a>:</td><td> </td><td valign="top"><a href="Blend-Modes.html">Blend Modes</a></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-blit_002dscaled"><code>blit-scaled</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-blit_002dsurface"><code>blit-surface</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-bytevector_002d_003esurface"><code>bytevector->surface</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td colspan="4"> <hr></td></tr> -<tr><th id="Index_fn_letter-C">C</th><td></td><td></td></tr> -<tr><td></td><td valign="top"><a href="OpenGL.html#index-call_002dwith_002dgl_002dcontext"><code>call-with-gl-context</code></a>:</td><td> </td><td valign="top"><a href="OpenGL.html">OpenGL</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-call_002dwith_002drenderer"><code>call-with-renderer</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-call_002dwith_002dsurface"><code>call-with-surface</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="Windows.html#index-call_002dwith_002dwindow"><code>call-with-window</code></a>:</td><td> </td><td valign="top"><a href="Windows.html">Windows</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-channel_002dpaused_003f"><code>channel-paused?</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-channel_002dplaying_003f"><code>channel-playing?</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-chunk_003f"><code>chunk?</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-clear_002drenderer"><code>clear-renderer</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-close_002daudio"><code>close-audio</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td></td><td valign="top"><a href="Game-Controllers.html#index-close_002dgame_002dcontroller"><code>close-game-controller</code></a>:</td><td> </td><td valign="top"><a href="Game-Controllers.html">Game Controllers</a></td></tr> -<tr><td></td><td valign="top"><a href="Joysticks.html#index-close_002djoystick"><code>close-joystick</code></a>:</td><td> </td><td valign="top"><a href="Joysticks.html">Joysticks</a></td></tr> -<tr><td></td><td valign="top"><a href="Windows.html#index-close_002dwindow_0021"><code>close-window!</code></a>:</td><td> </td><td valign="top"><a href="Windows.html">Windows</a></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-color_002da"><code>color-a</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-color_002db"><code>color-b</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-color_002dg"><code>color-g</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-color_002dr"><code>color-r</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-color_003f"><code>color?</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-controller_002dadded_002devent_003f"><code>controller-added-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-controller_002daxis_002devent_002daxis"><code>controller-axis-event-axis</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-controller_002daxis_002devent_002dtimestamp"><code>controller-axis-event-timestamp</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-controller_002daxis_002devent_002dvalue"><code>controller-axis-event-value</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-controller_002daxis_002devent_002dwhich"><code>controller-axis-event-which</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-controller_002daxis_002devent_003f"><code>controller-axis-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-controller_002dbutton_002ddown_002devent_003f"><code>controller-button-down-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-controller_002dbutton_002devent_002dbutton"><code>controller-button-event-button</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-controller_002dbutton_002devent_002dpressed_003f"><code>controller-button-event-pressed?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-controller_002dbutton_002devent_002dtimestamp"><code>controller-button-event-timestamp</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-controller_002dbutton_002devent_002dwhich"><code>controller-button-event-which</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-controller_002dbutton_002devent_003f"><code>controller-button-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-controller_002dbutton_002dup_002devent_003f"><code>controller-button-up-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-controller_002ddevice_002devent_002daction"><code>controller-device-event-action</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-controller_002ddevice_002devent_002dtimestamp"><code>controller-device-event-timestamp</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-controller_002ddevice_002devent_002dwhich"><code>controller-device-event-which</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-controller_002ddevice_002devent_003f"><code>controller-device-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-controller_002dremapped_002devent_003f"><code>controller-remapped-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-controller_002dremoved_002devent_003f"><code>controller-removed-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-convert_002dsurface_002dformat"><code>convert-surface-format</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td colspan="4"> <hr></td></tr> -<tr><th id="Index_fn_letter-D">D</th><td></td><td></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-delete_002dchunk_0021"><code>delete-chunk!</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td></td><td valign="top"><a href="Mouse.html#index-delete_002dcursor_0021"><code>delete-cursor!</code></a>:</td><td> </td><td valign="top"><a href="Mouse.html">Mouse</a></td></tr> -<tr><td></td><td valign="top"><a href="Fonts.html#index-delete_002dfont_0021"><code>delete-font!</code></a>:</td><td> </td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr> -<tr><td></td><td valign="top"><a href="OpenGL.html#index-delete_002dgl_002dcontext_0021"><code>delete-gl-context!</code></a>:</td><td> </td><td valign="top"><a href="OpenGL.html">OpenGL</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-delete_002dmusic_0021"><code>delete-music!</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-delete_002drenderer_0021"><code>delete-renderer!</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-delete_002dsurface_0021"><code>delete-surface!</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-delete_002dtexture_0021"><code>delete-texture!</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-draw_002dline"><code>draw-line</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-draw_002dlines"><code>draw-lines</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-draw_002dpoint"><code>draw-point</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-draw_002dpoints"><code>draw-points</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-draw_002drect"><code>draw-rect</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-draw_002drects"><code>draw-rects</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td colspan="4"> <hr></td></tr> -<tr><th id="Index_fn_letter-F">F</th><td></td><td></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-fill_002drect"><code>fill-rect</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-fill_002drect-1"><code>fill-rect</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-fill_002drects"><code>fill-rects</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Fonts.html#index-font"><code>font</code></a>:</td><td> </td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr> -<tr><td></td><td valign="top"><a href="Fonts.html#index-font-1"><code>font</code></a>:</td><td> </td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr> -<tr><td></td><td valign="top"><a href="Fonts.html#index-font_002dascent"><code>font-ascent</code></a>:</td><td> </td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr> -<tr><td></td><td valign="top"><a href="Fonts.html#index-font_002ddescent"><code>font-descent</code></a>:</td><td> </td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr> -<tr><td></td><td valign="top"><a href="Fonts.html#index-font_002dglyph_002dindex"><code>font-glyph-index</code></a>:</td><td> </td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr> -<tr><td></td><td valign="top"><a href="Fonts.html#index-font_002dglyph_002dmetrics"><code>font-glyph-metrics</code></a>:</td><td> </td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr> -<tr><td></td><td valign="top"><a href="Fonts.html#index-font_002dheight"><code>font-height</code></a>:</td><td> </td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr> -<tr><td></td><td valign="top"><a href="Fonts.html#index-font_002dline_002dskip"><code>font-line-skip</code></a>:</td><td> </td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr> -<tr><td></td><td valign="top"><a href="Fonts.html#index-font_002dsize_002dtext"><code>font-size-text</code></a>:</td><td> </td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr> -<tr><td colspan="4"> <hr></td></tr> -<tr><th id="Index_fn_letter-G">G</th><td></td><td></td></tr> -<tr><td></td><td valign="top"><a href="Game-Controllers.html#index-game_002dcontroller_002dattached_003f"><code>game-controller-attached?</code></a>:</td><td> </td><td valign="top"><a href="Game-Controllers.html">Game Controllers</a></td></tr> -<tr><td></td><td valign="top"><a href="Game-Controllers.html#index-game_002dcontroller_002daxis"><code>game-controller-axis</code></a>:</td><td> </td><td valign="top"><a href="Game-Controllers.html">Game Controllers</a></td></tr> -<tr><td></td><td valign="top"><a href="Game-Controllers.html#index-game_002dcontroller_002dbutton_002dpressed_003f"><code>game-controller-button-pressed?</code></a>:</td><td> </td><td valign="top"><a href="Game-Controllers.html">Game Controllers</a></td></tr> -<tr><td></td><td valign="top"><a href="Game-Controllers.html#index-game_002dcontroller_002dindex_003f"><code>game-controller-index?</code></a>:</td><td> </td><td valign="top"><a href="Game-Controllers.html">Game Controllers</a></td></tr> -<tr><td></td><td valign="top"><a href="Game-Controllers.html#index-game_002dcontroller_002djoystick"><code>game-controller-joystick</code></a>:</td><td> </td><td valign="top"><a href="Game-Controllers.html">Game Controllers</a></td></tr> -<tr><td></td><td valign="top"><a href="Game-Controllers.html#index-game_002dcontroller_002dname"><code>game-controller-name</code></a>:</td><td> </td><td valign="top"><a href="Game-Controllers.html">Game Controllers</a></td></tr> -<tr><td></td><td valign="top"><a href="Game-Controllers.html#index-game_002dcontroller_003f"><code>game-controller?</code></a>:</td><td> </td><td valign="top"><a href="Game-Controllers.html">Game Controllers</a></td></tr> -<tr><td></td><td valign="top"><a href="Mouse.html#index-get_002dcursor"><code>get-cursor</code></a>:</td><td> </td><td valign="top"><a href="Mouse.html">Mouse</a></td></tr> -<tr><td></td><td valign="top"><a href="Hints.html#index-get_002dhint"><code>get-hint</code></a>:</td><td> </td><td valign="top"><a href="Hints.html">Hints</a></td></tr> -<tr><td colspan="4"> <hr></td></tr> -<tr><th id="Index_fn_letter-H">H</th><td></td><td></td></tr> -<tr><td></td><td valign="top"><a href="Windows.html#index-hide_002dwindow_0021"><code>hide-window!</code></a>:</td><td> </td><td valign="top"><a href="Windows.html">Windows</a></td></tr> -<tr><td colspan="4"> <hr></td></tr> -<tr><th id="Index_fn_letter-I">I</th><td></td><td></td></tr> -<tr><td></td><td valign="top"><a href="Windows.html#index-id_002d_003ewindow"><code>id->window</code></a>:</td><td> </td><td valign="top"><a href="Windows.html">Windows</a></td></tr> -<tr><td></td><td valign="top"><a href="Images.html#index-image_002dinit"><code>image-init</code></a>:</td><td> </td><td valign="top"><a href="Images.html">Images</a></td></tr> -<tr><td></td><td valign="top"><a href="Images.html#index-image_002dquit"><code>image-quit</code></a>:</td><td> </td><td valign="top"><a href="Images.html">Images</a></td></tr> -<tr><td colspan="4"> <hr></td></tr> -<tr><th id="Index_fn_letter-J">J</th><td></td><td></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002daxis_002devent_002dbutton"><code>joystick-axis-event-button</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002daxis_002devent_002dpressed_003f"><code>joystick-axis-event-pressed?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002daxis_002devent_002dtimestamp"><code>joystick-axis-event-timestamp</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002daxis_002devent_002dwhich"><code>joystick-axis-event-which</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002daxis_002devent_003f"><code>joystick-axis-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002dball_002devent_002dball"><code>joystick-ball-event-ball</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002dball_002devent_002dtimestamp"><code>joystick-ball-event-timestamp</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002dball_002devent_002dwhich"><code>joystick-ball-event-which</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002dball_002devent_002dx_002drel"><code>joystick-ball-event-x-rel</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002dball_002devent_002dy_002drel"><code>joystick-ball-event-y-rel</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002dball_002devent_003f"><code>joystick-ball-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002ddevice_002devent_002daction"><code>joystick-device-event-action</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002ddevice_002devent_002dtimestamp"><code>joystick-device-event-timestamp</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002ddevice_002devent_002dwhich"><code>joystick-device-event-which</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002ddevice_002devent_003f"><code>joystick-device-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002dhat_002devent_002dhat"><code>joystick-hat-event-hat</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002dhat_002devent_002dtimestamp"><code>joystick-hat-event-timestamp</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002dhat_002devent_002dvalue"><code>joystick-hat-event-value</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002dhat_002devent_002dwhich"><code>joystick-hat-event-which</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002dhat_002devent_003f"><code>joystick-hat-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Joysticks.html#index-joystick_002dinstance_002did"><code>joystick-instance-id</code></a>:</td><td> </td><td valign="top"><a href="Joysticks.html">Joysticks</a></td></tr> -<tr><td></td><td valign="top"><a href="Joysticks.html#index-joystick_002dnum_002daxes"><code>joystick-num-axes</code></a>:</td><td> </td><td valign="top"><a href="Joysticks.html">Joysticks</a></td></tr> -<tr><td></td><td valign="top"><a href="Joysticks.html#index-joystick_002dnum_002dballs"><code>joystick-num-balls</code></a>:</td><td> </td><td valign="top"><a href="Joysticks.html">Joysticks</a></td></tr> -<tr><td></td><td valign="top"><a href="Joysticks.html#index-joystick_002dnum_002dbuttons"><code>joystick-num-buttons</code></a>:</td><td> </td><td valign="top"><a href="Joysticks.html">Joysticks</a></td></tr> -<tr><td></td><td valign="top"><a href="Joysticks.html#index-joystick_002dnum_002dhats"><code>joystick-num-hats</code></a>:</td><td> </td><td valign="top"><a href="Joysticks.html">Joysticks</a></td></tr> -<tr><td></td><td valign="top"><a href="Joysticks.html#index-joystick_002dpower_002dlevel"><code>joystick-power-level</code></a>:</td><td> </td><td valign="top"><a href="Joysticks.html">Joysticks</a></td></tr> -<tr><td colspan="4"> <hr></td></tr> -<tr><th id="Index_fn_letter-K">K</th><td></td><td></td></tr> -<tr><td></td><td valign="top"><a href="Keyboard.html#index-key_002dpressed_003f"><code>key-pressed?</code></a>:</td><td> </td><td valign="top"><a href="Keyboard.html">Keyboard</a></td></tr> -<tr><td></td><td valign="top"><a href="Keyboard.html#index-key_002dreleased_003f"><code>key-released?</code></a>:</td><td> </td><td valign="top"><a href="Keyboard.html">Keyboard</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-keyboard_002ddown_002devent_003f"><code>keyboard-down-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-keyboard_002devent_002dkey"><code>keyboard-event-key</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-keyboard_002devent_002dmodifiers"><code>keyboard-event-modifiers</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-keyboard_002devent_002dpressed_003f"><code>keyboard-event-pressed?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-keyboard_002devent_002drepeat_003f"><code>keyboard-event-repeat?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-keyboard_002devent_002dscancode"><code>keyboard-event-scancode</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-keyboard_002devent_002dtimestamp"><code>keyboard-event-timestamp</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-keyboard_002devent_002dwindow_002did"><code>keyboard-event-window-id</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-keyboard_002devent_003f"><code>keyboard-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-keyboard_002dup_002devent_003f"><code>keyboard-up-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td colspan="4"> <hr></td></tr> -<tr><th id="Index_fn_letter-L">L</th><td></td><td></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-load_002dbmp"><code>load-bmp</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-load_002dchunk"><code>load-chunk</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td></td><td valign="top"><a href="Fonts.html#index-load_002dfont"><code>load-font</code></a>:</td><td> </td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr> -<tr><td></td><td valign="top"><a href="Game-Controllers.html#index-load_002dgame_002dcontroller_002dmappings_0021"><code>load-game-controller-mappings!</code></a>:</td><td> </td><td valign="top"><a href="Game-Controllers.html">Game Controllers</a></td></tr> -<tr><td></td><td valign="top"><a href="Images.html#index-load_002dimage"><code>load-image</code></a>:</td><td> </td><td valign="top"><a href="Images.html">Images</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-load_002dmusic"><code>load-music</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td colspan="4"> <hr></td></tr> -<tr><th id="Index_fn_letter-M">M</th><td></td><td></td></tr> -<tr><td></td><td valign="top"><a href="Blend-Modes.html#index-make_002dblend_002dmode"><code>make-blend-mode</code></a>:</td><td> </td><td valign="top"><a href="Blend-Modes.html">Blend Modes</a></td></tr> -<tr><td></td><td valign="top"><a href="Mouse.html#index-make_002dcolor_002dcursor"><code>make-color-cursor</code></a>:</td><td> </td><td valign="top"><a href="Mouse.html">Mouse</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-make_002dcontroller_002daxis_002devent"><code>make-controller-axis-event</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-make_002dcontroller_002dbutton_002devent"><code>make-controller-button-event</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-make_002dcontroller_002ddevice_002devent"><code>make-controller-device-event</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="OpenGL.html#index-make_002dgl_002dcontext"><code>make-gl-context</code></a>:</td><td> </td><td valign="top"><a href="OpenGL.html">OpenGL</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-make_002djoystick_002daxis_002devent"><code>make-joystick-axis-event</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-make_002djoystick_002dball_002devent"><code>make-joystick-ball-event</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-make_002djoystick_002ddevice_002devent"><code>make-joystick-device-event</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-make_002djoystick_002dhat_002devent"><code>make-joystick-hat-event</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-make_002dkeyboard_002devent"><code>make-keyboard-event</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-make_002dmouse_002dbutton_002devent"><code>make-mouse-button-event</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-make_002dmouse_002dmotion_002devent"><code>make-mouse-motion-event</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-make_002dquit_002devent"><code>make-quit-event</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Rects.html#index-make_002drect"><code>make-rect</code></a>:</td><td> </td><td valign="top"><a href="Rects.html">Rects</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-make_002drenderer"><code>make-renderer</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-make_002drgb_002dsurface"><code>make-rgb-surface</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="Mouse.html#index-make_002dsystem_002dcursor"><code>make-system-cursor</code></a>:</td><td> </td><td valign="top"><a href="Mouse.html">Mouse</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-make_002dtext_002dinput_002devent"><code>make-text-input-event</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-make_002dtexture"><code>make-texture</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Windows.html#index-make_002dwindow"><code>make-window</code></a>:</td><td> </td><td valign="top"><a href="Windows.html">Windows</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-make_002dwindow_002devent"><code>make-window-event</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Windows.html#index-maximize_002dwindow_0021"><code>maximize-window!</code></a>:</td><td> </td><td valign="top"><a href="Windows.html">Windows</a></td></tr> -<tr><td></td><td valign="top"><a href="Windows.html#index-minimize_002dwindow_0021"><code>minimize-window!</code></a>:</td><td> </td><td valign="top"><a href="Windows.html">Windows</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-mixer_002dinit"><code>mixer-init</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-mixer_002dquit"><code>mixer-quit</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td></td><td valign="top"><a href="Blend-Modes.html#index-mod"><code>mod</code></a>:</td><td> </td><td valign="top"><a href="Blend-Modes.html">Blend Modes</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dbutton_002ddown_002devent_003f"><code>mouse-button-down-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dbutton_002devent_002dbutton"><code>mouse-button-event-button</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dbutton_002devent_002dclicks"><code>mouse-button-event-clicks</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dbutton_002devent_002dpressed_003f"><code>mouse-button-event-pressed?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dbutton_002devent_002dtimestamp"><code>mouse-button-event-timestamp</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dbutton_002devent_002dwhich"><code>mouse-button-event-which</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dbutton_002devent_002dwindow_002did"><code>mouse-button-event-window-id</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dbutton_002devent_002dx"><code>mouse-button-event-x</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dbutton_002devent_002dy"><code>mouse-button-event-y</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dbutton_002devent_003f"><code>mouse-button-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Mouse.html#index-mouse_002dbutton_002dpressed_003f"><code>mouse-button-pressed?</code></a>:</td><td> </td><td valign="top"><a href="Mouse.html">Mouse</a></td></tr> -<tr><td></td><td valign="top"><a href="Mouse.html#index-mouse_002dbutton_002dreleased_003f"><code>mouse-button-released?</code></a>:</td><td> </td><td valign="top"><a href="Mouse.html">Mouse</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dbutton_002dup_002devent_003f"><code>mouse-button-up-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dmotion_002devent_002dbuttons"><code>mouse-motion-event-buttons</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dmotion_002devent_002dtimestamp"><code>mouse-motion-event-timestamp</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dmotion_002devent_002dwhich"><code>mouse-motion-event-which</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dmotion_002devent_002dwindow_002did"><code>mouse-motion-event-window-id</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dmotion_002devent_002dx"><code>mouse-motion-event-x</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dmotion_002devent_002dx_002drel"><code>mouse-motion-event-x-rel</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dmotion_002devent_002dy"><code>mouse-motion-event-y</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dmotion_002devent_002dy_002drel"><code>mouse-motion-event-y-rel</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dmotion_002devent_003f"><code>mouse-motion-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Mouse.html#index-mouse_002dx"><code>mouse-x</code></a>:</td><td> </td><td valign="top"><a href="Mouse.html">Mouse</a></td></tr> -<tr><td></td><td valign="top"><a href="Mouse.html#index-mouse_002dy"><code>mouse-y</code></a>:</td><td> </td><td valign="top"><a href="Mouse.html">Mouse</a></td></tr> -<tr><td></td><td valign="top"><a href="Blend-Modes.html#index-mul"><code>mul</code></a>:</td><td> </td><td valign="top"><a href="Blend-Modes.html">Blend Modes</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-music_002dpaused_003f"><code>music-paused?</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-music_002dplaying_003f"><code>music-playing?</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-music_002dvolume"><code>music-volume</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-music_003f"><code>music?</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td colspan="4"> <hr></td></tr> -<tr><th id="Index_fn_letter-N">N</th><td></td><td></td></tr> -<tr><td></td><td valign="top"><a href="Blend-Modes.html#index-none"><code>none</code></a>:</td><td> </td><td valign="top"><a href="Blend-Modes.html">Blend Modes</a></td></tr> -<tr><td></td><td valign="top"><a href="Joysticks.html#index-num_002djoysticks"><code>num-joysticks</code></a>:</td><td> </td><td valign="top"><a href="Joysticks.html">Joysticks</a></td></tr> -<tr><td colspan="4"> <hr></td></tr> -<tr><th id="Index_fn_letter-O">O</th><td></td><td></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-open_002daudio"><code>open-audio</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td></td><td valign="top"><a href="Game-Controllers.html#index-open_002dgame_002dcontroller"><code>open-game-controller</code></a>:</td><td> </td><td valign="top"><a href="Game-Controllers.html">Game Controllers</a></td></tr> -<tr><td></td><td valign="top"><a href="Joysticks.html#index-open_002djoystick"><code>open-joystick</code></a>:</td><td> </td><td valign="top"><a href="Joysticks.html">Joysticks</a></td></tr> -<tr><td colspan="4"> <hr></td></tr> -<tr><th id="Index_fn_letter-P">P</th><td></td><td></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-palette_002dcolors"><code>palette-colors</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-palette_002dlength"><code>palette-length</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-palette_003f"><code>palette?</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-pause_002dchannel_0021"><code>pause-channel!</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-pause_002dmusic_0021"><code>pause-music!</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-paused_002dchannels_002dcount"><code>paused-channels-count</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-pixel_002dformat_002dalpha_002dmask"><code>pixel-format-alpha-mask</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-pixel_002dformat_002dbits_002dper_002dpixel"><code>pixel-format-bits-per-pixel</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-pixel_002dformat_002dblue_002dmask"><code>pixel-format-blue-mask</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-pixel_002dformat_002dbytes_002dper_002dpixel"><code>pixel-format-bytes-per-pixel</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-pixel_002dformat_002dgreen_002dmask"><code>pixel-format-green-mask</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-pixel_002dformat_002dname"><code>pixel-format-name</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-pixel_002dformat_002dpalette"><code>pixel-format-palette</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-pixel_002dformat_002dred_002dmask"><code>pixel-format-red-mask</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-pixel_002dformat_003f"><code>pixel-format?</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-play_002dchunk_0021"><code>play-chunk!</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-play_002dmusic_0021"><code>play-music!</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-playing_002dchannels_002dcount"><code>playing-channels-count</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-poll_002devent"><code>poll-event</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-present_002drenderer"><code>present-renderer</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td colspan="4"> <hr></td></tr> -<tr><th id="Index_fn_letter-Q">Q</th><td></td><td></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-query_002dtexture"><code>query-texture</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-quit_002devent_002dtimestamp"><code>quit-event-timestamp</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-quit_002devent_003f"><code>quit-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td colspan="4"> <hr></td></tr> -<tr><th id="Index_fn_letter-R">R</th><td></td><td></td></tr> -<tr><td></td><td valign="top"><a href="Windows.html#index-raise_002dwindow_0021"><code>raise-window!</code></a>:</td><td> </td><td valign="top"><a href="Windows.html">Windows</a></td></tr> -<tr><td></td><td valign="top"><a href="Rects.html#index-rect_002dheight"><code>rect-height</code></a>:</td><td> </td><td valign="top"><a href="Rects.html">Rects</a></td></tr> -<tr><td></td><td valign="top"><a href="Rects.html#index-rect_002dwidth"><code>rect-width</code></a>:</td><td> </td><td valign="top"><a href="Rects.html">Rects</a></td></tr> -<tr><td></td><td valign="top"><a href="Rects.html#index-rect_002dx"><code>rect-x</code></a>:</td><td> </td><td valign="top"><a href="Rects.html">Rects</a></td></tr> -<tr><td></td><td valign="top"><a href="Rects.html#index-rect_002dy"><code>rect-y</code></a>:</td><td> </td><td valign="top"><a href="Rects.html">Rects</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-render_002dcopy"><code>render-copy</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Fonts.html#index-render_002dfont_002dblended"><code>render-font-blended</code></a>:</td><td> </td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr> -<tr><td></td><td valign="top"><a href="Fonts.html#index-render_002dfont_002dsolid"><code>render-font-solid</code></a>:</td><td> </td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-renderer_002dinteger_002dscale"><code>renderer-integer-scale</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-renderer_002dlogical_002dsize"><code>renderer-logical-size</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-renderer_002dscale"><code>renderer-scale</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-renderer_002dtarget"><code>renderer-target</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-renderer_002dviewport"><code>renderer-viewport</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-renderer_003f"><code>renderer?</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Windows.html#index-restore_002dwindow_0021"><code>restore-window!</code></a>:</td><td> </td><td valign="top"><a href="Windows.html">Windows</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-resume_002dchannel_0021"><code>resume-channel!</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-resume_002dmusic_0021"><code>resume-music!</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-rewind_002dmusic_0021"><code>rewind-music!</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td colspan="4"> <hr></td></tr> -<tr><th id="Index_fn_letter-S">S</th><td></td><td></td></tr> -<tr><td></td><td valign="top"><a href="Images.html#index-save_002dpng"><code>save-png</code></a>:</td><td> </td><td valign="top"><a href="Images.html">Images</a></td></tr> -<tr><td></td><td valign="top"><a href="Basics.html#index-sdl_002dinit"><code>sdl-init</code></a>:</td><td> </td><td valign="top"><a href="Basics.html">Basics</a></td></tr> -<tr><td></td><td valign="top"><a href="Basics.html#index-sdl_002dperformance_002dcounter"><code>sdl-performance-counter</code></a>:</td><td> </td><td valign="top"><a href="Basics.html">Basics</a></td></tr> -<tr><td></td><td valign="top"><a href="Basics.html#index-sdl_002dperformance_002dfrequency"><code>sdl-performance-frequency</code></a>:</td><td> </td><td valign="top"><a href="Basics.html">Basics</a></td></tr> -<tr><td></td><td valign="top"><a href="Basics.html#index-sdl_002dquit"><code>sdl-quit</code></a>:</td><td> </td><td valign="top"><a href="Basics.html">Basics</a></td></tr> -<tr><td></td><td valign="top"><a href="Basics.html#index-sdl_002dticks"><code>sdl-ticks</code></a>:</td><td> </td><td valign="top"><a href="Basics.html">Basics</a></td></tr> -<tr><td></td><td valign="top"><a href="Basics.html#index-sdl_002dversion"><code>sdl-version</code></a>:</td><td> </td><td valign="top"><a href="Basics.html">Basics</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-set_002dchannel_002dvolume_0021"><code>set-channel-volume!</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-set_002dchunk_002dvolume_0021"><code>set-chunk-volume!</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td></td><td valign="top"><a href="Mouse.html#index-set_002dcursor_0021"><code>set-cursor!</code></a>:</td><td> </td><td valign="top"><a href="Mouse.html">Mouse</a></td></tr> -<tr><td></td><td valign="top"><a href="OpenGL.html#index-set_002dgl_002dattribute_0021"><code>set-gl-attribute!</code></a>:</td><td> </td><td valign="top"><a href="OpenGL.html">OpenGL</a></td></tr> -<tr><td></td><td valign="top"><a href="OpenGL.html#index-set_002dgl_002dswap_002dinterval_0021"><code>set-gl-swap-interval!</code></a>:</td><td> </td><td valign="top"><a href="OpenGL.html">OpenGL</a></td></tr> -<tr><td></td><td valign="top"><a href="Hints.html#index-set_002dhint_0021"><code>set-hint!</code></a>:</td><td> </td><td valign="top"><a href="Hints.html">Hints</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-set_002dmusic_002dvolume_0021"><code>set-music-volume!</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td></td><td valign="top"><a href="Rects.html#index-set_002drect_002dheight_0021"><code>set-rect-height!</code></a>:</td><td> </td><td valign="top"><a href="Rects.html">Rects</a></td></tr> -<tr><td></td><td valign="top"><a href="Rects.html#index-set_002drect_002dwidth_0021"><code>set-rect-width!</code></a>:</td><td> </td><td valign="top"><a href="Rects.html">Rects</a></td></tr> -<tr><td></td><td valign="top"><a href="Rects.html#index-set_002drect_002dx_0021"><code>set-rect-x!</code></a>:</td><td> </td><td valign="top"><a href="Rects.html">Rects</a></td></tr> -<tr><td></td><td valign="top"><a href="Rects.html#index-set_002drect_002dy_0021"><code>set-rect-y!</code></a>:</td><td> </td><td valign="top"><a href="Rects.html">Rects</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-set_002drenderer_002ddraw_002dblend_002dmode_0021"><code>set-renderer-draw-blend-mode!</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-set_002drenderer_002ddraw_002dcolor_0021"><code>set-renderer-draw-color!</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-set_002drenderer_002dinteger_002dscale_0021"><code>set-renderer-integer-scale!</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-set_002drenderer_002dlogical_002dsize_0021"><code>set-renderer-logical-size!</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-set_002drenderer_002dscale_0021"><code>set-renderer-scale!</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-set_002drenderer_002dtarget_0021"><code>set-renderer-target!</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-set_002drenderer_002dviewport_0021"><code>set-renderer-viewport!</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-set_002dtexture_002dalpha_002dmod_0021"><code>set-texture-alpha-mod!</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-set_002dtexture_002dblend_002dmode_0021"><code>set-texture-blend-mode!</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-set_002dtexture_002dcolor_002dmod_0021"><code>set-texture-color-mod!</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Windows.html#index-set_002dwindow_002dborder_0021"><code>set-window-border!</code></a>:</td><td> </td><td valign="top"><a href="Windows.html">Windows</a></td></tr> -<tr><td></td><td valign="top"><a href="Windows.html#index-set_002dwindow_002dfullscreen_0021"><code>set-window-fullscreen!</code></a>:</td><td> </td><td valign="top"><a href="Windows.html">Windows</a></td></tr> -<tr><td></td><td valign="top"><a href="Windows.html#index-set_002dwindow_002dicon_0021"><code>set-window-icon!</code></a>:</td><td> </td><td valign="top"><a href="Windows.html">Windows</a></td></tr> -<tr><td></td><td valign="top"><a href="Windows.html#index-set_002dwindow_002dmaximum_002dsize_0021"><code>set-window-maximum-size!</code></a>:</td><td> </td><td valign="top"><a href="Windows.html">Windows</a></td></tr> -<tr><td></td><td valign="top"><a href="Windows.html#index-set_002dwindow_002dminimum_002dsize_0021"><code>set-window-minimum-size!</code></a>:</td><td> </td><td valign="top"><a href="Windows.html">Windows</a></td></tr> -<tr><td></td><td valign="top"><a href="Windows.html#index-set_002dwindow_002dposition_0021"><code>set-window-position!</code></a>:</td><td> </td><td valign="top"><a href="Windows.html">Windows</a></td></tr> -<tr><td></td><td valign="top"><a href="Windows.html#index-set_002dwindow_002dresizable_0021"><code>set-window-resizable!</code></a>:</td><td> </td><td valign="top"><a href="Windows.html">Windows</a></td></tr> -<tr><td></td><td valign="top"><a href="Windows.html#index-set_002dwindow_002dsize_0021"><code>set-window-size!</code></a>:</td><td> </td><td valign="top"><a href="Windows.html">Windows</a></td></tr> -<tr><td></td><td valign="top"><a href="Windows.html#index-set_002dwindow_002dtitle_0021"><code>set-window-title!</code></a>:</td><td> </td><td valign="top"><a href="Windows.html">Windows</a></td></tr> -<tr><td></td><td valign="top"><a href="Windows.html#index-show_002dwindow_0021"><code>show-window!</code></a>:</td><td> </td><td valign="top"><a href="Windows.html">Windows</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-stop_002dchannel_0021"><code>stop-channel!</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td></td><td valign="top"><a href="Sound.html#index-stop_002dmusic_0021"><code>stop-music!</code></a>:</td><td> </td><td valign="top"><a href="Sound.html">Sound</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-surface_002d_003etexture"><code>surface->texture</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-surface_002dheight"><code>surface-height</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-surface_002dpitch"><code>surface-pitch</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-surface_002dpixel_002dformat"><code>surface-pixel-format</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-surface_002dpixels"><code>surface-pixels</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="Surfaces.html#index-surface_002dwidth"><code>surface-width</code></a>:</td><td> </td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr> -<tr><td></td><td valign="top"><a href="OpenGL.html#index-swap_002dgl_002dwindow"><code>swap-gl-window</code></a>:</td><td> </td><td valign="top"><a href="OpenGL.html">OpenGL</a></td></tr> -<tr><td colspan="4"> <hr></td></tr> -<tr><th id="Index_fn_letter-T">T</th><td></td><td></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-text_002dinput_002devent_002dtext"><code>text-input-event-text</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-text_002dinput_002devent_002dtimestamp"><code>text-input-event-timestamp</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-text_002dinput_002devent_002dwindow_002did"><code>text-input-event-window-id</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-text_002dinput_002devent_003f"><code>text-input-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-texture_002dalpha_002dmod"><code>texture-alpha-mod</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-texture_002dcolor_002dmod"><code>texture-color-mod</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td></td><td valign="top"><a href="Fonts.html#index-ttf_002dinit"><code>ttf-init</code></a>:</td><td> </td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr> -<tr><td></td><td valign="top"><a href="Fonts.html#index-ttf_002dquit"><code>ttf-quit</code></a>:</td><td> </td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr> -<tr><td colspan="4"> <hr></td></tr> -<tr><th id="Index_fn_letter-U">U</th><td></td><td></td></tr> -<tr><td></td><td valign="top"><a href="Rendering.html#index-update_002dtexture"><code>update-texture</code></a>:</td><td> </td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr> -<tr><td colspan="4"> <hr></td></tr> -<tr><th id="Index_fn_letter-W">W</th><td></td><td></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-window_002dclosed_002devent_003f"><code>window-closed-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-window_002denter_002devent_003f"><code>window-enter-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-window_002devent_002dtimestamp"><code>window-event-timestamp</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-window_002devent_002dtype"><code>window-event-type</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-window_002devent_002dvector"><code>window-event-vector</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-window_002devent_002dwindow_002did"><code>window-event-window-id</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-window_002devent_003f"><code>window-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-window_002dexposed_002devent_003f"><code>window-exposed-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-window_002dfocus_002dgained_002devent_003f"><code>window-focus-gained-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-window_002dfocus_002dlost_002devent_003f"><code>window-focus-lost-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-window_002dhidden_002devent_003f"><code>window-hidden-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Windows.html#index-window_002did"><code>window-id</code></a>:</td><td> </td><td valign="top"><a href="Windows.html">Windows</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-window_002dleave_002devent_003f"><code>window-leave-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-window_002dmaximized_002devent_003f"><code>window-maximized-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Windows.html#index-window_002dmaximum_002dsize"><code>window-maximum-size</code></a>:</td><td> </td><td valign="top"><a href="Windows.html">Windows</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-window_002dminimized_002devent_003f"><code>window-minimized-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Windows.html#index-window_002dminimum_002dsize"><code>window-minimum-size</code></a>:</td><td> </td><td valign="top"><a href="Windows.html">Windows</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-window_002dmoved_002devent_003f"><code>window-moved-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Windows.html#index-window_002dposition"><code>window-position</code></a>:</td><td> </td><td valign="top"><a href="Windows.html">Windows</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-window_002dresized_002devent_003f"><code>window-resized-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-window_002drestored_002devent_003f"><code>window-restored-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-window_002dshown_002devent_003f"><code>window-shown-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Windows.html#index-window_002dsize"><code>window-size</code></a>:</td><td> </td><td valign="top"><a href="Windows.html">Windows</a></td></tr> -<tr><td></td><td valign="top"><a href="Events.html#index-window_002dsize_002dchanged_002devent_003f"><code>window-size-changed-event?</code></a>:</td><td> </td><td valign="top"><a href="Events.html">Events</a></td></tr> -<tr><td></td><td valign="top"><a href="Windows.html#index-window_002dtitle"><code>window-title</code></a>:</td><td> </td><td valign="top"><a href="Windows.html">Windows</a></td></tr> -<tr><td colspan="4"> <hr></td></tr> -</table> -<table><tr><th valign="top">Jump to: </th><td><a class="summary-letter" href="#Index_fn_symbol-1"><b>%</b></a> - -<br> -<a class="summary-letter" href="#Index_fn_letter-A"><b>A</b></a> - -<a class="summary-letter" href="#Index_fn_letter-B"><b>B</b></a> - -<a class="summary-letter" href="#Index_fn_letter-C"><b>C</b></a> - -<a class="summary-letter" href="#Index_fn_letter-D"><b>D</b></a> - -<a class="summary-letter" href="#Index_fn_letter-F"><b>F</b></a> - -<a class="summary-letter" href="#Index_fn_letter-G"><b>G</b></a> - -<a class="summary-letter" 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-</td></tr></table> - -<hr> -<div class="header"> -<p> -Previous: <a href="Copying-This-Manual.html" accesskey="p" rel="prev">Copying This Manual</a>, Up: <a href="index.html" accesskey="u" rel="up">Top</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="#Index" title="Index" rel="index">Index</a>]</p> -</div> - - - -</body> -</html> diff --git a/manuals/guile-sdl2/Input.html b/manuals/guile-sdl2/Input.html deleted file mode 100644 index b522019..0000000 --- a/manuals/guile-sdl2/Input.html +++ /dev/null @@ -1,105 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Input (Guile-SDL2)</title> - -<meta name="description" content="Input (Guile-SDL2)"> -<meta name="keywords" content="Input (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="API-Reference.html" rel="up" title="API Reference"> -<link href="Keyboard.html" rel="next" title="Keyboard"> -<link href="OpenGL.html" rel="prev" title="OpenGL"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Input"></span><div class="header"> -<p> -Next: <a href="Events.html" accesskey="n" rel="next">Events</a>, Previous: <a href="Window-Management.html" accesskey="p" rel="prev">Window Management</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Input-1"></span><h3 class="section">3.3 Input</h3> - -<table class="menu" border="0" cellspacing="0"> -<tr><td align="left" valign="top">• <a href="Keyboard.html" accesskey="1">Keyboard</a></td><td> </td><td align="left" valign="top">Keyboard input. -</td></tr> -<tr><td align="left" valign="top">• <a href="Mouse.html" accesskey="2">Mouse</a></td><td> </td><td align="left" valign="top">Mouse input. -</td></tr> -<tr><td align="left" valign="top">• <a href="Joysticks.html" accesskey="3">Joysticks</a></td><td> </td><td align="left" valign="top">Joystick input. -</td></tr> -<tr><td align="left" valign="top">• <a href="Game-Controllers.html" accesskey="4">Game Controllers</a></td><td> </td><td align="left" valign="top">Game controller input. -</td></tr> -</table> - - - - -</body> -</html> diff --git a/manuals/guile-sdl2/Installation.html b/manuals/guile-sdl2/Installation.html deleted file mode 100644 index 836209c..0000000 --- a/manuals/guile-sdl2/Installation.html +++ /dev/null @@ -1,107 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Installation (Guile-SDL2)</title> - -<meta name="description" content="Installation (Guile-SDL2)"> -<meta name="keywords" content="Installation (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="index.html" rel="up" title="Top"> -<link href="Requirements.html" rel="next" title="Requirements"> -<link href="Introduction.html" rel="prev" title="Introduction"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Installation"></span><div class="header"> -<p> -Next: <a href="API-Reference.html" accesskey="n" rel="next">API Reference</a>, Previous: <a href="Introduction.html" accesskey="p" rel="prev">Introduction</a>, Up: <a href="index.html" accesskey="u" rel="up">Top</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Installation-1"></span><h2 class="chapter">2 Installation</h2> - -<p>Guile-SDL2 is available for download from its website at -<a href="dthompson.us/projects/guile-sdl2.html">dthompson.us/projects/guile-sdl2.html</a>. This section describes -the software requirements of Guile-SDL2, as well as how to install it. -</p> -<p>The build procedure for Guile-SDL2 is the same as for GNU software -packages, and is not covered here. Please see the files -<samp>README.org</samp> and <samp>INSTALL.org</samp> for additional details. -</p> -<table class="menu" border="0" cellspacing="0"> -<tr><td align="left" valign="top">• <a href="Requirements.html" accesskey="1">Requirements</a></td><td> </td><td align="left" valign="top">Software needed to build and run Guile-SDL2. -</td></tr> -</table> - - - - -</body> -</html> diff --git a/manuals/guile-sdl2/Introduction.html b/manuals/guile-sdl2/Introduction.html deleted file mode 100644 index 5282c17..0000000 --- a/manuals/guile-sdl2/Introduction.html +++ /dev/null @@ -1,111 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Introduction (Guile-SDL2)</title> - -<meta name="description" content="Introduction (Guile-SDL2)"> -<meta name="keywords" content="Introduction (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="index.html" rel="up" title="Top"> -<link href="Installation.html" rel="next" title="Installation"> -<link href="index.html" rel="prev" title="Top"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Introduction"></span><div class="header"> -<p> -Next: <a href="Installation.html" accesskey="n" rel="next">Installation</a>, Previous: <a href="index.html" accesskey="p" rel="prev">Top</a>, Up: <a href="index.html" accesskey="u" rel="up">Top</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Introduction-1"></span><h2 class="chapter">1 Introduction</h2> - -<p>Guile-SDL2 provides both low-level and high-level Guile Scheme -bindings to the Simple DirectMedia Layer version 2.0 C library. The -bindings are written in pure Scheme by using Guile’s foreign function -interface. In addition to the SDL2 core library, bindings are also -provided for the SDL2_image, SDL2_mixer, and SDL2_ttf add-on -libraries. -</p> -<p>While Guile-SDL2 does provide direct, low-level bindings for the SDL2 -C API, its main feature is exposing high-level interfaces that Scheme -programmers will find comfortable to use, hiding away the ugly, -foreign C details. This manual will cover only the high-level API. -see <a href="API-Reference.html">API Reference</a> -</p> -<p>As of this writing, the bindings are useful, but <em>incomplete</em>. -If you find an SDL2 feature that you cannot use with Guile-SDL2, let -us know and maybe send a patch! see <a href="Contributing.html">Contributing</a> -</p> - - - -</body> -</html> diff --git a/manuals/guile-sdl2/Joysticks.html b/manuals/guile-sdl2/Joysticks.html deleted file mode 100644 index 2c9bcd8..0000000 --- a/manuals/guile-sdl2/Joysticks.html +++ /dev/null @@ -1,146 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Joysticks (Guile-SDL2)</title> - -<meta name="description" content="Joysticks (Guile-SDL2)"> -<meta name="keywords" content="Joysticks (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="Input.html" rel="up" title="Input"> -<link href="Game-Controllers.html" rel="next" title="Game Controllers"> -<link href="Mouse.html" rel="prev" title="Mouse"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Joysticks"></span><div class="header"> -<p> -Next: <a href="Game-Controllers.html" accesskey="n" rel="next">Game Controllers</a>, Previous: <a href="Mouse.html" accesskey="p" rel="prev">Mouse</a>, Up: <a href="Input.html" accesskey="u" rel="up">Input</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Joysticks-1"></span><h4 class="subsection">3.3.3 Joysticks</h4> - -<div class="example"> -<pre class="example">(use-modules (sdl2 input joystick)) -</pre></div> - -<dl> -<dt id="index-num_002djoysticks">Procedure: <strong>num-joysticks</strong></dt> -<dd><p>Return the current number of connected joystick devices. -</p></dd></dl> - -<dl> -<dt id="index-open_002djoystick">Procedure: <strong>open-joystick</strong> <em>device-index</em></dt> -<dd><p>Return a joystick object for the physical joystick device associated -with <var>device-index</var>. -</p></dd></dl> - -<dl> -<dt id="index-close_002djoystick">Procedure: <strong>close-joystick</strong> <em>joystick</em></dt> -<dd><p>Close <var>joystick</var>. -</p></dd></dl> - -<dl> -<dt id="index-joystick_002dinstance_002did">Procedure: <strong>joystick-instance-id</strong> <em>joystick</em></dt> -<dd><p>Return the instance id of <var>joystick</var>. -</p></dd></dl> - -<dl> -<dt id="index-joystick_002dpower_002dlevel">Procedure: <strong>joystick-power-level</strong> <em>joystick</em></dt> -<dd><p>Return the symbolic battery power level for <var>joystick</var>, either -<code>unknown</code>, <code>empty</code>, <code>low</code>, <code>medium</code>, <code>full</code>, -or <code>wired</code>. -</p></dd></dl> - -<dl> -<dt id="index-joystick_002dnum_002daxes">Procedure: <strong>joystick-num-axes</strong> <em>joystick</em></dt> -<dd><p>Return the number of axes for <var>joystick</var>. -</p></dd></dl> - -<dl> -<dt id="index-joystick_002dnum_002dballs">Procedure: <strong>joystick-num-balls</strong> <em>joystick</em></dt> -<dd><p>Return the number of balls for <var>joystick</var>. -</p></dd></dl> - -<dl> -<dt id="index-joystick_002dnum_002dbuttons">Procedure: <strong>joystick-num-buttons</strong> <em>joystick</em></dt> -<dd><p>Return the number of buttons for <var>joystick</var>. -</p></dd></dl> - -<dl> -<dt id="index-joystick_002dnum_002dhats">Procedure: <strong>joystick-num-hats</strong> <em>joystick</em></dt> -<dd><p>Return the number of hats for <var>joystick</var>. -</p></dd></dl> - - - - -</body> -</html> diff --git a/manuals/guile-sdl2/Keyboard.html b/manuals/guile-sdl2/Keyboard.html deleted file mode 100644 index 60f3e61..0000000 --- a/manuals/guile-sdl2/Keyboard.html +++ /dev/null @@ -1,108 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Keyboard (Guile-SDL2)</title> - -<meta name="description" content="Keyboard (Guile-SDL2)"> -<meta name="keywords" content="Keyboard (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="Input.html" rel="up" title="Input"> -<link href="Mouse.html" rel="next" title="Mouse"> -<link href="Input.html" rel="prev" title="Input"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Keyboard"></span><div class="header"> -<p> -Next: <a href="Mouse.html" accesskey="n" rel="next">Mouse</a>, Up: <a href="Input.html" accesskey="u" rel="up">Input</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Keyboard-1"></span><h4 class="subsection">3.3.1 Keyboard</h4> - -<div class="example"> -<pre class="example">(use-modules (sdl2 input keyboard)) -</pre></div> - -<dl> -<dt id="index-key_002dpressed_003f">Procedure: <strong>key-pressed?</strong> <em>key</em></dt> -<dd><p>Return <code>#t</code> if <var>key</var> is currently being pressed. -</p></dd></dl> - -<dl> -<dt id="index-key_002dreleased_003f">Procedure: <strong>key-released?</strong> <em>key</em></dt> -<dd><p>Return <code>#t</code> is <var>key</var> is not currently being pressed. -</p></dd></dl> - - - - -</body> -</html> diff --git a/manuals/guile-sdl2/Mouse.html b/manuals/guile-sdl2/Mouse.html deleted file mode 100644 index f8dc136..0000000 --- a/manuals/guile-sdl2/Mouse.html +++ /dev/null @@ -1,164 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Mouse (Guile-SDL2)</title> - -<meta name="description" content="Mouse (Guile-SDL2)"> -<meta name="keywords" content="Mouse (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="Input.html" rel="up" title="Input"> -<link href="Joysticks.html" rel="next" title="Joysticks"> -<link href="Keyboard.html" rel="prev" title="Keyboard"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Mouse"></span><div class="header"> -<p> -Next: <a href="Joysticks.html" accesskey="n" rel="next">Joysticks</a>, Previous: <a href="Keyboard.html" accesskey="p" rel="prev">Keyboard</a>, Up: <a href="Input.html" accesskey="u" rel="up">Input</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Mouse-1"></span><h4 class="subsection">3.3.2 Mouse</h4> - -<div class="example"> -<pre class="example">(use-modules (sdl2 input mouse)) -</pre></div> - -<dl> -<dt id="index-mouse_002dx">Procedure: <strong>mouse-x</strong></dt> -<dd><p>Return the x coordinate of the mouse cursor. -</p></dd></dl> - -<dl> -<dt id="index-mouse_002dy">Procedure: <strong>mouse-y</strong></dt> -<dd><p>Return the y coordinate of the mouse cursor. -</p></dd></dl> - -<dl> -<dt id="index-mouse_002dbutton_002dpressed_003f">Procedure: <strong>mouse-button-pressed?</strong> <em>button</em></dt> -<dd><p>Return <code>#t</code> if <var>button</var> is currently being pressed. -</p></dd></dl> - -<dl> -<dt id="index-mouse_002dbutton_002dreleased_003f">Procedure: <strong>mouse-button-released?</strong> <em>button</em></dt> -<dd><p>Return <code>#t</code> if <var>button</var> is not currently being pressed. -</p></dd></dl> - -<dl> -<dt id="index-make_002dsystem_002dcursor">Procedure: <strong>make-system-cursor</strong> <em>cursor-type</em></dt> -<dd><p>Create a new cursor from the system’s available set, chosen by -<var>cursor-type</var>. The possible values for <var>cursor-type</var> are: -</p> -<ul> -<li> <code>arrow</code> -</li><li> <code>crosshair</code> -</li><li> <code>hand</code> -</li><li> <code>i-beam</code> -</li><li> <code>size-north-south</code> -</li><li> <code>size-northwest-southeast</code> -</li><li> <code>size-northeast-southwest</code> -</li><li> <code>size-west-east</code> -</li><li> <code>size-all</code> -</li><li> <code>no</code> -</li><li> <code>wait</code> -</li><li> <code>wait-arrow</code> -</li></ul> - -</dd></dl> - -<dl> -<dt id="index-make_002dcolor_002dcursor">Procedure: <strong>make-color-cursor</strong> <em>surface hot-x hot-y</em></dt> -<dd><p>Create a new cursor from a surface and the given hotspot coordinates -(<var>hot-x</var>, <var>hot-y</var>). -</p></dd></dl> - -<dl> -<dt id="index-get_002dcursor">Procedure: <strong>get-cursor</strong></dt> -<dd><p>Return the cursor currently in use. The returned cursor object is -internally managed and it’s not necessary to call -<code>delete-cursor!</code> for it. -</p></dd></dl> - -<dl> -<dt id="index-set_002dcursor_0021">Procedure: <strong>set-cursor!</strong> <em>cursor</em></dt> -<dd><p>Set the current cursor to <var>cursor</var>. If <var>cursor</var> is <code>#f</code>, -the system default cursor is restored. -</p></dd></dl> - -<dl> -<dt id="index-delete_002dcursor_0021">Procedure: <strong>delete-cursor!</strong> <em>cursor</em></dt> -<dd><p>Free the memory used by <var>cursor</var>. Be careful! -</p></dd></dl> - - - - -</body> -</html> diff --git a/manuals/guile-sdl2/OpenGL.html b/manuals/guile-sdl2/OpenGL.html deleted file mode 100644 index 5a288d7..0000000 --- a/manuals/guile-sdl2/OpenGL.html +++ /dev/null @@ -1,165 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>OpenGL (Guile-SDL2)</title> - -<meta name="description" content="OpenGL (Guile-SDL2)"> -<meta name="keywords" content="OpenGL (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="Window-Management.html" rel="up" title="Window Management"> -<link href="Input.html" rel="next" title="Input"> -<link href="Windows.html" rel="prev" title="Windows"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="OpenGL"></span><div class="header"> -<p> -Previous: <a href="Windows.html" accesskey="p" rel="prev">Windows</a>, Up: <a href="Window-Management.html" accesskey="u" rel="up">Window Management</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="OpenGL-1"></span><h4 class="subsection">3.2.2 OpenGL</h4> - -<dl> -<dt id="index-make_002dgl_002dcontext">Procedure: <strong>make-gl-context</strong> <em>window</em></dt> -<dd><p>Create an OpenGL context for <var>window</var>. -</p></dd></dl> - -<dl> -<dt id="index-delete_002dgl_002dcontext_0021">Procedure: <strong>delete-gl-context!</strong> <em>context</em></dt> -<dd><p>Delete <var>context</var>, an OpenGL context object. -</p></dd></dl> - -<dl> -<dt id="index-call_002dwith_002dgl_002dcontext">Procedure: <strong>call-with-gl-context</strong> <em>window proc</em></dt> -<dd><p>Call <var>proc</var> with a new OpenGL context created for <var>window</var>, and -close the context when <var>proc</var> returns or otherwise exits. -</p></dd></dl> - -<dl> -<dt id="index-swap_002dgl_002dwindow">Procedure: <strong>swap-gl-window</strong> <em>window</em></dt> -<dd><p>Update <var>window</var> with OpenGL rendering. -</p></dd></dl> - -<dl> -<dt id="index-set_002dgl_002dattribute_0021">Procedure: <strong>set-gl-attribute!</strong> <em>attr value</em></dt> -<dd><p>Set the OpenGL attribute represented by the symbol <var>attr</var> to -<var>value</var>. Possible values for <var>attr</var> are: -</p> -<ul> -<li> <code>red-size</code> -</li><li> <code>green-size</code> -</li><li> <code>blue-size</code> -</li><li> <code>alpha-size</code> -</li><li> <code>buffer-size</code> -</li><li> <code>double-buffer</code> -</li><li> <code>depth-size</code> -</li><li> <code>stencil-size</code> -</li><li> <code>accum-red-size</code> -</li><li> <code>accum-green-size</code> -</li><li> <code>accum-blue-size</code> -</li><li> <code>stereo</code> -</li><li> <code>multisample-buffers</code> -</li><li> <code>multisample-samples</code> -</li><li> <code>retained-backing</code> -</li><li> <code>context-major-version</code> -</li><li> <code>context-minor-version</code> -</li><li> <code>context-egl</code> -</li><li> <code>context-flags</code> -</li><li> <code>context-profile-mask</code> -</li><li> <code>share-with-current-context</code> -</li><li> <code>framebuffer-srgb-capable</code> -</li></ul> - -</dd></dl> - -<dl> -<dt id="index-set_002dgl_002dswap_002dinterval_0021">Procedure: <strong>set-gl-swap-interval!</strong> <em>interval</em></dt> -<dd><p>Set the framebuffer swap interval for the current OpenGL context to the -type indicated by the symbol <var>interval</var>. Possible values of -<var>interval</var> are: -</p> -<ul> -<li> <code>immediate</code>, for immediate updates -</li><li> <code>vsync</code>, for updates synchronized with the screen’s vertical retrace -</li><li> <code>late-swap-tear</code>, for late swap tearing -</li></ul> - -<p>Late swap tearing works the same as vsync, but if the vertical retrace -has been missed for a given frame, buffers are swapped immediately, -which might be less jarring for the user during occasional framerate -drops. -</p></dd></dl> - - - - -</body> -</html> diff --git a/manuals/guile-sdl2/Rects.html b/manuals/guile-sdl2/Rects.html deleted file mode 100644 index df6e017..0000000 --- a/manuals/guile-sdl2/Rects.html +++ /dev/null @@ -1,144 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Rects (Guile-SDL2)</title> - -<meta name="description" content="Rects (Guile-SDL2)"> -<meta name="keywords" content="Rects (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="API-Reference.html" rel="up" title="API Reference"> -<link href="Surfaces.html" rel="next" title="Surfaces"> -<link href="Events.html" rel="prev" title="Events"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Rects"></span><div class="header"> -<p> -Next: <a href="Surfaces.html" accesskey="n" rel="next">Surfaces</a>, Previous: <a href="Events.html" accesskey="p" rel="prev">Events</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Rects-1"></span><h3 class="section">3.5 Rects</h3> - -<div class="example"> -<pre class="example">(use-modules (sdl2 rect)) -</pre></div> - -<dl> -<dt id="index-make_002drect">Procedure: <strong>make-rect</strong> <em><var>x</var> <var>y</var> <var>width</var> <var>height</var></em></dt> -<dd><p>Return a new rectangle whose upper-left corner is at (<var>x</var>, -<var>y</var>) and is <var>width</var> pixels wide and <var>height</var> pixels high. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dx">Procedure: <strong>rect-x</strong> <em>rect</em></dt> -<dd><p>Return the X coordinate of <var>rect</var>. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dy">Procedure: <strong>rect-y</strong> <em>rect</em></dt> -<dd><p>Return the Y coordinate of <var>rect</var>. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dwidth">Procedure: <strong>rect-width</strong> <em>rect</em></dt> -<dd><p>Return the width of <var>rect</var>. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dheight">Procedure: <strong>rect-height</strong> <em>rect</em></dt> -<dd><p>Return the height of <var>rect</var>. -</p></dd></dl> - -<dl> -<dt id="index-set_002drect_002dx_0021">Procedure: <strong>set-rect-x!</strong> <em>rect x</em></dt> -<dd><p>Set the x coordinate of <var>rect</var> to <var>x</var>. -</p></dd></dl> - -<dl> -<dt id="index-set_002drect_002dy_0021">Procedure: <strong>set-rect-y!</strong> <em>rect y</em></dt> -<dd><p>Set the y coordinate of <var>rect</var> to <var>y</var>. -</p></dd></dl> - -<dl> -<dt id="index-set_002drect_002dwidth_0021">Procedure: <strong>set-rect-width!</strong> <em>rect w</em></dt> -<dd><p>Set the width of <var>rect</var> to <var>w</var>. -</p></dd></dl> - -<dl> -<dt id="index-set_002drect_002dheight_0021">Procedure: <strong>set-rect-height!</strong> <em>rect h</em></dt> -<dd><p>Set the height of <var>rect</var> to <var>h</var>. -</p></dd></dl> - - - - -</body> -</html> diff --git a/manuals/guile-sdl2/Rendering.html b/manuals/guile-sdl2/Rendering.html deleted file mode 100644 index 1d78865..0000000 --- a/manuals/guile-sdl2/Rendering.html +++ /dev/null @@ -1,336 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Rendering (Guile-SDL2)</title> - -<meta name="description" content="Rendering (Guile-SDL2)"> -<meta name="keywords" content="Rendering (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="API-Reference.html" rel="up" title="API Reference"> -<link href="Blend-Modes.html" rel="next" title="Blend Modes"> -<link href="Surfaces.html" rel="prev" title="Surfaces"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Rendering"></span><div class="header"> -<p> -Next: <a href="Blend-Modes.html" accesskey="n" rel="next">Blend Modes</a>, Previous: <a href="Surfaces.html" accesskey="p" rel="prev">Surfaces</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Rendering-1"></span><h3 class="section">3.7 Rendering</h3> - -<div class="example"> -<pre class="example">(use-modules (sdl2 render)) -</pre></div> - -<dl> -<dt id="index-make_002drenderer">Procedure: <strong>make-renderer</strong> <em>window [#:optional flags='(accelerated vsync)]</em></dt> -<dd><p>Return a new renderer for <var>window</var> created with the options specified -in <var>flags</var>, a list of symbols. The valid symbols that may appear in -<var>flags</var> are: -</p> -<ul> -<li> software, to use a software renderer fallback -</li><li> accelerated, to use hardware acceleration -</li><li> vsync, to synchronize rendering with the monitor’s refresh rate -</li><li> texture, for render to texture support -</li></ul> -</dd></dl> - -<dl> -<dt id="index-renderer_003f">Procedure: <strong>renderer?</strong> <em>r</em></dt> -<dd><p>Return <code>#t</code> if <var>r</var> is a renderer. -</p></dd></dl> - -<dl> -<dt id="index-delete_002drenderer_0021">Procedure: <strong>delete-renderer!</strong> <em>renderer</em></dt> -<dd><p>Delete the rendering context <var>renderer</var>. -</p></dd></dl> - -<dl> -<dt id="index-call_002dwith_002drenderer">Procedure: <strong>call-with-renderer</strong> <em>renderer proc</em></dt> -<dd><p>Call <var>proc</var>, passing it <var>renderer</var> and closing <var>renderer</var> upon exit -of <var>proc</var>. -</p></dd></dl> - -<dl> -<dt id="index-clear_002drenderer">Procedure: <strong>clear-renderer</strong> <em>renderer</em></dt> -<dd><p>Clear the rendering target <var>renderer</var> with the current drawing color. -</p></dd></dl> - -<dl> -<dt id="index-present_002drenderer">Procedure: <strong>present-renderer</strong> <em>renderer</em></dt> -<dd><p>Display <var>renderer</var>. -</p></dd></dl> - -<dl> -<dt id="index-renderer_002dinteger_002dscale">Procedure: <strong>renderer-integer-scale</strong> <em>renderer</em></dt> -<dd><p>Returns <code>#t</code> if <var>renderer</var> currently uses integer scaling and -<code>#f</code> otherwise. Integer scaling can be used together with -logical size to effectively restrict the drawing region to an area -even if the window is larger than that. -</p></dd></dl> - -<dl> -<dt id="index-set_002drenderer_002dinteger_002dscale_0021">Procedure: <strong>set-renderer-integer-scale!</strong> <em>renderer enable?</em></dt> -<dd><p>If <var>enable?</var> is <code>#t</code>, enable integer scaling, otherwise -disable it. -</p></dd></dl> - -<dl> -<dt id="index-renderer_002dlogical_002dsize">Procedure: <strong>renderer-logical-size</strong> <em>renderer</em></dt> -<dd><p>Return the current logical size used by <var>renderer</var>. -</p></dd></dl> - -<dl> -<dt id="index-set_002drenderer_002dlogical_002dsize_0021">Procedure: <strong>set-renderer-logical-size!</strong> <em>renderer width height</em></dt> -<dd><p>Set the logical size of <var>renderer</var> to <var>width</var> x <var>height</var>. -</p></dd></dl> - -<dl> -<dt id="index-renderer_002dscale">Procedure: <strong>renderer-scale</strong> <em>renderer</em></dt> -<dd><p>Return the scaling factors <code>(X Y)</code> used by <var>renderer</var> to -scale coordinates. -</p></dd></dl> - -<dl> -<dt id="index-set_002drenderer_002dscale_0021">Procedure: <strong>set-renderer-scale!</strong> <em>renderer scale-x scale-y</em></dt> -<dd><p>Set the factors by which <var>renderer</var> scales coordinates according -to the scaling factors <var>scale-x</var> and <var>scale-y</var>. -</p></dd></dl> - -<dl> -<dt id="index-renderer_002dviewport">Procedure: <strong>renderer-viewport</strong> <em>renderer</em></dt> -<dd><p>Return the rectangle that <var>renderer</var> currently draws on. If the -entire region is used, all values of that rectangle will be 0. -</p></dd></dl> - -<dl> -<dt id="index-set_002drenderer_002dviewport_0021">Procedure: <strong>set-renderer-viewport!</strong> <em>renderer rect</em></dt> -<dd><p>Set the drawing area for <var>renderer</var> to <var>rect</var>. -</p></dd></dl> - -<dl> -<dt id="index-render_002dcopy">Procedure: <strong>render-copy</strong> <em>renderer texture [#:angle 0] [#:srcrect] [#:dstrect] [#:center]</em></dt> -<dd><p>Copy <var>texture</var> to the rendering target of <var>renderer</var>. -</p></dd></dl> - -<dl> -<dt id="index-set_002drenderer_002ddraw_002dcolor_0021">Procedure: <strong>set-renderer-draw-color!</strong> <em>renderer r g b a</em></dt> -<dd><p>Set color of <var>renderer</var> to the 32-bit color defined by the 8-bit -color channels <var>r</var>, <var>g</var>, <var>b</var>, <var>a</var>. Each color channel -value is in the range [0, 255]. -</p></dd></dl> - -<dl> -<dt id="index-set_002drenderer_002ddraw_002dblend_002dmode_0021">Procedure: <strong>set-renderer-draw-blend-mode!</strong> <em>renderer blend-mode</em></dt> -<dd><p>Set blend mode of <var>renderer</var> to <var>blend-mode</var>. See <a href="Blend-Modes.html">Blend Modes</a> for more information. -</p></dd></dl> - -<dl> -<dt id="index-set_002drenderer_002dtarget_0021">Procedure: <strong>set-renderer-target!</strong> <em>renderer texture</em></dt> -<dd><p>Sets the render target for <var>renderer</var> to <var>texture</var>, making all -comming draw requests redirect to <var>texture</var>. -</p> -<p>Pass <code>#f</code> to reset it to the default target. -</p></dd></dl> - -<dl> -<dt id="index-renderer_002dtarget">Procedure: <strong>renderer-target</strong> <em>renderer</em></dt> -<dd><p>Returns the current render target of <var>renderer</var> or <code>#f</code> if -it’s a texture. -</p></dd></dl> - -<dl> -<dt id="index-draw_002dline">Procedure: <strong>draw-line</strong> <em>renderer x1 y1 x2 y2</em></dt> -<dd><p>Draw a line from (<var>x1</var>, <var>y1</var>) to (<var>x2</var>, <var>y2</var>) on the -current rendering target of <var>renderer</var>. -</p></dd></dl> - -<dl> -<dt id="index-draw_002dlines">Procedure: <strong>draw-lines</strong> <em>renderer points</em></dt> -<dd><p>Draw a series of connected lines from <var>points</var> on the current -rendering target of <var>renderer</var>. Optionally, for best performance, -<var>points</var> may instead be a bytevector packed with signed 32 bit -integers, 2 per point (x and y). -</p></dd></dl> - -<dl> -<dt id="index-draw_002dpoint">Procedure: <strong>draw-point</strong> <em>renderer x y</em></dt> -<dd><p>Draw a point at (<var>x</var>, <var>y</var>) on the current rendering target -of <var>renderer</var>. -</p></dd></dl> - -<dl> -<dt id="index-draw_002dpoints">Procedure: <strong>draw-points</strong> <em>renderer points</em></dt> -<dd><p>Draw a multiple points from <var>points</var> on the current rendering -target of <var>renderer</var>. Optionally, for best performance, -<var>points</var> may instead be a bytevector packed with signed 32 bit -integers, 2 per point (x and y). -</p></dd></dl> - -<dl> -<dt id="index-draw_002drect">Procedure: <strong>draw-rect</strong> <em>renderer rectangle</em></dt> -<dd><p>Draw the outline of <var>rectangle</var> onto renderer. -</p></dd></dl> - -<dl> -<dt id="index-draw_002drects">Procedure: <strong>draw-rects</strong> <em>renderer rects</em></dt> -<dd><p>Draw the outline of all rects in the list <var>rects</var> onto -<var>renderer</var>. Optionally, for best performance, <var>rects</var> may -instead be a bytevector packed with signed 32 bit integers, 4 per rect -(x, y, width, height). -</p></dd></dl> - -<dl> -<dt id="index-fill_002drect-1">Procedure: <strong>fill-rect</strong> <em>renderer rectangle</em></dt> -<dd><p>Fill <var>rectangle</var> onto <var>renderer</var>. -</p></dd></dl> - -<dl> -<dt id="index-fill_002drects">Procedure: <strong>fill-rects</strong> <em>renderer rects</em></dt> -<dd><p>Fill the list <var>rects</var> onto <var>renderer</var>. Optionally, for best -performance, <var>rects</var> may instead be a bytevector packed with -signed 32 bit integers, 4 per rect (x, y, width, height). -</p></dd></dl> - -<dl> -<dt id="index-make_002dtexture">Procedure: <strong>make-texture</strong> <em>renderer format access width height</em></dt> -<dd><p>Returns a new texture for <var>renderer</var> with pixel <var>format</var>. -<var>access</var> is one of the symbols: -</p> -<ul> -<li> static, changes rarely, not lockable -</li><li> streaming, changes frequently, lockable -</li><li> target, can be used as a render target -requires that renderer was created with the <code>texture</code> flag. -</li></ul> -</dd></dl> - -<dl> -<dt id="index-query_002dtexture">Procedure: <strong>query-texture</strong> <em>texture</em></dt> -<dd><p>Return 4 values for the format, access, width and height of a texture. -</p></dd></dl> - -<dl> -<dt id="index-surface_002d_003etexture">Procedure: <strong>surface->texture</strong> <em>renderer surface</em></dt> -<dd><p>Convert <var>surface</var> to a texture suitable for <var>renderer</var>. -</p></dd></dl> - -<dl> -<dt id="index-delete_002dtexture_0021">Procedure: <strong>delete-texture!</strong> <em>texture</em></dt> -<dd><p>Free the memory used by <var>texture</var>. -</p></dd></dl> - -<dl> -<dt id="index-update_002dtexture">Procedure: <strong>update-texture</strong> <em>texture rect pixels pitch</em></dt> -<dd><p>Update the subsection of <var>texture</var> defined by <var>rect</var> with new -pixel data in the <var>pixels</var> bytevector. <var>pitch</var> represents the -number of bytes in a row of pixel data, including any padding between -rows. This is a fairly slow process: Better to use the lock/unlock -mechanism in streaming textures. -</p></dd></dl> - -<dl> -<dt id="index-texture_002dcolor_002dmod">Procedure: <strong>texture-color-mod</strong> <em>texture</em></dt> -<dd><p>Get color mod of <var>texture</var> as a list of the integers. -</p></dd></dl> - -<dl> -<dt id="index-texture_002dalpha_002dmod">Procedure: <strong>texture-alpha-mod</strong> <em>texture</em></dt> -<dd><p>Get alpha mod of <var>texture</var> as a single integer. -</p></dd></dl> - -<dl> -<dt id="index-set_002dtexture_002dcolor_002dmod_0021">Procedure: <strong>set-texture-color-mod!</strong> <em>texture r g b</em></dt> -<dd><p>Set the color mod of <var>texture</var>. -</p></dd></dl> - -<dl> -<dt id="index-set_002dtexture_002dalpha_002dmod_0021">Procedure: <strong>set-texture-alpha-mod!</strong> <em>texture a</em></dt> -<dd><p>Set the alpha mod of <var>texture</var>. -</p></dd></dl> - -<dl> -<dt id="index-set_002dtexture_002dblend_002dmode_0021">Procedure: <strong>set-texture-blend-mode!</strong> <em>texture blend-mode</em></dt> -<dd><p>Set the blend of <var>texture</var> to <var>blend-mode</var>. See <a href="Blend-Modes.html">Blend Modes</a> for more information. -</p></dd></dl> - -<hr> -<div class="header"> -<p> -Next: <a href="Blend-Modes.html" accesskey="n" rel="next">Blend Modes</a>, Previous: <a href="Surfaces.html" accesskey="p" rel="prev">Surfaces</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> - - - -</body> -</html> diff --git a/manuals/guile-sdl2/Requirements.html b/manuals/guile-sdl2/Requirements.html deleted file mode 100644 index cc0e7b8..0000000 --- a/manuals/guile-sdl2/Requirements.html +++ /dev/null @@ -1,109 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Requirements (Guile-SDL2)</title> - -<meta name="description" content="Requirements (Guile-SDL2)"> -<meta name="keywords" content="Requirements (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="Installation.html" rel="up" title="Installation"> -<link href="API-Reference.html" rel="next" title="API Reference"> -<link href="Installation.html" rel="prev" title="Installation"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Requirements"></span><div class="header"> -<p> -Up: <a href="Installation.html" accesskey="u" rel="up">Installation</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Requirements-1"></span><h3 class="section">2.1 Requirements</h3> - -<p>Guile-SDL2 depends on the following packages: -</p> -<ul> -<li> <a href="https://gnu.org/software/guile">GNU Guile</a>, version 2.0.11 or later; -</li><li> <a href="https://libsdl.org">SDL2</a>, version 2.0.0 or later; -</li></ul> - -<p>Guile-SDL2 has the following optional dependencies: -</p> -<ul> -<li> <a href="https://www.libsdl.org/projects/SDL_image">SDL2_image</a>, version 2.0.0 or later; -</li><li> <a href="https://www.libsdl.org/projects/SDL_mixer">SDL2_mixer</a>, version 2.0.0 or later; -</li><li> <a href="https://www.libsdl.org/projects/SDL_ttf">SDL2_ttf</a>, version 2.0.0 or later; -</li></ul> - - - - -</body> -</html> diff --git a/manuals/guile-sdl2/Sound.html b/manuals/guile-sdl2/Sound.html deleted file mode 100644 index 6dab26a..0000000 --- a/manuals/guile-sdl2/Sound.html +++ /dev/null @@ -1,303 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Sound (Guile-SDL2)</title> - -<meta name="description" content="Sound (Guile-SDL2)"> -<meta name="keywords" content="Sound (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="API-Reference.html" rel="up" title="API Reference"> -<link href="Fonts.html" rel="next" title="Fonts"> -<link href="Images.html" rel="prev" title="Images"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Sound"></span><div class="header"> -<p> -Next: <a href="Fonts.html" accesskey="n" rel="next">Fonts</a>, Previous: <a href="Images.html" accesskey="p" rel="prev">Images</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Sound-1"></span><h3 class="section">3.10 Sound</h3> - -<div class="example"> -<pre class="example">(use-modules (sdl2 mixer)) -</pre></div> - -<dl> -<dt id="index-_0025default_002dfrequency">Scheme Variable: <strong>%default-frequency</strong></dt> -</dl> - -<dl> -<dt id="index-_0025default_002dformat">Scheme Variable: <strong>%default-format</strong></dt> -</dl> - -<dl> -<dt id="index-_0025default_002dchunk_002dsize">Scheme Variable: <strong>%default-chunk-size</strong></dt> -</dl> - -<dl> -<dt id="index-mixer_002dinit">Procedure: <strong>mixer-init</strong> <em>[#:optional formats='(flac mod modplug mp3 ogg fluidsynth)]</em></dt> -<dd><p>Initialize mixer library with support for <var>formats</var>, a list of -symbols representing audio file formats. Possible formats are: -</p> -<ul> -<li> flac -</li><li> mod -</li><li> modplug -</li><li> mp3 -</li><li> ogg -</li><li> fluidsynth -</li></ul> -</dd></dl> - -<dl> -<dt id="index-mixer_002dquit">Procedure: <strong>mixer-quit</strong></dt> -<dd><p>Shutdown mixer library. -</p></dd></dl> - -<dl> -<dt id="index-open_002daudio">Procedure: <strong>open-audio</strong> <em>[#:frequency=%default-frequency] [#:format=%default-format] [#:stereo?=#t] [#:chunk-size=%default-chunk-size]</em></dt> -<dd><p>Initialize the mixer API. <var>frequency</var> specificies the sample rate in -hertz. When <var>stereo?</var> is <code>#t</code>, two output channels are used, otherwise -mono output is used instead. <var>chunk-size</var> specifies the number of bytes -used per output sample. <var>format</var> is a symbol that specifies the output -sample format. Possible values are: -</p> -<ul> -<li> u8 -</li><li> s8 -</li><li> u16lsb -</li><li> s16lsb -</li><li> u16msb -</li><li> s16msb -</li><li> u16 -</li><li> s16 -</li><li> s32lsb -</li><li> s32msb -</li><li> s32 -</li><li> f32lsb -</li><li> f32msb -</li><li> f32 -</li></ul> -</dd></dl> - -<dl> -<dt id="index-close_002daudio">Procedure: <strong>close-audio</strong></dt> -<dd><p>Shut down the mixer API. -</p></dd></dl> - -<dl> -<dt id="index-chunk_003f">Procedure: <strong>chunk?</strong> <em>c</em></dt> -<dd><p>Return <code>#t</code> if <var>c</var> is a chunk. -</p></dd></dl> - -<dl> -<dt id="index-load_002dchunk">Procedure: <strong>load-chunk</strong> <em>file</em></dt> -<dd><p>Load the audio data in <var>file</var> and return an audio chunk. -</p></dd></dl> - -<dl> -<dt id="index-delete_002dchunk_0021">Procedure: <strong>delete-chunk!</strong> <em>chunk</em></dt> -<dd><p>Free the memory used for <var>chunk</var>. -</p></dd></dl> - -<dl> -<dt id="index-set_002dchunk_002dvolume_0021">Procedure: <strong>set-chunk-volume!</strong> <em>chunk volume</em></dt> -<dd><p>Set the loudness of <var>chunk</var> to <var>volume</var>, an integer in the range -[0,128]. Return the previous chunk volume setting. -</p></dd></dl> - -<dl> -<dt id="index-play_002dchunk_0021">Procedure: <strong>play-chunk!</strong> <em>chunk [#:loops=0] [#:channel]</em></dt> -<dd><p>Play <var>chunk</var> on <var>channel</var>, an integer channel identifier or <code>#f</code> -to use the first unreserved audio channel. <var>chunk</var> will play <var>loops</var> + -1 times. Return the channel identifier that <var>chunk</var> is played on. -</p></dd></dl> - -<dl> -<dt id="index-set_002dchannel_002dvolume_0021">Procedure: <strong>set-channel-volume!</strong> <em>channel volume</em></dt> -<dd><p>Set the loudness of <var>channel</var>, an integer channel identifier or <code>#f</code> -for all channels, to <var>volume</var>, an integer in the range [0,128]. Return -the previous volume of <var>channel</var>, or the average of all channels if -<var>channel</var> is <code>#f</code>. -</p></dd></dl> - -<dl> -<dt id="index-pause_002dchannel_0021">Procedure: <strong>pause-channel!</strong> <em>channel</em></dt> -<dd><p>Pause playback on <var>channel</var>, an integer channel identifier, or <code>#f</code> to -pause all channels. -</p></dd></dl> - -<dl> -<dt id="index-resume_002dchannel_0021">Procedure: <strong>resume-channel!</strong> <em>channel</em></dt> -<dd><p>Resume playback on <var>channel</var>, an integer channel identifier, or <code>#f</code> to -resume all channels. -</p></dd></dl> - -<dl> -<dt id="index-stop_002dchannel_0021">Procedure: <strong>stop-channel!</strong> <em>channel</em></dt> -<dd><p>Halt playback on <var>channel</var>, an integer channel identifier, or <code>#f</code> to -halt all channels. -</p></dd></dl> - -<dl> -<dt id="index-channel_002dplaying_003f">Procedure: <strong>channel-playing?</strong> <em>channel</em></dt> -<dd><p>Return <code>#t</code> if <var>channel</var> is playing. -</p></dd></dl> - -<dl> -<dt id="index-playing_002dchannels_002dcount">Procedure: <strong>playing-channels-count</strong></dt> -<dd><p>Return the number of channels currently playing. -</p></dd></dl> - -<dl> -<dt id="index-channel_002dpaused_003f">Procedure: <strong>channel-paused?</strong> <em>channel</em></dt> -<dd><p>Return <code>#t</code> if <var>channel</var> is paused. -</p></dd></dl> - -<dl> -<dt id="index-paused_002dchannels_002dcount">Procedure: <strong>paused-channels-count</strong></dt> -<dd><p>Return the number of channels that are paused. -</p></dd></dl> - -<dl> -<dt id="index-music_003f">Procedure: <strong>music?</strong> <em>m</em></dt> -<dd><p>Return <code>#t</code> if <var>m</var> is music. -</p></dd></dl> - -<dl> -<dt id="index-load_002dmusic">Procedure: <strong>load-music</strong> <em>file</em></dt> -<dd><p>Load music from <var>file</var>. -</p></dd></dl> - -<dl> -<dt id="index-delete_002dmusic_0021">Procedure: <strong>delete-music!</strong> <em>music</em></dt> -<dd><p>Delete the memory used for <var>music</var>. -</p></dd></dl> - -<dl> -<dt id="index-play_002dmusic_0021">Procedure: <strong>play-music!</strong> <em>music [#:optional loops=1]</em></dt> -<dd><p>Play <var>music</var>, repeated <var>loops</var> times. <var>loops</var> may be <code>#f</code>, in -which case the music loops indefinitely. -</p></dd></dl> - -<dl> -<dt id="index-set_002dmusic_002dvolume_0021">Procedure: <strong>set-music-volume!</strong> <em>volume</em></dt> -<dd><p>Set music loudness to <var>volume</var>, an integer in the range [0,128]. Return the -previous volume. -</p></dd></dl> - -<dl> -<dt id="index-music_002dvolume">Procedure: <strong>music-volume</strong></dt> -<dd><p>Return the music volume. -</p></dd></dl> - -<dl> -<dt id="index-pause_002dmusic_0021">Procedure: <strong>pause-music!</strong></dt> -<dd><p>Puase the music. -</p></dd></dl> - -<dl> -<dt id="index-resume_002dmusic_0021">Procedure: <strong>resume-music!</strong></dt> -<dd><p>Resume music playback. -</p></dd></dl> - -<dl> -<dt id="index-rewind_002dmusic_0021">Procedure: <strong>rewind-music!</strong></dt> -<dd><p>Start music playback from the beginning. Rewinding is only supported for MOD, -OGG, MP3, and native MIDI music. -</p></dd></dl> - -<dl> -<dt id="index-stop_002dmusic_0021">Procedure: <strong>stop-music!</strong></dt> -<dd><p>Halt music playback. -</p></dd></dl> - -<dl> -<dt id="index-music_002dplaying_003f">Procedure: <strong>music-playing?</strong></dt> -<dd><p>Return <code>#t</code> if music is currently playing. -</p></dd></dl> - -<dl> -<dt id="index-music_002dpaused_003f">Procedure: <strong>music-paused?</strong></dt> -<dd><p>Return <code>#t</code> if music is currently paused. -</p></dd></dl> - -<hr> -<div class="header"> -<p> -Next: <a href="Fonts.html" accesskey="n" rel="next">Fonts</a>, Previous: <a href="Images.html" accesskey="p" rel="prev">Images</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> - - - -</body> -</html> diff --git a/manuals/guile-sdl2/Submitting-Patches.html b/manuals/guile-sdl2/Submitting-Patches.html deleted file mode 100644 index 2c048e5..0000000 --- a/manuals/guile-sdl2/Submitting-Patches.html +++ /dev/null @@ -1,97 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Submitting Patches (Guile-SDL2)</title> - -<meta name="description" content="Submitting Patches (Guile-SDL2)"> -<meta name="keywords" content="Submitting Patches (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="Contributing.html" rel="up" title="Contributing"> -<link href="Chat.html" rel="next" title="Chat"> -<link href="Getting-the-Source.html" rel="prev" title="Getting the Source"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Submitting-Patches"></span><div class="header"> -<p> -Next: <a href="Chat.html" accesskey="n" rel="next">Chat</a>, Previous: <a href="Getting-the-Source.html" accesskey="p" rel="prev">Getting the Source</a>, Up: <a href="Contributing.html" accesskey="u" rel="up">Contributing</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Submitting-Patches-1"></span><h3 class="section">4.2 Submitting Patches</h3> - -<p>Patches generated by <code>git format-patch</code> may be sent to -<a href="mailto:davet@gnu.org">davet@gnu.org</a>. Thanks in advance! -</p> - - - -</body> -</html> diff --git a/manuals/guile-sdl2/Surfaces.html b/manuals/guile-sdl2/Surfaces.html deleted file mode 100644 index 9597c80..0000000 --- a/manuals/guile-sdl2/Surfaces.html +++ /dev/null @@ -1,307 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Surfaces (Guile-SDL2)</title> - -<meta name="description" content="Surfaces (Guile-SDL2)"> -<meta name="keywords" content="Surfaces (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="API-Reference.html" rel="up" title="API Reference"> -<link href="Rendering.html" rel="next" title="Rendering"> -<link href="Rects.html" rel="prev" title="Rects"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Surfaces"></span><div class="header"> -<p> -Next: <a href="Rendering.html" accesskey="n" rel="next">Rendering</a>, Previous: <a href="Rects.html" accesskey="p" rel="prev">Rects</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Surfaces-1"></span><h3 class="section">3.6 Surfaces</h3> - -<div class="example"> -<pre class="example">(use-modules (sdl2 surface)) -</pre></div> - -<dl> -<dt id="index-color_003f">Procedure: <strong>color?</strong> <em>c</em></dt> -<dd><p>Return <code>#t</code> if <var>c</var> is a color. -</p></dd></dl> - -<dl> -<dt id="index-color_002dr">Procedure: <strong>color-r</strong> <em>c</em></dt> -</dl> - -<dl> -<dt id="index-color_002dg">Procedure: <strong>color-g</strong> <em>c</em></dt> -</dl> - -<dl> -<dt id="index-color_002db">Procedure: <strong>color-b</strong> <em>c</em></dt> -</dl> - -<dl> -<dt id="index-color_002da">Procedure: <strong>color-a</strong> <em>c</em></dt> -</dl> - -<dl> -<dt id="index-palette_003f">Procedure: <strong>palette?</strong> <em>p</em></dt> -<dd><p>Return <code>#t</code> if <var>p</var> is a palette. -</p></dd></dl> - -<dl> -<dt id="index-palette_002dlength">Procedure: <strong>palette-length</strong> <em>palette</em></dt> -<dd><p>Return the number of colors in <var>palette</var>. -</p></dd></dl> - -<dl> -<dt id="index-palette_002dcolors">Procedure: <strong>palette-colors</strong> <em>palette</em></dt> -<dd><p>Return the colors in <var>palette</var>. -</p></dd></dl> - -<dl> -<dt id="index-pixel_002dformat_003f">Procedure: <strong>pixel-format?</strong> <em>pf</em></dt> -<dd><p>Return <code>#t</code> if <var>pf</var> is a pixel format. -</p></dd></dl> - -<dl> -<dt id="index-pixel_002dformat_002dname">Procedure: <strong>pixel-format-name</strong> <em>pf</em></dt> -<dd><p>Return the symbolic name of the pixel format <var>pf</var>. -</p></dd></dl> - -<dl> -<dt id="index-pixel_002dformat_002dpalette">Procedure: <strong>pixel-format-palette</strong> <em>pf</em></dt> -<dd><p>Return the palette for the pixel format <var>pf</var>. -</p></dd></dl> - -<dl> -<dt id="index-pixel_002dformat_002dbits_002dper_002dpixel">Procedure: <strong>pixel-format-bits-per-pixel</strong> <em>pf</em></dt> -<dd><p>Return the number of bits per pixel for the pixel format <var>pf</var>. -</p></dd></dl> - -<dl> -<dt id="index-pixel_002dformat_002dbytes_002dper_002dpixel">Procedure: <strong>pixel-format-bytes-per-pixel</strong> <em>pf</em></dt> -<dd><p>Return the number of bytes per pixel for the pixel format <var>pf</var>. -</p></dd></dl> - -<dl> -<dt id="index-pixel_002dformat_002dred_002dmask">Procedure: <strong>pixel-format-red-mask</strong> <em>pf</em></dt> -<dd><p>Return the bitmask for the red component of a pixel in the pixel format -<var>pf</var>. -</p></dd></dl> - -<dl> -<dt id="index-pixel_002dformat_002dgreen_002dmask">Procedure: <strong>pixel-format-green-mask</strong> <em>pf</em></dt> -<dd><p>Return the bitmask for the green component of a pixel in the pixel format -<var>pf</var>. -</p></dd></dl> - -<dl> -<dt id="index-pixel_002dformat_002dblue_002dmask">Procedure: <strong>pixel-format-blue-mask</strong> <em>pf</em></dt> -<dd><p>Return the bitmask for the blue component of a pixel in the pixel format -<var>pf</var>. -</p></dd></dl> - -<dl> -<dt id="index-pixel_002dformat_002dalpha_002dmask">Procedure: <strong>pixel-format-alpha-mask</strong> <em>pf</em></dt> -<dd><p>Return the bitmask for the alpha component of a pixel in the pixel format -<var>pf</var>. -</p></dd></dl> - -<dl> -<dt id="index-make_002drgb_002dsurface">Procedure: <strong>make-rgb-surface</strong> <em>width height depth</em></dt> -<dd><p>Create a new SDL surface with the dimensions <var>width</var> and <var>height</var> and -<var>depth</var> bits per pixel. -</p></dd></dl> - -<dl> -<dt id="index-bytevector_002d_003esurface">Procedure: <strong>bytevector->surface</strong> <em>bv width height depth pitch</em></dt> -<dd><p>Convert <var>bv</var>, a bytevector of pixel data with dimensions -<var>width</var>x<var>height</var>, to an SDL surface. Each pixel is <var>depth</var> bits in -size, and each row of pixels is <var>pitch</var> bytes in size. -</p></dd></dl> - -<dl> -<dt id="index-delete_002dsurface_0021">Procedure: <strong>delete-surface!</strong> <em>surface</em></dt> -<dd><p>Free the memory used by <var>surface</var>. -</p></dd></dl> - -<dl> -<dt id="index-call_002dwith_002dsurface">Procedure: <strong>call-with-surface</strong> <em>surface proc</em></dt> -<dd><p>Call <var>proc</var>, passing it <var>surface</var> and deleting <var>surface</var> upon exit -of <var>proc</var>. -</p></dd></dl> - -<dl> -<dt id="index-load_002dbmp">Procedure: <strong>load-bmp</strong> <em>file</em></dt> -<dd><p>Create a new surface from the bitmap data in <var>file</var>. -</p></dd></dl> - -<dl> -<dt id="index-surface_002dwidth">Procedure: <strong>surface-width</strong> <em>surface</em></dt> -<dd><p>Return the width of <var>surface</var> in pixels. -</p></dd></dl> - -<dl> -<dt id="index-surface_002dheight">Procedure: <strong>surface-height</strong> <em>surface</em></dt> -<dd><p>Return the height of <var>surface</var> in pixels. -</p></dd></dl> - -<dl> -<dt id="index-surface_002dpitch">Procedure: <strong>surface-pitch</strong> <em>surface</em></dt> -<dd><p>Return the length of a row of pixels in <var>surface</var> in bytes. -</p></dd></dl> - -<dl> -<dt id="index-surface_002dpixels">Procedure: <strong>surface-pixels</strong> <em>surface</em></dt> -<dd><p>Return a bytevector containing the raw pixel data in <var>surface</var>. -</p></dd></dl> - -<dl> -<dt id="index-surface_002dpixel_002dformat">Procedure: <strong>surface-pixel-format</strong> <em>surface</em></dt> -<dd><p>Return the pixel format for <var>surface</var>. -</p></dd></dl> - -<dl> -<dt id="index-convert_002dsurface_002dformat">Procedure: <strong>convert-surface-format</strong> <em>surface format</em></dt> -<dd><p>Convert the pixels in <var>surface</var> to <var>format</var>, a symbol representing a -specific pixel format, and return a new surface object. -</p> -<p>Valid format types are: -</p> -<ul> -<li> <code>index1lsb</code> -</li><li> <code>index1msb</code> -</li><li> <code>index4lsb</code> -</li><li> <code>index4msb</code> -</li><li> <code>index8</code> -</li><li> <code>rgb332</code> -</li><li> <code>rgb444</code> -</li><li> <code>rgb555</code> -</li><li> <code>bgr555</code> -</li><li> <code>argb4444</code> -</li><li> <code>rgba4444</code> -</li><li> <code>abgr4444</code> -</li><li> <code>bgra4444</code> -</li><li> <code>argb1555</code> -</li><li> <code>rgba5551</code> -</li><li> <code>abgr1555</code> -</li><li> <code>bgra5551</code> -</li><li> <code>rgb565</code> -</li><li> <code>bgr565</code> -</li><li> <code>rgb24</code> -</li><li> <code>bgr24</code> -</li><li> <code>rgb888</code> -</li><li> <code>rgbx8888</code> -</li><li> <code>bgr888</code> -</li><li> <code>bgrx8888</code> -</li><li> <code>argb8888</code> -</li><li> <code>rgba8888</code> -</li><li> <code>abgr8888</code> -</li><li> <code>bgra8888</code> -</li><li> <code>argb2101010</code> -</li><li> <code>yv12</code> -</li><li> <code>iyuv</code> -</li><li> <code>yuy2</code> -</li><li> <code>uyvy</code> -</li><li> <code>yvyu</code> -</li></ul> -</dd></dl> - -<dl> -<dt id="index-blit_002dsurface">Procedure: <strong>blit-surface</strong> <em><var>src</var> <var>src-rect</var> <var>dst</var> <var>dst-rect</var></em></dt> -<dd><p>Blit the rectangle <var>src-rect</var> from the surface <var>src</var> to -<var>dst-rect</var> of the surface <var>dst</var>. -</p></dd></dl> - -<dl> -<dt id="index-blit_002dscaled">Procedure: <strong>blit-scaled</strong> <em><var>src</var> <var>src-rect</var> <var>dst</var> <var>dst-rect</var></em></dt> -<dd><p>Blit the rectangle <var>src-rect</var> from the surface <var>src</var> to -<var>dst-rect</var> of the surface <var>dst</var>, scaling the source to fit the -destination. -</p></dd></dl> - -<dl> -<dt id="index-fill_002drect">Procedure: <strong>fill-rect</strong> <em><var>dst</var> <var>rect</var> <var>color</var></em></dt> -<dd><p>Fill <var>rect</var> with <var>color</var>, a 32-bit color encoded as an integer -value, in the surface <var>dst</var>. -</p></dd></dl> - -<hr> -<div class="header"> -<p> -Next: <a href="Rendering.html" accesskey="n" rel="next">Rendering</a>, Previous: <a href="Rects.html" accesskey="p" rel="prev">Rects</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> - - - -</body> -</html> diff --git a/manuals/guile-sdl2/Window-Management.html b/manuals/guile-sdl2/Window-Management.html deleted file mode 100644 index e175e18..0000000 --- a/manuals/guile-sdl2/Window-Management.html +++ /dev/null @@ -1,105 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Window Management (Guile-SDL2)</title> - -<meta name="description" content="Window Management (Guile-SDL2)"> -<meta name="keywords" content="Window Management (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="API-Reference.html" rel="up" title="API Reference"> -<link href="Windows.html" rel="next" title="Windows"> -<link href="Basics.html" rel="prev" title="Basics"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Window-Management"></span><div class="header"> -<p> -Next: <a href="Input.html" accesskey="n" rel="next">Input</a>, Previous: <a href="Basics.html" accesskey="p" rel="prev">Basics</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Window-Management-1"></span><h3 class="section">3.2 Window Management</h3> - -<table class="menu" border="0" cellspacing="0"> -<tr><td align="left" valign="top">• <a href="Windows.html" accesskey="1">Windows</a></td><td> </td><td align="left" valign="top">Window manipulation. -</td></tr> -<tr><td align="left" valign="top">• <a href="OpenGL.html" accesskey="2">OpenGL</a></td><td> </td><td align="left" valign="top">OpenGL contexts. -</td></tr> -</table> - -<div class="example"> -<pre class="example">(use-modules (sdl2 video)) -</pre></div> - - - - -</body> -</html> diff --git a/manuals/guile-sdl2/Windows.html b/manuals/guile-sdl2/Windows.html deleted file mode 100644 index 3353d31..0000000 --- a/manuals/guile-sdl2/Windows.html +++ /dev/null @@ -1,243 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Windows (Guile-SDL2)</title> - -<meta name="description" content="Windows (Guile-SDL2)"> -<meta name="keywords" content="Windows (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="Window-Management.html" rel="up" title="Window Management"> -<link href="OpenGL.html" rel="next" title="OpenGL"> -<link href="Window-Management.html" rel="prev" title="Window Management"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Windows"></span><div class="header"> -<p> -Next: <a href="OpenGL.html" accesskey="n" rel="next">OpenGL</a>, Up: <a href="Window-Management.html" accesskey="u" rel="up">Window Management</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Windows-1"></span><h4 class="subsection">3.2.1 Windows</h4> - -<dl> -<dt id="index-make_002dwindow">Procedure: <strong>make-window</strong> <em>[#:title "Guile SDL2 Window"] [#:position (#f #f)] [#:size (640 480)] [#:maximize? #f] [#:minimize? #f] [#:opengl? #f] [#:border? #t] [#:fullscreen? #f] [#:fullscreen-desktop? #f] [#:grab-input? #f] [#:high-dpi? #f]</em></dt> -<dd><p>Create a new window named <var>title</var> with dimensions <var>size</var> located -at <var>position</var> on the display. <var>position</var> and <var>size</var> are -two-element lists in the form <code>(x y)</code>, where each coordinate is -measured in pixels. In the case of <var>position</var>, a coordinate may use -the special symbol <var>center</var> to indicate that the window should be -centered on that axis, or <code>#f</code> to indicate that it does not matter -where the window is located on that axis. -</p></dd></dl> - -<dl> -<dt id="index-close_002dwindow_0021">Procedure: <strong>close-window!</strong> <em>window</em></dt> -<dd><p>Close <var>window</var>. -</p></dd></dl> - -<dl> -<dt id="index-call_002dwith_002dwindow">Procedure: <strong>call-with-window</strong> <em>window proc</em></dt> -<dd><p>Call <var>proc</var> with <var>window</var>, an SDL window object, and close it -when <var>proc</var> returns or otherwise exits. -</p></dd></dl> - -<dl> -<dt id="index-window_002dtitle">Procedure: <strong>window-title</strong> <em>window</em></dt> -<dd><p>Return the title for <var>window</var>. -</p></dd></dl> - -<dl> -<dt id="index-window_002dsize">Procedure: <strong>window-size</strong> <em>window</em></dt> -<dd><p>Return 2 values for the dimensions of <var>window</var>. -</p></dd></dl> - -<dl> -<dt id="index-window_002dminimum_002dsize">Procedure: <strong>window-minimum-size</strong> <em>window</em></dt> -<dd><p>Return 2 values for the minimal dimensions that <var>window</var> can be. -Note that SDL does not always enforce this restriction, so you might -end up with a window size that is actually smaller than the value -returned by this procedure. -</p></dd></dl> - -<dl> -<dt id="index-window_002dmaximum_002dsize">Procedure: <strong>window-maximum-size</strong> <em>window</em></dt> -<dd><p>Return 2 values for the maximum dimensions that <var>window</var> can be. -</p></dd></dl> - -<dl> -<dt id="index-window_002dposition">Procedure: <strong>window-position</strong> <em>window</em></dt> -<dd><p>Return 2 values for the position of <var>window</var> on the display. -</p></dd></dl> - -<dl> -<dt id="index-window_002did">Procedure: <strong>window-id</strong> <em>window</em></dt> -<dd><p>Return the numeric ID of <var>window</var>. -</p></dd></dl> - -<dl> -<dt id="index-id_002d_003ewindow">Procedure: <strong>id->window</strong> <em>id</em></dt> -<dd><p>Return the window corresponding to <var>ID</var>, a positive integer, or -<code>#f</code> if there is no such window. -</p></dd></dl> - -<dl> -<dt id="index-hide_002dwindow_0021">Procedure: <strong>hide-window!</strong> <em>window</em></dt> -<dd><p>Hide <var>window</var>. -</p></dd></dl> - -<dl> -<dt id="index-show_002dwindow_0021">Procedure: <strong>show-window!</strong> <em>window</em></dt> -<dd><p>Show <var>window</var> and focus on it. -</p></dd></dl> - -<dl> -<dt id="index-maximize_002dwindow_0021">Procedure: <strong>maximize-window!</strong> <em>window</em></dt> -<dd><p>Make <var>window</var> as large as possible. -</p></dd></dl> - -<dl> -<dt id="index-minimize_002dwindow_0021">Procedure: <strong>minimize-window!</strong> <em>window</em></dt> -<dd><p>Shrink <var>window</var> to an iconic representation. -</p></dd></dl> - -<dl> -<dt id="index-raise_002dwindow_0021">Procedure: <strong>raise-window!</strong> <em>window</em></dt> -<dd><p>Raise <var>window</var> above all other windows and set input focus. -</p></dd></dl> - -<dl> -<dt id="index-restore_002dwindow_0021">Procedure: <strong>restore-window!</strong> <em>window</em></dt> -<dd><p>Restore the size and position of a minimized or maximized <var>window</var>. -</p></dd></dl> - -<dl> -<dt id="index-set_002dwindow_002dborder_0021">Procedure: <strong>set-window-border!</strong> <em>window border?</em></dt> -<dd><p>When <var>border?</var>, draw the usual border around <var>window</var>, otherwise -remove the border. -</p></dd></dl> - -<dl> -<dt id="index-set_002dwindow_002dtitle_0021">Procedure: <strong>set-window-title!</strong> <em>window title</em></dt> -<dd><p>Set the title of <var>window</var> to the string <var>title</var>. -</p></dd></dl> - -<dl> -<dt id="index-set_002dwindow_002dicon_0021">Procedure: <strong>set-window-icon!</strong> <em>window icon</em></dt> -<dd><p>Set the icon of <var>window</var> to the surface <var>icon</var>. -</p></dd></dl> - -<dl> -<dt id="index-set_002dwindow_002dposition_0021">Procedure: <strong>set-window-position!</strong> <em>window x y</em></dt> -<dd><p>Set the position of <var>window</var> to (<var>x</var>, <var>y</var>). -</p></dd></dl> - -<dl> -<dt id="index-set_002dwindow_002dsize_0021">Procedure: <strong>set-window-size!</strong> <em>window width height</em></dt> -<dd><p>Set the dimensions of <var>window</var> to <var>width</var> x <var>height</var> -pixels. -</p></dd></dl> - -<dl> -<dt id="index-set_002dwindow_002dminimum_002dsize_0021">Procedure: <strong>set-window-minimum-size!</strong> <em>window width height</em></dt> -<dd><p>Set the minimum dimensions of <var>window</var> to <var>width</var> x -<var>height</var> pixels. -</p></dd></dl> - -<dl> -<dt id="index-set_002dwindow_002dmaximum_002dsize_0021">Procedure: <strong>set-window-maximum-size!</strong> <em>window width height</em></dt> -<dd><p>Set the maximum dimensions of <var>window</var> to <var>width</var> x -<var>height</var> pixels. -</p></dd></dl> - -<dl> -<dt id="index-set_002dwindow_002dresizable_0021">Procedure: <strong>set-window-resizable!</strong> <em>window resizable?</em></dt> -<dd><p>If <var>resizable</var> is <code>#t</code>, allow <var>window</var> to be resized, -otherwise disable resizing. -</p></dd></dl> - -<dl> -<dt id="index-set_002dwindow_002dfullscreen_0021">Procedure: <strong>set-window-fullscreen!</strong> <em>window fullscreen? [#:desktop?]</em></dt> -<dd><p>Toggle fullscreen mode on/off for <var>window</var>. If <var>fullscreen?</var>, -fullscreen mode is activated, otherwise it is deactivated. If -<var>fullscreen?</var> and <var>desktop?</var>, a special "fake" fullscreen mode -is used that takes the size of the desktop. -</p></dd></dl> - -<hr> -<div class="header"> -<p> -Next: <a href="OpenGL.html" accesskey="n" rel="next">OpenGL</a>, Up: <a href="Window-Management.html" accesskey="u" rel="up">Window Management</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> - - - -</body> -</html> diff --git a/manuals/guile-sdl2/index.html b/manuals/guile-sdl2/index.html deleted file mode 100644 index 224dd42..0000000 --- a/manuals/guile-sdl2/index.html +++ /dev/null @@ -1,190 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Top (Guile-SDL2)</title> - -<meta name="description" content="Top (Guile-SDL2)"> -<meta name="keywords" content="Top (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="#Top" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="Introduction.html" rel="next" title="Introduction"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<h1 class="settitle" align="center">Guile-SDL2</h1> - - - -<span id="SEC_Contents"></span> -<h2 class="contents-heading">Table of Contents</h2> - -<div class="contents"> - -<ul class="no-bullet"> - <li><a id="toc-Introduction-1" href="Introduction.html#Introduction">1 Introduction</a></li> - <li><a id="toc-Installation-1" href="Installation.html#Installation">2 Installation</a> - <ul class="no-bullet"> - <li><a id="toc-Requirements-1" href="Requirements.html#Requirements">2.1 Requirements</a></li> - </ul></li> - <li><a id="toc-API-Reference-1" href="API-Reference.html#API-Reference">3 API Reference</a> - <ul class="no-bullet"> - <li><a id="toc-Basics-1" href="Basics.html#Basics">3.1 Basics</a></li> - <li><a id="toc-Window-Management-1" href="Window-Management.html#Window-Management">3.2 Window Management</a> - <ul class="no-bullet"> - <li><a id="toc-Windows-1" href="Windows.html#Windows">3.2.1 Windows</a></li> - <li><a id="toc-OpenGL-1" href="OpenGL.html#OpenGL">3.2.2 OpenGL</a></li> - </ul></li> - <li><a id="toc-Input-1" href="Input.html#Input">3.3 Input</a> - <ul class="no-bullet"> - <li><a id="toc-Keyboard-1" href="Keyboard.html#Keyboard">3.3.1 Keyboard</a></li> - <li><a id="toc-Mouse-1" href="Mouse.html#Mouse">3.3.2 Mouse</a></li> - <li><a id="toc-Joysticks-1" href="Joysticks.html#Joysticks">3.3.3 Joysticks</a></li> - <li><a id="toc-Game-Controllers-1" href="Game-Controllers.html#Game-Controllers">3.3.4 Game Controllers</a></li> - </ul></li> - <li><a id="toc-Events-1" href="Events.html#Events">3.4 Events</a></li> - <li><a id="toc-Rects-1" href="Rects.html#Rects">3.5 Rects</a></li> - <li><a id="toc-Surfaces-1" href="Surfaces.html#Surfaces">3.6 Surfaces</a></li> - <li><a id="toc-Rendering-1" href="Rendering.html#Rendering">3.7 Rendering</a></li> - <li><a id="toc-Blend-Modes-1" href="Blend-Modes.html#Blend-Modes">3.8 Blend Modes</a></li> - <li><a id="toc-Images-1" href="Images.html#Images">3.9 Images</a></li> - <li><a id="toc-Sound-1" href="Sound.html#Sound">3.10 Sound</a></li> - <li><a id="toc-Fonts-1" href="Fonts.html#Fonts">3.11 Fonts</a></li> - <li><a id="toc-Hints-1" href="Hints.html#Hints">3.12 Hints</a></li> - </ul></li> - <li><a id="toc-Contributing-1" href="Contributing.html#Contributing">4 Contributing</a> - <ul class="no-bullet"> - <li><a id="toc-Getting-the-Source-1" href="Getting-the-Source.html#Getting-the-Source">4.1 Getting the Source</a></li> - <li><a id="toc-Submitting-Patches-1" href="Submitting-Patches.html#Submitting-Patches">4.2 Submitting Patches</a></li> - <li><a id="toc-Chat-1" href="Chat.html#Chat">4.3 Chat</a></li> - </ul></li> - <li><a id="toc-Copying-This-Manual-1" href="Copying-This-Manual.html#Copying-This-Manual">Appendix A Copying This Manual</a> - <ul class="no-bullet"> - <li><a id="toc-GNU-Free-Documentation-License-1" href="GNU-Free-Documentation-License.html#GNU-Free-Documentation-License">A.1 GNU Free Documentation License</a></li> - </ul></li> - <li><a id="toc-Index-1" href="Index.html#Index" rel="index">Index</a></li> -</ul> -</div> - - -<span id="Top"></span><div class="header"> -<p> -Next: <a href="Introduction.html" accesskey="n" rel="next">Introduction</a> [<a href="#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Guile_002dSDL2"></span><h1 class="top">Guile-SDL2</h1> - -<p>Copyright © 2016, 2017, 2018, 2019 David Thompson <a href="mailto:davet@gnu.org">davet@gnu.org</a> -</p> -<blockquote> -<p>Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled “GNU -Free Documentation License”. -</p> -<p>A copy of the license is also available from the Free Software -Foundation Web site at <a href="http://www.gnu.org/licenses/fdl.html">http://www.gnu.org/licenses/fdl.html</a>. -</p> -</blockquote> - - -<p>The document was typeset with -<a href="http://www.texinfo.org/">GNU Texinfo</a>. -</p> - -<table class="menu" border="0" cellspacing="0"> -<tr><td align="left" valign="top">• <a href="Introduction.html" accesskey="1">Introduction</a></td><td> </td><td align="left" valign="top">About Guile-SDL2. -</td></tr> -<tr><td align="left" valign="top">• <a href="Installation.html" accesskey="2">Installation</a></td><td> </td><td align="left" valign="top">Installing Guile-SDL2. -</td></tr> -<tr><td align="left" valign="top">• <a href="API-Reference.html" accesskey="3">API Reference</a></td><td> </td><td align="left" valign="top">High-level Scheme interfaces to SDL2. -</td></tr> -<tr><td align="left" valign="top">• <a href="Contributing.html" accesskey="4">Contributing</a></td><td> </td><td align="left" valign="top">Guidelines for hacking Guile-SDL2. -</td></tr> -<tr><th colspan="3" align="left" valign="top"><pre class="menu-comment"> - -</pre></th></tr><tr><td align="left" valign="top">• <a href="Copying-This-Manual.html" accesskey="5">Copying This Manual</a></td><td> </td><td align="left" valign="top">The GNU Free Documentation License and you! -</td></tr> -<tr><td align="left" valign="top">• <a href="Index.html" rel="index" accesskey="6">Index</a></td><td> </td><td align="left" valign="top"> -</td></tr> -</table> - - -<hr> -<div class="header"> -<p> -Next: <a href="Introduction.html" accesskey="n" rel="next">Introduction</a> [<a href="#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> - - - -</body> -</html> |