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-rw-r--r--manuals/guile-sdl2/OpenGL.html45
1 files changed, 18 insertions, 27 deletions
diff --git a/manuals/guile-sdl2/OpenGL.html b/manuals/guile-sdl2/OpenGL.html
index e05fa3f..5a288d7 100644
--- a/manuals/guile-sdl2/OpenGL.html
+++ b/manuals/guile-sdl2/OpenGL.html
@@ -1,6 +1,6 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
-<!-- Copyright (C) 2016 David Thompson davet@gnu.org
+<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
@@ -13,10 +13,12 @@ A copy of the license is also available from the Free Software
Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
+
The document was typeset with
http://www.texinfo.org/ (GNU Texinfo).
-->
-<!-- Created by GNU Texinfo 6.5, http://www.gnu.org/software/texinfo/ -->
+<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>OpenGL (Guile-SDL2)</title>
@@ -26,33 +28,24 @@ http://www.texinfo.org/ (GNU Texinfo).
<meta name="resource-type" content="document">
<meta name="distribution" content="global">
<meta name="Generator" content="makeinfo">
-<link href="index.html#Top" rel="start" title="Top">
-<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html" rel="start" title="Top">
+<link href="Index.html" rel="index" title="Index">
<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="Window-Management.html#Window-Management" rel="up" title="Window Management">
-<link href="Input.html#Input" rel="next" title="Input">
-<link href="Windows.html#Windows" rel="prev" title="Windows">
+<link href="Window-Management.html" rel="up" title="Window Management">
+<link href="Input.html" rel="next" title="Input">
+<link href="Windows.html" rel="prev" title="Windows">
<style type="text/css">
<!--
a.summary-letter {text-decoration: none}
blockquote.indentedblock {margin-right: 0em}
-blockquote.smallindentedblock {margin-right: 0em; font-size: smaller}
-blockquote.smallquotation {font-size: smaller}
div.display {margin-left: 3.2em}
div.example {margin-left: 3.2em}
div.lisp {margin-left: 3.2em}
-div.smalldisplay {margin-left: 3.2em}
-div.smallexample {margin-left: 3.2em}
-div.smalllisp {margin-left: 3.2em}
kbd {font-style: oblique}
pre.display {font-family: inherit}
pre.format {font-family: inherit}
pre.menu-comment {font-family: serif}
pre.menu-preformatted {font-family: serif}
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span.nolinebreak {white-space: nowrap}
span.roman {font-family: initial; font-weight: normal}
span.sansserif {font-family: sans-serif; font-weight: normal}
@@ -87,38 +80,36 @@ ul.no-bullet {list-style: none}
</head>
<body lang="en">
-<a name="OpenGL"></a>
-<div class="header">
+<span id="OpenGL"></span><div class="header">
<p>
-Previous: <a href="Windows.html#Windows" accesskey="p" rel="prev">Windows</a>, Up: <a href="Window-Management.html#Window-Management" accesskey="u" rel="up">Window Management</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+Previous: <a href="Windows.html" accesskey="p" rel="prev">Windows</a>, Up: <a href="Window-Management.html" accesskey="u" rel="up">Window Management</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
-<a name="OpenGL-1"></a>
-<h4 class="subsection">3.2.2 OpenGL</h4>
+<span id="OpenGL-1"></span><h4 class="subsection">3.2.2 OpenGL</h4>
<dl>
-<dt><a name="index-make_002dgl_002dcontext"></a>Procedure: <strong>make-gl-context</strong> <em>window</em></dt>
+<dt id="index-make_002dgl_002dcontext">Procedure: <strong>make-gl-context</strong> <em>window</em></dt>
<dd><p>Create an OpenGL context for <var>window</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-delete_002dgl_002dcontext_0021"></a>Procedure: <strong>delete-gl-context!</strong> <em>context</em></dt>
+<dt id="index-delete_002dgl_002dcontext_0021">Procedure: <strong>delete-gl-context!</strong> <em>context</em></dt>
<dd><p>Delete <var>context</var>, an OpenGL context object.
</p></dd></dl>
<dl>
-<dt><a name="index-call_002dwith_002dgl_002dcontext"></a>Procedure: <strong>call-with-gl-context</strong> <em>window proc</em></dt>
+<dt id="index-call_002dwith_002dgl_002dcontext">Procedure: <strong>call-with-gl-context</strong> <em>window proc</em></dt>
<dd><p>Call <var>proc</var> with a new OpenGL context created for <var>window</var>, and
close the context when <var>proc</var> returns or otherwise exits.
</p></dd></dl>
<dl>
-<dt><a name="index-swap_002dgl_002dwindow"></a>Procedure: <strong>swap-gl-window</strong> <em>window</em></dt>
+<dt id="index-swap_002dgl_002dwindow">Procedure: <strong>swap-gl-window</strong> <em>window</em></dt>
<dd><p>Update <var>window</var> with OpenGL rendering.
</p></dd></dl>
<dl>
-<dt><a name="index-set_002dgl_002dattribute_0021"></a>Procedure: <strong>set-gl-attribute!</strong> <em>attr value</em></dt>
+<dt id="index-set_002dgl_002dattribute_0021">Procedure: <strong>set-gl-attribute!</strong> <em>attr value</em></dt>
<dd><p>Set the OpenGL attribute represented by the symbol <var>attr</var> to
<var>value</var>. Possible values for <var>attr</var> are:
</p>
@@ -150,7 +141,7 @@ close the context when <var>proc</var> returns or otherwise exits.
</dd></dl>
<dl>
-<dt><a name="index-set_002dgl_002dswap_002dinterval_0021"></a>Procedure: <strong>set-gl-swap-interval!</strong> <em>interval</em></dt>
+<dt id="index-set_002dgl_002dswap_002dinterval_0021">Procedure: <strong>set-gl-swap-interval!</strong> <em>interval</em></dt>
<dd><p>Set the framebuffer swap interval for the current OpenGL context to the
type indicated by the symbol <var>interval</var>. Possible values of
<var>interval</var> are: