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+* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
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+<span id="Hints"></span><div class="header">
+<p>
+Previous: <a href="Fonts.html" accesskey="p" rel="prev">Fonts</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<span id="Hints-1"></span><h3 class="section">3.12 Hints</h3>
+
+<div class="example">
+<pre class="example">(use-modules (sdl2 hints))
+</pre></div>
+
+<dl>
+<dt id="index-get_002dhint">Procedure: <strong>get-hint</strong> <em>hint</em></dt>
+<dd><p>Get the string value of <var>hint</var> or <code>#f</code> if if <var>hint</var> is unset.
+</p></dd></dl>
+
+<dl>
+<dt id="index-set_002dhint_0021">Procedure: <strong>set-hint!</strong> <em>hint value [priority]</em></dt>
+<dd><p>Set <var>hint</var> to <var>value</var> at priority level <var>priority</var>.
+<var>priority</var> can be one of the symbols <code>default</code>, <code>normal</code> or
+<code>override</code> and defaults to <code>normal</code>.
+<var>value</var> will automatically be converted to a string if it is a boolean
+or a number.
+</p></dd></dl>
+
+<p>Inside SDL2, the macro <code>SDL_HINT_SOME_HINT</code> corresponds to the
+environment variable <code>SDL_SOME_HINT</code>. In Guile-SDL2, this hint would be
+represented by the symbol <code>some-symbol.</code>
+</p>
+
+
+
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