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-rw-r--r--manuals/guile-sdl2/Game-Controllers.html53
1 files changed, 22 insertions, 31 deletions
diff --git a/manuals/guile-sdl2/Game-Controllers.html b/manuals/guile-sdl2/Game-Controllers.html
index 1b77c66..0a1df88 100644
--- a/manuals/guile-sdl2/Game-Controllers.html
+++ b/manuals/guile-sdl2/Game-Controllers.html
@@ -1,6 +1,6 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
-<!-- Copyright (C) 2016 David Thompson davet@gnu.org
+<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
@@ -13,10 +13,12 @@ A copy of the license is also available from the Free Software
Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
+
The document was typeset with
http://www.texinfo.org/ (GNU Texinfo).
-->
-<!-- Created by GNU Texinfo 6.5, http://www.gnu.org/software/texinfo/ -->
+<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Game Controllers (Guile-SDL2)</title>
@@ -26,33 +28,24 @@ http://www.texinfo.org/ (GNU Texinfo).
<meta name="resource-type" content="document">
<meta name="distribution" content="global">
<meta name="Generator" content="makeinfo">
-<link href="index.html#Top" rel="start" title="Top">
-<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html" rel="start" title="Top">
+<link href="Index.html" rel="index" title="Index">
<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="Input.html#Input" rel="up" title="Input">
-<link href="Events.html#Events" rel="next" title="Events">
-<link href="Joysticks.html#Joysticks" rel="prev" title="Joysticks">
+<link href="Input.html" rel="up" title="Input">
+<link href="Events.html" rel="next" title="Events">
+<link href="Joysticks.html" rel="prev" title="Joysticks">
<style type="text/css">
<!--
a.summary-letter {text-decoration: none}
blockquote.indentedblock {margin-right: 0em}
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div.display {margin-left: 3.2em}
div.example {margin-left: 3.2em}
div.lisp {margin-left: 3.2em}
-div.smalldisplay {margin-left: 3.2em}
-div.smallexample {margin-left: 3.2em}
-div.smalllisp {margin-left: 3.2em}
kbd {font-style: oblique}
pre.display {font-family: inherit}
pre.format {font-family: inherit}
pre.menu-comment {font-family: serif}
pre.menu-preformatted {font-family: serif}
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span.nolinebreak {white-space: nowrap}
span.roman {font-family: initial; font-weight: normal}
span.sansserif {font-family: sans-serif; font-weight: normal}
@@ -87,21 +80,19 @@ ul.no-bullet {list-style: none}
</head>
<body lang="en">
-<a name="Game-Controllers"></a>
-<div class="header">
+<span id="Game-Controllers"></span><div class="header">
<p>
-Previous: <a href="Joysticks.html#Joysticks" accesskey="p" rel="prev">Joysticks</a>, Up: <a href="Input.html#Input" accesskey="u" rel="up">Input</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+Previous: <a href="Joysticks.html" accesskey="p" rel="prev">Joysticks</a>, Up: <a href="Input.html" accesskey="u" rel="up">Input</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
-<a name="Game-Controllers-1"></a>
-<h4 class="subsection">3.3.4 Game Controllers</h4>
+<span id="Game-Controllers-1"></span><h4 class="subsection">3.3.4 Game Controllers</h4>
<div class="example">
<pre class="example">(use-modules (sdl2 input game-controller))
</pre></div>
<dl>
-<dt><a name="index-load_002dgame_002dcontroller_002dmappings_0021"></a>Procedure: <strong>load-game-controller-mappings!</strong> <em>file</em></dt>
+<dt id="index-load_002dgame_002dcontroller_002dmappings_0021">Procedure: <strong>load-game-controller-mappings!</strong> <em>file</em></dt>
<dd><p>Load game controller mapping from <var>file</var> and return the number of
mappings added this way.
</p>
@@ -110,38 +101,38 @@ for a community maintained controller mapping file.
</p></dd></dl>
<dl>
-<dt><a name="index-open_002dgame_002dcontroller"></a>Procedure: <strong>open-game-controller</strong> <em>joystick-index</em></dt>
+<dt id="index-open_002dgame_002dcontroller">Procedure: <strong>open-game-controller</strong> <em>joystick-index</em></dt>
<dd><p>Return a game controller object for the physical joystick device associated
with the <var>joystick-index</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-close_002dgame_002dcontroller"></a>Procedure: <strong>close-game-controller</strong> <em>controller</em></dt>
+<dt id="index-close_002dgame_002dcontroller">Procedure: <strong>close-game-controller</strong> <em>controller</em></dt>
<dd><p>Close <var>controller</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-game_002dcontroller_003f"></a>Procedure: <strong>game-controller?</strong> <em>controller</em></dt>
+<dt id="index-game_002dcontroller_003f">Procedure: <strong>game-controller?</strong> <em>controller</em></dt>
<dd><p>Close <var>controller</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-game_002dcontroller_002dattached_003f"></a>Procedure: <strong>game-controller-attached?</strong> <em>controller</em></dt>
+<dt id="index-game_002dcontroller_002dattached_003f">Procedure: <strong>game-controller-attached?</strong> <em>controller</em></dt>
<dd><p>Return <code>#t</code> if <var>controller</var> is currently in use.
</p></dd></dl>
<dl>
-<dt><a name="index-game_002dcontroller_002djoystick"></a>Procedure: <strong>game-controller-joystick</strong> <em>controller</em></dt>
+<dt id="index-game_002dcontroller_002djoystick">Procedure: <strong>game-controller-joystick</strong> <em>controller</em></dt>
<dd><p>Return the underlying joystick object associated with <var>controller</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-game_002dcontroller_002dname"></a>Procedure: <strong>game-controller-name</strong> <em>controller</em></dt>
+<dt id="index-game_002dcontroller_002dname">Procedure: <strong>game-controller-name</strong> <em>controller</em></dt>
<dd><p>Return the human readable name for <var>controller</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-game_002dcontroller_002daxis"></a>Procedure: <strong>game-controller-axis</strong> <em>controller axis</em></dt>
+<dt id="index-game_002dcontroller_002daxis">Procedure: <strong>game-controller-axis</strong> <em>controller axis</em></dt>
<dd><p>Return a number in the range [-32768, 32767] representing the
current state of <var>axis</var> on <var>controller</var>.
</p>
@@ -157,7 +148,7 @@ current state of <var>axis</var> on <var>controller</var>.
</dd></dl>
<dl>
-<dt><a name="index-game_002dcontroller_002dbutton_002dpressed_003f"></a>Procedure: <strong>game-controller-button-pressed?</strong> <em>controller button</em></dt>
+<dt id="index-game_002dcontroller_002dbutton_002dpressed_003f">Procedure: <strong>game-controller-button-pressed?</strong> <em>controller button</em></dt>
<dd><p>Return <code>#t</code> if <var>button</var> is pressed on <var>controller</var>.
</p>
<p><var>button</var> may be one of the following symbols:
@@ -181,7 +172,7 @@ current state of <var>axis</var> on <var>controller</var>.
</dd></dl>
<dl>
-<dt><a name="index-game_002dcontroller_002dindex_003f"></a>Procedure: <strong>game-controller-index?</strong> <em>joystick-index</em></dt>
+<dt id="index-game_002dcontroller_002dindex_003f">Procedure: <strong>game-controller-index?</strong> <em>joystick-index</em></dt>
<dd><p>Return <code>#t</code> if <var>joystick-index</var> is a valid game controller index.
</p></dd></dl>