summaryrefslogtreecommitdiff
path: root/manuals/guile-sdl2/Events.html
diff options
context:
space:
mode:
Diffstat (limited to 'manuals/guile-sdl2/Events.html')
-rw-r--r--manuals/guile-sdl2/Events.html572
1 files changed, 0 insertions, 572 deletions
diff --git a/manuals/guile-sdl2/Events.html b/manuals/guile-sdl2/Events.html
deleted file mode 100644
index 562554e..0000000
--- a/manuals/guile-sdl2/Events.html
+++ /dev/null
@@ -1,572 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>Events (Guile-SDL2)</title>
-
-<meta name="description" content="Events (Guile-SDL2)">
-<meta name="keywords" content="Events (Guile-SDL2)">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<link href="index.html" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="API-Reference.html" rel="up" title="API Reference">
-<link href="Rects.html" rel="next" title="Rects">
-<link href="Game-Controllers.html" rel="prev" title="Game Controllers">
-<style type="text/css">
-<!--
-a.summary-letter {text-decoration: none}
-blockquote.indentedblock {margin-right: 0em}
-div.display {margin-left: 3.2em}
-div.example {margin-left: 3.2em}
-div.lisp {margin-left: 3.2em}
-kbd {font-style: oblique}
-pre.display {font-family: inherit}
-pre.format {font-family: inherit}
-pre.menu-comment {font-family: serif}
-pre.menu-preformatted {font-family: serif}
-span.nolinebreak {white-space: nowrap}
-span.roman {font-family: initial; font-weight: normal}
-span.sansserif {font-family: sans-serif; font-weight: normal}
-ul.no-bullet {list-style: none}
-@media (min-width: 1140px) {
- body {
- margin-left: 14rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (min-width: 800px) and (max-width: 1140px) {
- body {
- margin-left: 6rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (max-width: 800px) {
- body {
- margin: 1rem;
- }
-}
-
--->
-</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
-
-
-</head>
-
-<body lang="en">
-<span id="Events"></span><div class="header">
-<p>
-Next: <a href="Rects.html" accesskey="n" rel="next">Rects</a>, Previous: <a href="Input.html" accesskey="p" rel="prev">Input</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="Events-1"></span><h3 class="section">3.4 Events</h3>
-
-<div class="example">
-<pre class="example">(use-modules (sdl2 events))
-</pre></div>
-
-<dl>
-<dt id="index-make_002dquit_002devent">Procedure: <strong>make-quit-event</strong> <em>timestamp</em></dt>
-</dl>
-
-<dl>
-<dt id="index-quit_002devent_003f">Procedure: <strong>quit-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a quit event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-quit_002devent_002dtimestamp">Procedure: <strong>quit-event-timestamp</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-make_002dwindow_002devent">Procedure: <strong>make-window-event</strong> <em>timestamp window-id type vector</em></dt>
-</dl>
-
-<dl>
-<dt id="index-window_002devent_003f">Procedure: <strong>window-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dshown_002devent_003f">Procedure: <strong>window-shown-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window shown event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dhidden_002devent_003f">Procedure: <strong>window-hidden-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window hidden event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dexposed_002devent_003f">Procedure: <strong>window-exposed-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window exposed event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dmoved_002devent_003f">Procedure: <strong>window-moved-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window moved event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dresized_002devent_003f">Procedure: <strong>window-resized-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window resized event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dsize_002dchanged_002devent_003f">Procedure: <strong>window-size-changed-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window size changed event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dminimized_002devent_003f">Procedure: <strong>window-minimized-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window minimized event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dmaximized_002devent_003f">Procedure: <strong>window-maximized-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window maximized event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002drestored_002devent_003f">Procedure: <strong>window-restored-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window restored event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002denter_002devent_003f">Procedure: <strong>window-enter-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window enter event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dleave_002devent_003f">Procedure: <strong>window-leave-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window leave event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dfocus_002dgained_002devent_003f">Procedure: <strong>window-focus-gained-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window focus gained event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dfocus_002dlost_002devent_003f">Procedure: <strong>window-focus-lost-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window focus lost event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dclosed_002devent_003f">Procedure: <strong>window-closed-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window closed event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002devent_002dtimestamp">Procedure: <strong>window-event-timestamp</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-window_002devent_002dwindow_002did">Procedure: <strong>window-event-window-id</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-window_002devent_002dtype">Procedure: <strong>window-event-type</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-window_002devent_002dvector">Procedure: <strong>window-event-vector</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-make_002dkeyboard_002devent">Procedure: <strong>make-keyboard-event</strong> <em>timestamp window-id pressed? repeat? key scancode modifiers</em></dt>
-</dl>
-
-<dl>
-<dt id="index-keyboard_002devent_003f">Procedure: <strong>keyboard-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a keyboard event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-keyboard_002ddown_002devent_003f">Procedure: <strong>keyboard-down-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a key press event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-keyboard_002dup_002devent_003f">Procedure: <strong>keyboard-up-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a key release event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-keyboard_002devent_002dtimestamp">Procedure: <strong>keyboard-event-timestamp</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-keyboard_002devent_002dwindow_002did">Procedure: <strong>keyboard-event-window-id</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-keyboard_002devent_002dpressed_003f">Procedure: <strong>keyboard-event-pressed?</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-keyboard_002devent_002drepeat_003f">Procedure: <strong>keyboard-event-repeat?</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-keyboard_002devent_002dkey">Procedure: <strong>keyboard-event-key</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-keyboard_002devent_002dscancode">Procedure: <strong>keyboard-event-scancode</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-keyboard_002devent_002dmodifiers">Procedure: <strong>keyboard-event-modifiers</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-make_002dtext_002dinput_002devent">Procedure: <strong>make-text-input-event</strong> <em>timestamp window-id text</em></dt>
-</dl>
-
-<dl>
-<dt id="index-text_002dinput_002devent_003f">Procedure: <strong>text-input-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a text input event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-text_002dinput_002devent_002dtimestamp">Procedure: <strong>text-input-event-timestamp</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-text_002dinput_002devent_002dwindow_002did">Procedure: <strong>text-input-event-window-id</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-text_002dinput_002devent_002dtext">Procedure: <strong>text-input-event-text</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-make_002dmouse_002dbutton_002devent">Procedure: <strong>make-mouse-button-event</strong> <em>timestamp window-id which button pressed? clicks x y</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dbutton_002devent_003f">Procedure: <strong>mouse-button-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a mouse button event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-mouse_002dbutton_002ddown_002devent_003f">Procedure: <strong>mouse-button-down-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a mouse button down event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-mouse_002dbutton_002dup_002devent_003f">Procedure: <strong>mouse-button-up-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a mouse button up event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-mouse_002dbutton_002devent_002dtimestamp">Procedure: <strong>mouse-button-event-timestamp</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dbutton_002devent_002dwindow_002did">Procedure: <strong>mouse-button-event-window-id</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dbutton_002devent_002dwhich">Procedure: <strong>mouse-button-event-which</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dbutton_002devent_002dbutton">Procedure: <strong>mouse-button-event-button</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dbutton_002devent_002dpressed_003f">Procedure: <strong>mouse-button-event-pressed?</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dbutton_002devent_002dclicks">Procedure: <strong>mouse-button-event-clicks</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dbutton_002devent_002dx">Procedure: <strong>mouse-button-event-x</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dbutton_002devent_002dy">Procedure: <strong>mouse-button-event-y</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-make_002dmouse_002dmotion_002devent">Procedure: <strong>make-mouse-motion-event</strong> <em>timestamp window-id which buttons x y x-rel y-rel</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dmotion_002devent_003f">Procedure: <strong>mouse-motion-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a mouse motion event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-mouse_002dmotion_002devent_002dtimestamp">Procedure: <strong>mouse-motion-event-timestamp</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dmotion_002devent_002dwindow_002did">Procedure: <strong>mouse-motion-event-window-id</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dmotion_002devent_002dwhich">Procedure: <strong>mouse-motion-event-which</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dmotion_002devent_002dbuttons">Procedure: <strong>mouse-motion-event-buttons</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dmotion_002devent_002dx">Procedure: <strong>mouse-motion-event-x</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dmotion_002devent_002dy">Procedure: <strong>mouse-motion-event-y</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dmotion_002devent_002dx_002drel">Procedure: <strong>mouse-motion-event-x-rel</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dmotion_002devent_002dy_002drel">Procedure: <strong>mouse-motion-event-y-rel</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-make_002djoystick_002daxis_002devent">Procedure: <strong>make-joystick-axis-event</strong> <em>timestamp which axis value</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002daxis_002devent_003f">Procedure: <strong>joystick-axis-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a joystick axis event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-joystick_002daxis_002devent_002dtimestamp">Procedure: <strong>joystick-axis-event-timestamp</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002daxis_002devent_002dwhich">Procedure: <strong>joystick-axis-event-which</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002daxis_002devent_002dbutton">Procedure: <strong>joystick-axis-event-button</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002daxis_002devent_002dpressed_003f">Procedure: <strong>joystick-axis-event-pressed?</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-make_002djoystick_002dball_002devent">Procedure: <strong>make-joystick-ball-event</strong> <em>timestamp which ball x-rel y-rel</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002dball_002devent_003f">Procedure: <strong>joystick-ball-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a joystick ball event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-joystick_002dball_002devent_002dtimestamp">Procedure: <strong>joystick-ball-event-timestamp</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002dball_002devent_002dwhich">Procedure: <strong>joystick-ball-event-which</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002dball_002devent_002dball">Procedure: <strong>joystick-ball-event-ball</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002dball_002devent_002dx_002drel">Procedure: <strong>joystick-ball-event-x-rel</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002dball_002devent_002dy_002drel">Procedure: <strong>joystick-ball-event-y-rel</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-make_002djoystick_002dhat_002devent">Procedure: <strong>make-joystick-hat-event</strong> <em>timestamp which hat value</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002dhat_002devent_003f">Procedure: <strong>joystick-hat-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a joystick hat event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-joystick_002dhat_002devent_002dtimestamp">Procedure: <strong>joystick-hat-event-timestamp</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002dhat_002devent_002dwhich">Procedure: <strong>joystick-hat-event-which</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002dhat_002devent_002dhat">Procedure: <strong>joystick-hat-event-hat</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002dhat_002devent_002dvalue">Procedure: <strong>joystick-hat-event-value</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-make_002djoystick_002ddevice_002devent">Procedure: <strong>make-joystick-device-event</strong> <em>timestamp which action</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002ddevice_002devent_003f">Procedure: <strong>joystick-device-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a joystick device event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-joystick_002ddevice_002devent_002dtimestamp">Procedure: <strong>joystick-device-event-timestamp</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002ddevice_002devent_002dwhich">Procedure: <strong>joystick-device-event-which</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002ddevice_002devent_002daction">Procedure: <strong>joystick-device-event-action</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-make_002dcontroller_002daxis_002devent">Procedure: <strong>make-controller-axis-event</strong> <em>timestamp which axis value</em></dt>
-</dl>
-
-<dl>
-<dt id="index-controller_002daxis_002devent_003f">Procedure: <strong>controller-axis-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a game controller axis event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-controller_002daxis_002devent_002dtimestamp">Procedure: <strong>controller-axis-event-timestamp</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-controller_002daxis_002devent_002dwhich">Procedure: <strong>controller-axis-event-which</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-controller_002daxis_002devent_002daxis">Procedure: <strong>controller-axis-event-axis</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-controller_002daxis_002devent_002dvalue">Procedure: <strong>controller-axis-event-value</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-make_002dcontroller_002dbutton_002devent">Procedure: <strong>make-controller-button-event</strong> <em>timestamp which button pressed?</em></dt>
-</dl>
-
-<dl>
-<dt id="index-controller_002dbutton_002devent_003f">Procedure: <strong>controller-button-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>event</var> is a game controller button event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-controller_002dbutton_002ddown_002devent_003f">Procedure: <strong>controller-button-down-event?</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-controller_002dbutton_002dup_002devent_003f">Procedure: <strong>controller-button-up-event?</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-controller_002dbutton_002devent_002dtimestamp">Procedure: <strong>controller-button-event-timestamp</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-controller_002dbutton_002devent_002dwhich">Procedure: <strong>controller-button-event-which</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-controller_002dbutton_002devent_002dbutton">Procedure: <strong>controller-button-event-button</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-controller_002dbutton_002devent_002dpressed_003f">Procedure: <strong>controller-button-event-pressed?</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-make_002dcontroller_002ddevice_002devent">Procedure: <strong>make-controller-device-event</strong> <em>timestamp which action</em></dt>
-</dl>
-
-<dl>
-<dt id="index-controller_002ddevice_002devent_003f">Procedure: <strong>controller-device-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>event</var> is a game controller device event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-controller_002dadded_002devent_003f">Procedure: <strong>controller-added-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>event</var> is a game controller device event with the
-&rsquo;added&rsquo; action.
-</p></dd></dl>
-
-<dl>
-<dt id="index-controller_002dremoved_002devent_003f">Procedure: <strong>controller-removed-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>event</var> is a game controller device event with the
-&rsquo;removed&rsquo; action.
-</p></dd></dl>
-
-<dl>
-<dt id="index-controller_002dremapped_002devent_003f">Procedure: <strong>controller-remapped-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>event</var> is a game controller device event with the
-&rsquo;remapped&rsquo; action.
-</p></dd></dl>
-
-<dl>
-<dt id="index-controller_002ddevice_002devent_002dtimestamp">Procedure: <strong>controller-device-event-timestamp</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-controller_002ddevice_002devent_002dwhich">Procedure: <strong>controller-device-event-which</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-controller_002ddevice_002devent_002daction">Procedure: <strong>controller-device-event-action</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-poll_002devent">Procedure: <strong>poll-event</strong></dt>
-</dl>
-
-<hr>
-<div class="header">
-<p>
-Next: <a href="Rects.html" accesskey="n" rel="next">Rects</a>, Previous: <a href="Input.html" accesskey="p" rel="prev">Input</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-
-
-
-</body>
-</html>