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diff --git a/manuals/chickadee/Tile-Maps.html b/manuals/chickadee/Tile-Maps.html deleted file mode 100644 index c6d9339..0000000 --- a/manuals/chickadee/Tile-Maps.html +++ /dev/null @@ -1,366 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2017-2023 David Thompson dthompson2@worcester.edu - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Chickadee: (chickadee). Game programming toolkit for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> -<title>Tile Maps (The Chickadee Game Toolkit)</title> - -<meta name="description" content="Tile Maps (The Chickadee Game Toolkit)" /> -<meta name="keywords" content="Tile Maps (The Chickadee Game Toolkit)" /> -<meta name="resource-type" content="document" /> -<meta name="distribution" content="global" /> -<meta name="Generator" content="makeinfo" /> -<link href="index.html" rel="start" title="Top" /> -<link href="Index.html" rel="index" title="Index" /> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents" /> -<link href="Graphics.html" rel="up" title="Graphics" /> -<link href="Models.html" rel="next" title="Models" /> -<link href="Particles.html" rel="prev" title="Particles" /> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css" /> - - -</head> - -<body lang="en"> -<span id="Tile-Maps"></span><div class="header"> -<p> -Next: <a href="Models.html" accesskey="n" rel="next">Models</a>, Previous: <a href="Particles.html" accesskey="p" rel="prev">Particles</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr /> -<span id="Tile-Maps-1"></span><h4 class="subsection">5.3.7 Tile Maps</h4> - -<p>A tile map is a scene created by composing lots of small sprites, -called “tiles”, into a larger image. One program for editing such -maps is called <a href="http://mapeditor.org">Tiled</a>. Chickadee has native -support for loading and rendering Tiled maps in the <code>(chickadee -graphics tile-map)</code> module. -</p> -<dl> -<dt id="index-load_002dtile_002dmap">Procedure: <strong>load-tile-map</strong> <em>file-name [#:chunk-size]</em></dt> -<dd><p>Load the Tiled formatted map in <var>file-name</var> and return a new tile -map object. -</p></dd></dl> - -<dl> -<dt id="index-tile_002dmap_003f">Procedure: <strong>tile-map?</strong> <em>obj</em></dt> -<dd><p>Return <code>#t</code> if <var>obj</var> is a tile map. -</p></dd></dl> - -<dl> -<dt id="index-tile_002dmap_002dorientation">Procedure: <strong>tile-map-orientation</strong> <em>tile-map</em></dt> -<dd><p>Return the orientation of <var>tile-map</var>. -</p></dd></dl> - -<dl> -<dt id="index-tile_002dmap_002dwidth">Procedure: <strong>tile-map-width</strong> <em>tile-map</em></dt> -<dd><p>Return the width of <var>tile-map</var> in tiles. -</p></dd></dl> - -<dl> -<dt id="index-tile_002dmap_002dheight">Procedure: <strong>tile-map-height</strong> <em>tile-map</em></dt> -<dd><p>Return the height of <var>tile-map</var> in tiles. -</p></dd></dl> - -<dl> -<dt id="index-tile_002dmap_002dtile_002dwidth">Procedure: <strong>tile-map-tile-width</strong> <em>tile-map</em></dt> -<dd><p>Return the width of tiles in <var>tile-map</var>. -</p></dd></dl> - -<dl> -<dt id="index-tile_002dmap_002dtile_002dheight">Procedure: <strong>tile-map-tile-height</strong> <em>tile-map</em></dt> -<dd><p>Return the height of tiles in <var>tile-map</var>. -</p></dd></dl> - -<dl> -<dt id="index-tile_002dmap_002dtilesets">Procedure: <strong>tile-map-tilesets</strong> <em>tile-map</em></dt> -<dd><p>Return the tilesets for <var>tile-map</var>. -</p></dd></dl> - -<dl> -<dt id="index-tile_002dmap_002dlayers">Procedure: <strong>tile-map-layers</strong> <em>tile-map</em></dt> -<dd><p>Return the layers of <var>tile-map</var>. -</p></dd></dl> - -<dl> -<dt id="index-tile_002dmap_002dproperties">Procedure: <strong>tile-map-properties</strong> <em>tile-map</em></dt> -<dd><p>Return the custom properties of <var>tile-map</var>. -</p></dd></dl> - -<dl> -<dt id="index-point_002d_003etile">Procedure: <strong>point->tile</strong> <em>tile-map x y</em></dt> -<dd><p>Translate the pixel coordinates (<var>x</var>, <var>y</var>) into tile -coordinates. -</p></dd></dl> - -<dl> -<dt id="index-draw_002dtile_002dmap">Procedure: <strong>draw-tile-map</strong> <em>tile-map [#:layers] [#:camera] [#:origin] [#:position] [#:scale] [#:rotation] [#:blend-mode] [#:tint] [#:time]</em></dt> -<dd> -<p>Draw the layers of <var>tile-map</var> as viewed from <var>camera</var>, a 2D -vector offset. By default, all layers are drawn. To draw a subset of -the available layers, pass a list of layer ids using the <var>layers</var> -keyword argument. -</p></dd></dl> - -<dl> -<dt id="index-tileset_003f">Procedure: <strong>tileset?</strong> <em>obj</em></dt> -<dd><p>Return <code>#t</code> if <var>obj</var> is a tileset. -</p></dd></dl> - -<dl> -<dt id="index-tileset_002dname">Procedure: <strong>tileset-name</strong> <em>tileset</em></dt> -<dd><p>Return the name of <var>tileset</var>. -</p></dd></dl> - -<dl> -<dt id="index-tileset_002dfirst_002dgid">Procedure: <strong>tileset-first-gid</strong> <em>tileset</em></dt> -<dd><p>Return the starting GID of <var>tileset</var>. -</p></dd></dl> - -<dl> -<dt id="index-tileset_002dsize">Procedure: <strong>tileset-size</strong> <em>tileset</em></dt> -<dd><p>Return the number of tiles in <var>tileset</var>. -</p></dd></dl> - -<dl> -<dt id="index-tileset_002dtile_002dwidth">Procedure: <strong>tileset-tile-width</strong> <em>tileset</em></dt> -<dd><p>Return the width of tiles in <var>tileset</var>. -</p></dd></dl> - -<dl> -<dt id="index-tileset_002dtile_002dheight">Procedure: <strong>tileset-tile-height</strong> <em>tileset</em></dt> -<dd><p>Return the height of tiles in <var>tileset</var>. -</p></dd></dl> - -<dl> -<dt id="index-tileset_002datlas">Procedure: <strong>tileset-atlas</strong> <em>tileset</em></dt> -<dd><p>Return the texture atlas for <var>tileset</var>. -</p></dd></dl> - -<dl> -<dt id="index-tileset_002dtiles">Procedure: <strong>tileset-tiles</strong> <em>tileset</em></dt> -<dd><p>Return the tiles in <var>tileset</var>. -</p></dd></dl> - -<dl> -<dt id="index-tileset_002drows">Procedure: <strong>tileset-rows</strong> <em>tileset</em></dt> -<dd><p>Return the number of rows in <var>tileset</var>. -</p></dd></dl> - -<dl> -<dt id="index-tileset_002dcolumns">Procedure: <strong>tileset-columns</strong> <em>tileset</em></dt> -<dd><p>Return the number of columns in <var>tileset</var>. -</p></dd></dl> - -<dl> -<dt id="index-tileset_002dproperties">Procedure: <strong>tileset-properties</strong> <em>tileset</em></dt> -<dd><p>Return the custom properties of <var>tileset</var>. -</p></dd></dl> - -<dl> -<dt id="index-tile_003f">Procedure: <strong>tile?</strong> <em>obj</em></dt> -<dd><p>Return <code>#t</code> if <var>obj</var> is a tile. -</p></dd></dl> - -<dl> -<dt id="index-tile_002did">Procedure: <strong>tile-id</strong> <em>tile</em></dt> -<dd><p>Return the ID of <var>tile</var>. -</p></dd></dl> - -<dl> -<dt id="index-tile_002danimation">Procedure: <strong>tile-animation</strong> <em>tile</em></dt> -<dd><p>Return the animation for <var>tile</var>. -</p></dd></dl> - -<dl> -<dt id="index-tile_002dproperties">Procedure: <strong>tile-properties</strong> <em>tile</em></dt> -<dd><p>Return the custom properties of <var>tile</var>. -</p></dd></dl> - -<dl> -<dt id="index-animation_003f">Procedure: <strong>animation?</strong> <em>obj</em></dt> -<dd><p>Return <code>#t</code> if <var>obj</var> is an animation. -</p></dd></dl> - -<dl> -<dt id="index-animation_002dframes">Procedure: <strong>animation-frames</strong> <em>animation</em></dt> -<dd><p>Return a vector of frames in <var>animation</var>. -</p></dd></dl> - -<dl> -<dt id="index-animation_002dduration">Procedure: <strong>animation-duration</strong> <em>animation</em></dt> -<dd><p>Return the duration of <var>animation</var>. -</p></dd></dl> - -<dl> -<dt id="index-animation_002dframe_003f">Procedure: <strong>animation-frame?</strong> <em>obj</em></dt> -<dd><p>Return <code>#t</code> if <var>obj</var> is an animation frame. -</p></dd></dl> - -<dl> -<dt id="index-animation_002dframe_002dtile">Procedure: <strong>animation-frame-tile</strong> <em>frame</em></dt> -<dd><p>Return the tile for <var>frame</var>. -</p></dd></dl> - -<dl> -<dt id="index-animation_002dframe_002dduration">Procedure: <strong>animation-frame-duration</strong> <em>frame</em></dt> -<dd><p>Return the duration of <var>frame</var>. -</p></dd></dl> - -<dl> -<dt id="index-tile_002dlayer_003f">Procedure: <strong>tile-layer?</strong> <em>obj</em></dt> -<dd><p>Return <code>#t</code> if <var>obj</var> is a tile layer. -</p></dd></dl> - -<dl> -<dt id="index-tile_002dlayer_002dname">Procedure: <strong>tile-layer-name</strong> <em>layer</em></dt> -<dd><p>Return the name of <var>layer</var>. -</p></dd></dl> - -<dl> -<dt id="index-tile_002dlayer_002dwidth">Procedure: <strong>tile-layer-width</strong> <em>layer</em></dt> -<dd><p>Return the width in tiles of <var>layer</var>. -</p></dd></dl> - -<dl> -<dt id="index-tile_002dlayer_002dheight">Procedure: <strong>tile-layer-height</strong> <em>layer</em></dt> -<dd><p>Return the height in tiles of <var>layer</var>. -</p></dd></dl> - -<dl> -<dt id="index-tile_002dlayer_002dtiles">Procedure: <strong>tile-layer-tiles</strong> <em>layer</em></dt> -<dd><p>Return the tile data for <var>layer</var>. -</p></dd></dl> - -<dl> -<dt id="index-tile_002dlayer_002dproperties">Procedure: <strong>tile-layer-properties</strong> <em>layer</em></dt> -<dd><p>Return the custom properties of <var>layer</var>. -</p></dd></dl> - -<dl> -<dt id="index-object_002dlayer_003f">Procedure: <strong>object-layer?</strong> <em>obj</em></dt> -<dd><p>Return <code>#t</code> if <var>obj</var> is an object layer. -</p></dd></dl> - -<dl> -<dt id="index-object_002dlayer_002dname">Procedure: <strong>object-layer-name</strong> <em>layer</em></dt> -<dd><p>Return the name of <var>layer</var>. -</p></dd></dl> - -<dl> -<dt id="index-object_002dlayer_002dobjects">Procedure: <strong>object-layer-objects</strong> <em>layer</em></dt> -<dd><p>Return the objects for <var>layer</var>. -</p></dd></dl> - -<dl> -<dt id="index-object_002dlayer_002dproperties">Procedure: <strong>object-layer-properties</strong> <em>layer</em></dt> -<dd><p>Return the custom properties of <var>layer</var>. -</p></dd></dl> - -<dl> -<dt id="index-map_002dobject_003f">Procedure: <strong>map-object?</strong> <em>obj</em></dt> -<dd><p>Return <code>#t</code> if <var>obj</var> is a map object. -</p></dd></dl> - -<dl> -<dt id="index-map_002dobject_002did">Procedure: <strong>map-object-id</strong> <em>obj</em></dt> -<dd><p>Return the ID of <var>obj</var>. -</p></dd></dl> - -<dl> -<dt id="index-map_002dobject_002dname">Procedure: <strong>map-object-name</strong> <em>obj</em></dt> -<dd><p>Return the name of <var>obj</var>. -</p></dd></dl> - -<dl> -<dt id="index-map_002dobject_002dtype">Procedure: <strong>map-object-type</strong> <em>obj</em></dt> -<dd><p>Return the type of <var>obj</var>. -</p></dd></dl> - -<dl> -<dt id="index-map_002dobject_002dshape">Procedure: <strong>map-object-shape</strong> <em>obj</em></dt> -<dd><p>Return the shape of <var>obj</var>. -</p></dd></dl> - -<dl> -<dt id="index-map_002dobject_002dproperties">Procedure: <strong>map-object-properties</strong> <em>obj</em></dt> -<dd><p>Return the custom properties of <var>obj</var>. -</p></dd></dl> - -<dl> -<dt id="index-polygon_003f">Procedure: <strong>polygon?</strong> <em>obj</em></dt> -<dd><p>Return <code>#t</code> if <var>obj</var> is a polygon. -</p></dd></dl> - -<dl> -<dt id="index-polygon_002dpoints">Procedure: <strong>polygon-points</strong> <em>polygon</em></dt> -<dd><p>Return the list of points that form <var>polygon</var>. -</p></dd></dl> - -<hr /> -<div class="header"> -<p> -Next: <a href="Models.html" accesskey="n" rel="next">Models</a>, Previous: <a href="Particles.html" accesskey="p" rel="prev">Particles</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> - - - -</body> -</html> |