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-rw-r--r--manuals/chickadee/Textures.html60
1 files changed, 28 insertions, 32 deletions
diff --git a/manuals/chickadee/Textures.html b/manuals/chickadee/Textures.html
index f7de7ab..98639a3 100644
--- a/manuals/chickadee/Textures.html
+++ b/manuals/chickadee/Textures.html
@@ -1,6 +1,6 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
-<!-- Copyright (C) 2017, 2018, 2019 David Thompson davet@gnu.org
+<!-- Copyright (C) 2017-2020 David Thompson davet@gnu.org
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
@@ -18,7 +18,7 @@ Foundation Web site at http://www.gnu.org/licenses/fdl.html.
The document was typeset with
http://www.texinfo.org/ (GNU Texinfo).
-->
-<!-- Created by GNU Texinfo 6.5, http://www.gnu.org/software/texinfo/ -->
+<!-- Created by GNU Texinfo 6.6, http://www.gnu.org/software/texinfo/ -->
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Textures (The Chickadee Game Toolkit)</title>
@@ -33,28 +33,19 @@ http://www.texinfo.org/ (GNU Texinfo).
<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
<link href="Graphics.html#Graphics" rel="up" title="Graphics">
<link href="Sprites.html#Sprites" rel="next" title="Sprites">
-<link href="Graphics.html#Graphics" rel="prev" title="Graphics">
+<link href="Colors.html#Colors" rel="prev" title="Colors">
<style type="text/css">
<!--
a.summary-letter {text-decoration: none}
blockquote.indentedblock {margin-right: 0em}
-blockquote.smallindentedblock {margin-right: 0em; font-size: smaller}
-blockquote.smallquotation {font-size: smaller}
div.display {margin-left: 3.2em}
div.example {margin-left: 3.2em}
div.lisp {margin-left: 3.2em}
-div.smalldisplay {margin-left: 3.2em}
-div.smallexample {margin-left: 3.2em}
-div.smalllisp {margin-left: 3.2em}
kbd {font-style: oblique}
pre.display {font-family: inherit}
pre.format {font-family: inherit}
pre.menu-comment {font-family: serif}
pre.menu-preformatted {font-family: serif}
-pre.smalldisplay {font-family: inherit; font-size: smaller}
-pre.smallexample {font-size: smaller}
-pre.smallformat {font-family: inherit; font-size: smaller}
-pre.smalllisp {font-size: smaller}
span.nolinebreak {white-space: nowrap}
span.roman {font-family: initial; font-weight: normal}
span.sansserif {font-family: sans-serif; font-weight: normal}
@@ -89,17 +80,19 @@ ul.no-bullet {list-style: none}
</head>
<body lang="en">
-<a name="Textures"></a>
-<div class="header">
+<span id="Textures"></span><div class="header">
<p>
-Next: <a href="Sprites.html#Sprites" accesskey="n" rel="next">Sprites</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+Next: <a href="Sprites.html#Sprites" accesskey="n" rel="next">Sprites</a>, Previous: <a href="Colors.html#Colors" accesskey="p" rel="prev">Colors</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
-<a name="Textures-1"></a>
-<h4 class="subsection">2.3.1 Textures</h4>
+<span id="Textures-1"></span><h4 class="subsection">2.3.2 Textures</h4>
+<p>Textures are essentially images: a 2D grid of color values. The
+<code>(chickadee render texture)</code> module provides an interface for
+working with texture objects.
+</p>
<dl>
-<dt><a name="index-load_002dimage"></a>Procedure: <strong>load-image</strong> <em>file [#:min-filter nearest] [#:mag-filter nearest] [#:wrap-s repeat] [#:wrap-t repeat]</em></dt>
+<dt id="index-load_002dimage">Procedure: <strong>load-image</strong> <em>file [#:min-filter nearest] [#:mag-filter nearest] [#:wrap-s repeat] [#:wrap-t repeat] [#:transparent-color]</em></dt>
<dd>
<p>Load the image data from <var>file</var> and return a new texture object.
</p>
@@ -112,38 +105,41 @@ coordinates that are greater than <code>1.0</code>. Possible values are
<code>repeat</code>, <code>clamp</code>, <code>clamp-to-border</code>, and
<code>clamp-to-edge</code>.
</p>
+<p>For color-keyed images (images where a specific color should be made
+transparent), specify the appropriate <var>transparent-color</var>.
+</p>
</dd></dl>
<dl>
-<dt><a name="index-texture_003f"></a>Procedure: <strong>texture?</strong> <em>obj</em></dt>
+<dt id="index-texture_003f">Procedure: <strong>texture?</strong> <em>obj</em></dt>
<dd><p>Return <code>#t</code> if <var>obj</var> is a texture.
</p></dd></dl>
<dl>
-<dt><a name="index-texture_002dregion_003f"></a>Procedure: <strong>texture-region?</strong> <em>obj</em></dt>
+<dt id="index-texture_002dregion_003f">Procedure: <strong>texture-region?</strong> <em>obj</em></dt>
<dd><p>Return <code>#t</code> if <var>obj</var> is a texture region.
</p></dd></dl>
<dl>
-<dt><a name="index-texture_002dparent"></a>Procedure: <strong>texture-parent</strong> <em>texture</em></dt>
+<dt id="index-texture_002dparent">Procedure: <strong>texture-parent</strong> <em>texture</em></dt>
<dd><p>If <var>texture</var> is a texture region, return the full texture that it
is based upon. Otherwise, return <code>#f</code>.
</p></dd></dl>
<dl>
-<dt><a name="index-texture_002dmin_002dfilter"></a>Procedure: <strong>texture-min-filter</strong> <em>texture</em></dt>
+<dt id="index-texture_002dmin_002dfilter">Procedure: <strong>texture-min-filter</strong> <em>texture</em></dt>
<dd><p>Return the minification filter for <var>texture</var>, either
<code>nearest</code> or <code>linear</code>.
</p></dd></dl>
<dl>
-<dt><a name="index-texture_002dmag_002dfilter"></a>Procedure: <strong>texture-mag-filter</strong> <em>texture</em></dt>
+<dt id="index-texture_002dmag_002dfilter">Procedure: <strong>texture-mag-filter</strong> <em>texture</em></dt>
<dd><p>Return the magnification filter for <var>texture</var>, either
<code>nearest</code> or <code>linear</code>.
</p></dd></dl>
<dl>
-<dt><a name="index-texture_002dwrap_002ds"></a>Procedure: <strong>texture-wrap-s</strong> <em>texture</em></dt>
+<dt id="index-texture_002dwrap_002ds">Procedure: <strong>texture-wrap-s</strong> <em>texture</em></dt>
<dd><p>Return the method used for wrapping texture coordinates along the X
axis for <var>texture</var>.
</p>
@@ -158,18 +154,18 @@ axis for <var>texture</var>.
</dd></dl>
<dl>
-<dt><a name="index-texture_002dwrap_002dt"></a>Procedure: <strong>texture-wrap-t</strong> <em>texture</em></dt>
+<dt id="index-texture_002dwrap_002dt">Procedure: <strong>texture-wrap-t</strong> <em>texture</em></dt>
<dd><p>Return the method used for wrapping texture coordinates along the Y
axis for <var>texture</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-texture_002dwidth"></a>Procedure: <strong>texture-width</strong> <em>texture</em></dt>
+<dt id="index-texture_002dwidth">Procedure: <strong>texture-width</strong> <em>texture</em></dt>
<dd><p>Return the width of <var>texture</var> in pixels.
</p></dd></dl>
<dl>
-<dt><a name="index-texture_002dheight"></a>Procedure: <strong>texture-height</strong> <em>texture</em></dt>
+<dt id="index-texture_002dheight">Procedure: <strong>texture-height</strong> <em>texture</em></dt>
<dd><p>Return the height of <var>texture</var> in pixels.
</p></dd></dl>
@@ -180,7 +176,7 @@ render a bunch of small textures. Chickadee provides a tile atlas
data type for collecting texture regions into a single vector.
</p>
<dl>
-<dt><a name="index-split_002dtexture"></a>Procedure: <strong>split-texture</strong> <em>texture tile-width tile-height [#:margin 0] [#:spacing 0]</em></dt>
+<dt id="index-split_002dtexture">Procedure: <strong>split-texture</strong> <em>texture tile-width tile-height [#:margin 0] [#:spacing 0]</em></dt>
<dd>
<p>Return a new texture atlas that splits <var>texture</var> into a grid of
<var>tile-width</var> by <var>tile-height</var> rectangles. Optionally, each
@@ -193,24 +189,24 @@ See <a href="Tile-Maps.html#Tile-Maps">Tile Maps</a> for more information.
</p></dd></dl>
<dl>
-<dt><a name="index-texture_002datlas_003f"></a>Procedure: <strong>texture-atlas?</strong> <em>obj</em></dt>
+<dt id="index-texture_002datlas_003f">Procedure: <strong>texture-atlas?</strong> <em>obj</em></dt>
<dd><p>Return <code>#t</code> if <var>obj</var> is a texture atlas.
</p></dd></dl>
<dl>
-<dt><a name="index-texture_002datlas_002dtexture"></a>Procedure: <strong>texture-atlas-texture</strong> <em>atlas</em></dt>
+<dt id="index-texture_002datlas_002dtexture">Procedure: <strong>texture-atlas-texture</strong> <em>atlas</em></dt>
<dd><p>Return the texture that all texture regions in <var>atlas</var> have been created from.
</p></dd></dl>
<dl>
-<dt><a name="index-texture_002datlas_002dref"></a>Procedure: <strong>texture-atlas-ref</strong> <em>atlas index</em></dt>
+<dt id="index-texture_002datlas_002dref">Procedure: <strong>texture-atlas-ref</strong> <em>atlas index</em></dt>
<dd><p>Return the texture region in <var>atlas</var> at <var>index</var>.
</p></dd></dl>
<hr>
<div class="header">
<p>
-Next: <a href="Sprites.html#Sprites" accesskey="n" rel="next">Sprites</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+Next: <a href="Sprites.html#Sprites" accesskey="n" rel="next">Sprites</a>, Previous: <a href="Colors.html#Colors" accesskey="p" rel="prev">Colors</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
</div>