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diff --git a/manuals/chickadee/Scripting.html b/manuals/chickadee/Scripting.html new file mode 100644 index 0000000..dd82e04 --- /dev/null +++ b/manuals/chickadee/Scripting.html @@ -0,0 +1,127 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html> +<!-- Copyright (C) 2017 David Thompson davet@gnu.org + +Permission is granted to copy, distribute and/or modify this document +under the terms of the GNU Free Documentation License, Version 1.3 +or any later version published by the Free Software Foundation; +with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. +A copy of the license is included in the section entitled "GNU +Free Documentation License". + +A copy of the license is also available from the Free Software +Foundation Web site at http://www.gnu.org/licenses/fdl.html. + + +The document was typeset with +http://www.texinfo.org/ (GNU Texinfo). + --> +<!-- Created by GNU Texinfo 6.5, http://www.gnu.org/software/texinfo/ --> +<head> +<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> +<title>Scripting (The Chickadee Game Toolkit)</title> + +<meta name="description" content="Scripting (The Chickadee Game Toolkit)"> +<meta name="keywords" content="Scripting (The Chickadee Game Toolkit)"> +<meta name="resource-type" content="document"> +<meta name="distribution" content="global"> +<meta name="Generator" content="makeinfo"> +<link href="index.html#Top" rel="start" title="Top"> +<link href="Index.html#Index" rel="index" title="Index"> +<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> +<link href="API-Reference.html#API-Reference" rel="up" title="API Reference"> +<link href="Agendas.html#Agendas" rel="next" title="Agendas"> +<link href="Viewports.html#Viewports" rel="prev" title="Viewports"> +<style type="text/css"> +<!-- +a.summary-letter {text-decoration: none} +blockquote.indentedblock {margin-right: 0em} +blockquote.smallindentedblock {margin-right: 0em; font-size: smaller} +blockquote.smallquotation {font-size: smaller} +div.display {margin-left: 3.2em} +div.example {margin-left: 3.2em} +div.lisp {margin-left: 3.2em} +div.smalldisplay {margin-left: 3.2em} +div.smallexample {margin-left: 3.2em} +div.smalllisp {margin-left: 3.2em} +kbd {font-style: oblique} +pre.display {font-family: inherit} +pre.format {font-family: inherit} +pre.menu-comment {font-family: serif} +pre.menu-preformatted {font-family: serif} +pre.smalldisplay {font-family: inherit; font-size: smaller} +pre.smallexample {font-size: smaller} +pre.smallformat {font-family: inherit; font-size: smaller} +pre.smalllisp {font-size: smaller} +span.nolinebreak {white-space: nowrap} +span.roman {font-family: initial; font-weight: normal} +span.sansserif {font-family: sans-serif; font-weight: normal} +ul.no-bullet {list-style: none} +@media (min-width: 1140px) { + body { + margin-left: 14rem; + margin-right: 4rem; + max-width: 52rem; + } +} + +@media (min-width: 800px) and (max-width: 1140px) { + body { + margin-left: 6rem; + margin-right: 4rem; + max-width: 52rem; + } +} + +@media (max-width: 800px) { + body { + margin: 1rem; + } +} + +--> +</style> +<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> + + +</head> + +<body lang="en"> +<a name="Scripting"></a> +<div class="header"> +<p> +Previous: <a href="Graphics.html#Graphics" accesskey="p" rel="prev">Graphics</a>, Up: <a href="API-Reference.html#API-Reference" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> +</div> +<hr> +<a name="Scripting-1"></a> +<h3 class="section">2.4 Scripting</h3> + +<p>Game logic is a web of asynchronous events that are carefully +coordinated to bring the game world to life. In order to make an +enemy follow and attack the player, or move an NPC back and forth in +front of the item shop, or do both at the same time, a scripting +system is a necessity. Chickadee comes with an asynchronous +programming system in the <code>(chickadee scripting)</code> module. +Lightweight, cooperative threads known as “scripts” allow the +programmer to write asynchronous code as if it were synchronous, and +allow many such “threads” to run concurrently. +</p> +<p>But before we dig deeper into scripts, let’s discuss the simple act +of scheduling tasks. +</p> +<table class="menu" border="0" cellspacing="0"> +<tr><td align="left" valign="top">• <a href="Agendas.html#Agendas" accesskey="1">Agendas</a>:</td><td> </td><td align="left" valign="top">Scheduling tasks. +</td></tr> +<tr><td align="left" valign="top">• <a href="Scripts.html#Scripts" accesskey="2">Scripts</a>:</td><td> </td><td align="left" valign="top">Cooperative multitasking. +</td></tr> +<tr><td align="left" valign="top">• <a href="Tweening.html#Tweening" accesskey="3">Tweening</a>:</td><td> </td><td align="left" valign="top">Animations. +</td></tr> +<tr><td align="left" valign="top">• <a href="Channels.html#Channels" accesskey="4">Channels</a>:</td><td> </td><td align="left" valign="top">Publish data to listeners. +</td></tr> +</table> + + + + +</body> +</html> |