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-<span id="Scripting"></span><div class="header">
-<p>
-Next: <a href="Data-Structures.html" accesskey="n" rel="next">Data Structures</a>, Previous: <a href="Audio.html" accesskey="p" rel="prev">Audio</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr />
-<span id="Scripting-1"></span><h3 class="section">5.5 Scripting</h3>
-
-<p>Game logic is a web of asynchronous events that are carefully
-coordinated to bring the game world to life. In order to make an
-enemy follow and attack the player, or move an NPC back and forth in
-front of the item shop, or do both at the same time, a scripting
-system is a necessity. Chickadee comes with an asynchronous
-programming system in the <code>(chickadee scripting)</code> module.
-Lightweight, cooperative threads known as &ldquo;scripts&rdquo; allow the
-programmer to write asynchronous code as if it were synchronous, and
-allow many such &ldquo;threads&rdquo; to run concurrently.
-</p>
-<p>But before we dig deeper into scripts, let&rsquo;s discuss the simple act
-of scheduling tasks.
-</p>
-<table class="menu" border="0" cellspacing="0">
-<tr><td align="left" valign="top">&bull; <a href="Agendas.html" accesskey="1">Agendas</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Scheduling tasks.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Scripts.html" accesskey="2">Scripts</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Cooperative multitasking.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Tweening.html" accesskey="3">Tweening</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Animations.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Channels.html" accesskey="4">Channels</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Publish data to listeners.
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