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Diffstat (limited to 'manuals/chickadee/Rendering-Engine.html')
-rw-r--r-- | manuals/chickadee/Rendering-Engine.html | 71 |
1 files changed, 33 insertions, 38 deletions
diff --git a/manuals/chickadee/Rendering-Engine.html b/manuals/chickadee/Rendering-Engine.html index 9bc09da..fa9f021 100644 --- a/manuals/chickadee/Rendering-Engine.html +++ b/manuals/chickadee/Rendering-Engine.html @@ -16,16 +16,16 @@ Foundation Web site at http://www.gnu.org/licenses/fdl.html. The document was typeset with http://www.texinfo.org/ (GNU Texinfo). --> -<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ --> +<!-- Created by GNU Texinfo 6.5, http://www.gnu.org/software/texinfo/ --> <head> -<title>The Chickadee Game Toolkit: Rendering Engine</title> +<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> +<title>Rendering Engine (The Chickadee Game Toolkit)</title> -<meta name="description" content="The Chickadee Game Toolkit: Rendering Engine"> -<meta name="keywords" content="The Chickadee Game Toolkit: Rendering Engine"> +<meta name="description" content="Rendering Engine (The Chickadee Game Toolkit)"> +<meta name="keywords" content="Rendering Engine (The Chickadee Game Toolkit)"> <meta name="resource-type" content="document"> <meta name="distribution" content="global"> <meta name="Generator" content="makeinfo"> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <link href="index.html#Top" rel="start" title="Top"> <link href="Index.html#Index" rel="index" title="Index"> <link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> @@ -94,7 +94,7 @@ Next: <a href="Textures.html#Textures" accesskey="n" rel="next">Textures</a>, Up </div> <hr> <a name="Rendering-Engine-1"></a> -<h4 class="subsection">2.4.1 Rendering Engine</h4> +<h4 class="subsection">2.3.1 Rendering Engine</h4> <p>Chickadee defines rendering using a metaphor familiar to Scheme programmers: procedure application. A shader (see <a href="Shaders.html#Shaders">Shaders</a>) is @@ -113,8 +113,8 @@ would be tedious to have to have to specify them each time <code>(chickadee render)</code> module. </p> <dl> -<dt><a name="index-gpu_002dapply"></a>Scheme Syntax: <strong>gpu-apply</strong> <em><var>shader</var> <var>vertex-array</var> [#:uniform-key <var>uniform-value</var> ...]</em></dt> -<dt><a name="index-gpu_002dapply_002a"></a>Scheme Syntax: <strong>gpu-apply*</strong> <em><var>shader</var> <var>vertex-array</var> <var>count</var> [#:uniform-key <var>uniform-value</var> ...]</em></dt> +<dt><a name="index-gpu_002dapply"></a>Syntax: <strong>gpu-apply</strong> <em><var>shader</var> <var>vertex-array</var> [#:uniform-key <var>uniform-value</var> ...]</em></dt> +<dt><a name="index-gpu_002dapply_002a"></a>Syntax: <strong>gpu-apply*</strong> <em><var>shader</var> <var>vertex-array</var> <var>count</var> [#:uniform-key <var>uniform-value</var> ...]</em></dt> <dd> <p>Render <var>vertex-array</var> using <var>shader</var> with the uniform values specified in the following keyword arguments. @@ -125,73 +125,68 @@ specified in the following keyword arguments. </dd></dl> <dl> -<dt><a name="index-current_002dviewport"></a>Scheme Procedure: <strong>current-viewport</strong></dt> -<dd><p>Return the currently bound viewport. See <a href="Viewports.html#Viewports">Viewports</a> for more -details about using viewports. +<dt><a name="index-current_002dviewport"></a>Procedure: <strong>current-viewport</strong></dt> +<dd><p>Return the currently bound viewport (see <a href="Viewports.html#Viewports">Viewports</a>). </p></dd></dl> <dl> -<dt><a name="index-current_002dframebuffer"></a>Scheme Procedure: <strong>current-framebuffer</strong></dt> -<dd><p>Return the currently bound framebuffer. See <a href="Framebuffers.html#Framebuffers">Framebuffers</a> for more -details about using framebuffers. +<dt><a name="index-current_002dframebuffer"></a>Procedure: <strong>current-framebuffer</strong></dt> +<dd><p>Return the currently bound framebuffer (see <a href="Framebuffers.html#Framebuffers">Framebuffers</a>). </p></dd></dl> <dl> -<dt><a name="index-current_002dblend_002dmode"></a>Scheme Procedure: <strong>current-blend-mode</strong></dt> -<dd><p>Return the currently bound blend mode. See <a href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing">Blending and Depth Testing</a> for more details about using blend modes. +<dt><a name="index-current_002dblend_002dmode"></a>Procedure: <strong>current-blend-mode</strong></dt> +<dd><p>Return the currently bound blend mode (see <a href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing">Blending and Depth Testing</a>). </p></dd></dl> <dl> -<dt><a name="index-current_002ddepth_002dtest"></a>Scheme Procedure: <strong>current-depth-test</strong></dt> -<dd><p>Return <code>#t</code> if depth testing is currently enabled. -See <a href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing">Blending and Depth Testing</a> for more details about using the -depth test. +<dt><a name="index-current_002ddepth_002dtest"></a>Procedure: <strong>current-depth-test</strong></dt> +<dd><p>Return <code>#t</code> if depth testing is currently enabled (see <a href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing">Blending and Depth Testing</a>). </p></dd></dl> <dl> -<dt><a name="index-current_002dtexture"></a>Scheme Procedure: <strong>current-texture</strong></dt> -<dd><p>Return the currently bound texture. See <a href="Textures.html#Textures">Textures</a> for more details -about using textures. +<dt><a name="index-current_002dtexture"></a>Procedure: <strong>current-texture</strong></dt> +<dd><p>Return the currently bound texture (see <a href="Textures.html#Textures">Textures</a>). </p></dd></dl> <dl> -<dt><a name="index-current_002dprojection"></a>Scheme Procedure: <strong>current-projection</strong></dt> -<dd><p>Return the currently bound projection matrix. See <a href="Matrices.html#Matrices">Matrices</a> for -more details about matrices. +<dt><a name="index-current_002dprojection"></a>Procedure: <strong>current-projection</strong></dt> +<dd><p>Return the currently bound projection matrix (see <a href="Matrices.html#Matrices">Matrices</a>). </p></dd></dl> <dl> -<dt><a name="index-with_002dviewport"></a>Scheme Syntax: <strong>with-viewport</strong> <em><var>viewport</var> <var>body</var> ...</em></dt> -<dd><p>Evaluate <var>body</var> with the current viewport bound to <var>viewport</var>. +<dt><a name="index-with_002dviewport"></a>Syntax: <strong>with-viewport</strong> <em><var>viewport</var> <var>body</var> ...</em></dt> +<dd><p>Evaluate <var>body</var> with the current viewport bound to <var>viewport</var> (see <a href="Viewports.html#Viewports">Viewports</a>). </p></dd></dl> <dl> -<dt><a name="index-with_002dframebuffer"></a>Scheme Syntax: <strong>with-framebuffer</strong> <em><var>framebuffer</var> <var>body</var> ...</em></dt> +<dt><a name="index-with_002dframebuffer"></a>Syntax: <strong>with-framebuffer</strong> <em><var>framebuffer</var> <var>body</var> ...</em></dt> <dd><p>Evaluate <var>body</var> with the current framebuffer bound to -<var>framebuffer</var>. +<var>framebuffer</var> (see <a href="Framebuffers.html#Framebuffers">Framebuffers</a>). </p></dd></dl> <dl> -<dt><a name="index-with_002dblend_002dmode"></a>Scheme Syntax: <strong>with-blend-mode</strong> <em><var>blend-mode</var> <var>body</var> ...</em></dt> +<dt><a name="index-with_002dblend_002dmode"></a>Syntax: <strong>with-blend-mode</strong> <em><var>blend-mode</var> <var>body</var> ...</em></dt> <dd><p>Evaluate <var>body</var> with the current blend mode bound to -<var>blend-mode</var>. +<var>blend-mode</var> (see <a href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing">Blending and Depth Testing</a>). </p></dd></dl> <dl> -<dt><a name="index-with_002ddepth_002dtest"></a>Scheme Syntax: <strong>with-depth-test</strong> <em><var>depth-test?</var> <var>body</var> ...</em></dt> +<dt><a name="index-with_002ddepth_002dtest"></a>Syntax: <strong>with-depth-test</strong> <em><var>depth-test?</var> <var>body</var> ...</em></dt> <dd><p>Evaluate <var>body</var> with the depth-test disabled if <var>depth-test?</var> -is <code>#f</code>, or enabled otherwise. +is <code>#f</code>, or enabled otherwise (see <a href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing">Blending and Depth Testing</a>). </p></dd></dl> <dl> -<dt><a name="index-with_002dtexture"></a>Scheme Syntax: <strong>with-texture</strong> <em><var>texture</var> <var>body</var> ...</em></dt> -<dd><p>Evaluate <var>body</var> with the current texture bound to <var>texture</var>. +<dt><a name="index-with_002dtexture"></a>Syntax: <strong>with-texture</strong> <em><var>texture</var> <var>body</var> ...</em></dt> +<dd><p>Evaluate <var>body</var> with the current texture bound to <var>texture</var> +(see <a href="Textures.html#Textures">Textures</a>). </p></dd></dl> <dl> -<dt><a name="index-with_002dprojection"></a>Scheme Syntax: <strong>with-projection</strong> <em><var>projection</var> <var>body</var> ...</em></dt> +<dt><a name="index-with_002dprojection"></a>Syntax: <strong>with-projection</strong> <em><var>projection</var> <var>body</var> ...</em></dt> <dd><p>Evaluate <var>body</var> with the current projection matrix bound to -<var>projection</var>. +<var>projection</var> (see <a href="Matrices.html#Matrices">Matrices</a>). </p></dd></dl> <hr> |