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Diffstat (limited to 'manuals/chickadee/Rendering-Engine.html')
-rw-r--r-- | manuals/chickadee/Rendering-Engine.html | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/manuals/chickadee/Rendering-Engine.html b/manuals/chickadee/Rendering-Engine.html index 1c90022..8f81fc6 100644 --- a/manuals/chickadee/Rendering-Engine.html +++ b/manuals/chickadee/Rendering-Engine.html @@ -1,6 +1,6 @@ <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> -<!-- Copyright (C) 2017-2021 David Thompson davet@gnu.org +<!-- Copyright (C) 2017-2023 David Thompson dthompson2@worcester.edu Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 @@ -17,25 +17,25 @@ Foundation Web site at http://www.gnu.org/licenses/fdl.html. The document was typeset with http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> + --> +<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> <head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> +<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Rendering Engine (The Chickadee Game Toolkit)</title> -<meta name="description" content="Rendering Engine (The Chickadee Game Toolkit)"> -<meta name="keywords" content="Rendering Engine (The Chickadee Game Toolkit)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="Graphics.html" rel="up" title="Graphics"> -<link href="Audio.html" rel="next" title="Audio"> -<link href="Render-Settings.html" rel="prev" title="Render Settings"> +<meta name="description" content="Rendering Engine (The Chickadee Game Toolkit)" /> +<meta name="keywords" content="Rendering Engine (The Chickadee Game Toolkit)" /> +<meta name="resource-type" content="document" /> +<meta name="distribution" content="global" /> +<meta name="Generator" content="makeinfo" /> +<link href="index.html" rel="start" title="Top" /> +<link href="Index.html" rel="index" title="Index" /> +<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents" /> +<link href="Graphics.html" rel="up" title="Graphics" /> +<link href="Audio.html" rel="next" title="Audio" /> +<link href="Render-Settings.html" rel="prev" title="Render Settings" /> <style type="text/css"> -<!-- +<!-- a.summary-letter {text-decoration: none} blockquote.indentedblock {margin-right: 0em} div.display {margin-left: 3.2em} @@ -72,9 +72,9 @@ ul.no-bullet {list-style: none} } } ---> +--> </style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> +<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css" /> </head> @@ -84,7 +84,7 @@ ul.no-bullet {list-style: none} <p> Previous: <a href="Render-Settings.html" accesskey="p" rel="prev">Render Settings</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> </div> -<hr> +<hr /> <span id="Rendering-Engine-1"></span><h4 class="subsection">5.3.17 Rendering Engine</h4> <p>The <code>(chickadee graphics engine)</code> module provides a Scheme @@ -94,10 +94,10 @@ and state changes happen within the context of this engine. </p> <p>Performing a custom draw call could look something like this: </p> -<div class="example"> -<pre class="example">(with-graphics-state ((g:blend-mode blend:alpha) - (g:texture-0 my-texture)) - (shader-apply my-shader #:foo 1)) +<div class="lisp"> +<pre class="lisp"><span class="syntax-open">(</span><span class="syntax-symbol">with-graphics-state</span> <span class="syntax-open">(</span><span class="syntax-open">(</span><span class="syntax-symbol">g:blend-mode</span> <span class="syntax-symbol">blend:alpha</span><span class="syntax-close">)</span> + <span class="syntax-open">(</span><span class="syntax-symbol">g:texture-0</span> <span class="syntax-symbol">my-texture</span><span class="syntax-close">)</span><span class="syntax-close">)</span> + <span class="syntax-open">(</span><span class="syntax-symbol">shader-apply</span> <span class="syntax-symbol">my-shader</span> <span class="syntax-keyword">#:foo</span> <span class="syntax-symbol">1</span><span class="syntax-close">)</span><span class="syntax-close">)</span> </pre></div> <span id="Render-States"></span><h4 class="subsubsection">5.3.17.1 Render States</h4> @@ -164,7 +164,7 @@ particle effects described in <a href="Particles.html">Particles</a> use instanc vertices. </p></dd></dl> -<hr> +<hr /> <div class="header"> <p> Previous: <a href="Render-Settings.html" accesskey="p" rel="prev">Render Settings</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> |