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diff --git a/manuals/chickadee/Rectangles.html b/manuals/chickadee/Rectangles.html deleted file mode 100644 index 487fac7..0000000 --- a/manuals/chickadee/Rectangles.html +++ /dev/null @@ -1,330 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2017-2023 David Thompson dthompson2@worcester.edu - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Chickadee: (chickadee). Game programming toolkit for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> -<title>Rectangles (The Chickadee Game Toolkit)</title> - -<meta name="description" content="Rectangles (The Chickadee Game Toolkit)" /> -<meta name="keywords" content="Rectangles (The Chickadee Game Toolkit)" /> -<meta name="resource-type" content="document" /> -<meta name="distribution" content="global" /> -<meta name="Generator" content="makeinfo" /> -<link href="index.html" rel="start" title="Top" /> -<link href="Index.html" rel="index" title="Index" /> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents" /> -<link href="Math.html" rel="up" title="Math" /> -<link href="Matrices.html" rel="next" title="Matrices" /> -<link href="Vectors.html" rel="prev" title="Vectors" /> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css" /> - - -</head> - -<body lang="en"> -<span id="Rectangles"></span><div class="header"> -<p> -Next: <a href="Matrices.html" accesskey="n" rel="next">Matrices</a>, Previous: <a href="Vectors.html" accesskey="p" rel="prev">Vectors</a>, Up: <a href="Math.html" accesskey="u" rel="up">Math</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr /> -<span id="Rectangles-1"></span><h4 class="subsection">5.2.3 Rectangles</h4> - -<p>The <code>(chickadee math rect)</code> module provides an API for -manipulating axis-aligned bounding boxes (AABBs). AABBs are often -used for collision detection in games. Common use-cases are defining -“hitboxes” in platformers or using them for the “broad phase” of a -collision detection algorithm that uses a more complex (and thus -slower) method of determining the actual collisions. -</p> -<p>Like some of the other math modules, there exists a collection of -functions that do in-place modification of rectangles for use in -performance critical code paths. -</p> -<dl> -<dt id="index-rect">Procedure: <strong>rect</strong> <em>x y width height</em></dt> -<dt id="index-make_002drect">Procedure: <strong>make-rect</strong> <em><var>x</var> <var>y</var> <var>width</var> <var>height</var></em></dt> -<dd><p>Create a new rectangle that is <var>width</var> by <var>height</var> in size and -whose bottom-left corner is located at (<var>x</var>, <var>y</var>). -</p></dd></dl> - -<dl> -<dt id="index-rect_003f">Procedure: <strong>rect?</strong> <em>obj</em></dt> -<dd><p>Return <code>#t</code> if <var>obj</var> is a rectangle. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dwithin_003f">Procedure: <strong>rect-within?</strong> <em>rect1 rect2</em></dt> -<dd><p>Return <code>#t</code> if <var>rect2</var> is completely within <var>rect1</var>. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dintersects_003f">Procedure: <strong>rect-intersects?</strong> <em>rect1 rect2</em></dt> -<dd><p>Return <code>#t</code> if <var>rect2</var> overlaps <var>rect1</var>. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dcontains_003f">Procedure: <strong>rect-contains?</strong> <em>rect x y</em></dt> -<dd><p>Return <code>#t</code> if the coordinates (<var>x</var>, <var>y</var>) are within -<var>rect</var>. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dcontains_002dvec2_003f">Procedure: <strong>rect-contains-vec2?</strong> <em>rect v</em></dt> -<dd><p>Return <code>#t</code> if the 2D vector <var>v</var> is within the bounds of -<var>rect</var>. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dx">Procedure: <strong>rect-x</strong> <em>rect</em></dt> -<dd><p>Return the X coordinate of the lower-left corner of <var>rect</var>. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dy">Procedure: <strong>rect-y</strong> <em>rect</em></dt> -<dd><p>Return the Y coordinate of the lower-left corner of <var>rect</var>. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dleft">Procedure: <strong>rect-left</strong> <em>rect</em></dt> -<dd><p>Return the left-most X coordinate of <var>rect</var>. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dright">Procedure: <strong>rect-right</strong> <em>rect</em></dt> -<dd><p>Return the right-most X coordinate of <var>rect</var>. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dbottom">Procedure: <strong>rect-bottom</strong> <em>rect</em></dt> -<dd><p>Return the bottom-most Y coordinate of <var>rect</var>. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dtop">Procedure: <strong>rect-top</strong> <em>rect</em></dt> -<dd><p>Return the top-most Y coordinate of <var>rect</var>. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dcenter_002dx">Procedure: <strong>rect-center-x</strong> <em>rect</em></dt> -<dd><p>Return the X coordinate of the center of <var>rect</var>. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dcenter_002dy">Procedure: <strong>rect-center-y</strong> <em>rect</em></dt> -<dd><p>Return the Y coordinate of the center of <var>rect</var>. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dwidth">Procedure: <strong>rect-width</strong> <em>rect</em></dt> -<dd><p>Return the width of <var>rect</var>. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dheight">Procedure: <strong>rect-height</strong> <em>rect</em></dt> -<dd><p>Return the height of <var>rect</var>. -</p></dd></dl> - -<dl> -<dt id="index-rect_002darea">Procedure: <strong>rect-area</strong> <em>rect</em></dt> -<dd><p>Return the surface area covered by <var>rect</var>. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dclamp_002dx">Procedure: <strong>rect-clamp-x</strong> <em>rect x</em></dt> -<dd><p>Restrict <var>x</var> to the portion of the X axis covered by <var>rect</var>. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dclamp_002dy">Procedure: <strong>rect-clamp-y</strong> <em>rect y</em></dt> -<dd><p>Restrict <var>y</var> to the portion of the Y axis covered by <var>rect</var>. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dclamp">Procedure: <strong>rect-clamp</strong> <em>rect1 rect2</em></dt> -<dd><p>Return a new rect that adjusts the location of <var>rect1</var> so that it -is completely within <var>rect2</var>. An exception is thrown in the case -that <var>rect1</var> cannot fit completely within <var>rect2</var>. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dmove">Procedure: <strong>rect-move</strong> <em>rect x y</em></dt> -<dd><p>Return a new rectangle based on <var>rect</var> but moved to the -coordinates (<var>x</var>, <var>y</var>). -</p></dd></dl> - -<dl> -<dt id="index-rect_002dmove_002dvec2">Procedure: <strong>rect-move-vec2</strong> <em>rect v</em></dt> -<dd><p>Return a new rectangle based on <var>rect</var> but moved to the -coordinates in the 2D vector <var>v</var>. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dmove_002dby">Procedure: <strong>rect-move-by</strong> <em>rect x y</em></dt> -<dd><p>Return a new rectangle based on <var>rect</var> but moved by (<var>x</var>, -<var>y</var>) units relative to its current location. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dmove_002dby_002dvec2">Procedure: <strong>rect-move-by-vec2</strong> <em>rect v</em></dt> -<dd><p>Return a new rectangle based on <var>rect</var> but moved by the 2D vector -<var>v</var> relative to its current location. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dinflate">Procedure: <strong>rect-inflate</strong> <em>rect width height</em></dt> -<dd><p>Return a new rectangle based on <var>rect</var>, but expanded by -<var>width</var> units on the X axis and <var>height</var> units on the Y axis, -while keeping the rectangle centered on the same point. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dunion">Procedure: <strong>rect-union</strong> <em>rect1 rect2</em></dt> -<dd><p>Return a new rectangle that completely covers the area of <var>rect1</var> -and <var>rect2</var>. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dclip">Procedure: <strong>rect-clip</strong> <em>rect1 rect2</em></dt> -<dd><p>Return a new rectangle that is the overlapping region of <var>rect1</var> -and <var>rect2</var>. If the two rectangles do not overlap, a rectangle of -0 width and 0 height is returned. -</p></dd></dl> - -<dl> -<dt id="index-set_002drect_002dx_0021">Procedure: <strong>set-rect-x!</strong> <em>rect x</em></dt> -<dd><p>Set the left X coordinate of <var>rect</var> to <var>x</var>. -</p></dd></dl> - -<dl> -<dt id="index-set_002drect_002dy_0021">Procedure: <strong>set-rect-y!</strong> <em>rect y</em></dt> -<dd><p>Set the bottom Y coordinate of <var>rect</var> to <var>y</var>. -</p></dd></dl> - -<dl> -<dt id="index-set_002drect_002dwidth_0021">Procedure: <strong>set-rect-width!</strong> <em>rect width</em></dt> -<dd><p>Set the width of <var>rect</var> to <var>width</var>. -</p></dd></dl> - -<dl> -<dt id="index-set_002drect_002dheight_0021">Procedure: <strong>set-rect-height!</strong> <em>rect height</em></dt> -<dd><p>Set the height of <var>rect</var> to <var>height</var>. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dmove_0021">Procedure: <strong>rect-move!</strong> <em>rect x y</em></dt> -<dd><p>Move <var>rect</var> to (<var>x</var>, <var>y</var>) in-place. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dmove_002dvec2_0021">Procedure: <strong>rect-move-vec2!</strong> <em>rect v</em></dt> -<dd><p>Move <var>rect</var> to the 2D vector <var>v</var> in-place. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dmove_002dby_0021">Procedure: <strong>rect-move-by!</strong> <em>rect x y</em></dt> -<dd><p>Move <var>rect</var> by (<var>x</var>, <var>y</var>) in-place. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dmove_002dby_002dvec2_0021">Procedure: <strong>rect-move-by-vec2!</strong> <em>rect v</em></dt> -<dd><p>Move <var>rect</var> by the 2D vector <var>v</var> in-place. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dinflate_0021">Procedure: <strong>rect-inflate!</strong> <em>rect width height</em></dt> -<dd><p>Expand <var>rect</var> by <var>width</var> and <var>height</var> in-place. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dunion_0021">Procedure: <strong>rect-union!</strong> <em>rect1 rect2</em></dt> -<dd><p>Modify <var>rect1</var> in-place to completely cover the area of both -<var>rect1</var> and <var>rect2</var>. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dclip_0021">Procedure: <strong>rect-clip!</strong> <em>rect1 rect2</em></dt> -<dd><p>Modify <var>rect1</var> in-place to be the overlapping region of -<var>rect1</var> and <var>rect2</var>. -</p></dd></dl> - -<dl> -<dt id="index-rect_002dclamp_0021">Procedure: <strong>rect-clamp!</strong> <em>rect1 rect2</em></dt> -<dd><p>Adjust the location of <var>rect1</var> in-place so that its bounds are -completely within <var>rect2</var>. An exception is thrown in the case -that <var>rect1</var> cannot fit completely within <var>rect2</var>. -</p></dd></dl> - -<dl> -<dt id="index-vec2_002dclamp_002dto_002drect_0021">Procedure: <strong>vec2-clamp-to-rect!</strong> <em>v rect</em></dt> -<dd><p>Restrict the coordinates of the 2D vector <var>v</var> so that they are -within the bounds of <var>rect</var>. <var>v</var> is modified in-place. -</p></dd></dl> - -<hr /> -<div class="header"> -<p> -Next: <a href="Matrices.html" accesskey="n" rel="next">Matrices</a>, Previous: <a href="Vectors.html" accesskey="p" rel="prev">Vectors</a>, Up: <a href="Math.html" accesskey="u" rel="up">Math</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> - - - -</body> -</html> |