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Next: <a href="Easings.html" accesskey="n" rel="next">Easings</a>, Previous: <a href="Matrices.html" accesskey="p" rel="prev">Matrices</a>, Up: <a href="Math.html" accesskey="u" rel="up">Math</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
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-<span id="Quaternions-1"></span><h4 class="subsection">2.2.6 Quaternions</h4>
+<span id="Quaternions-1"></span><h4 class="subsection">2.2.5 Quaternions</h4>
<p>In game development, the quaternion is most often used to represent
rotations. Why not use a matrix for that, you may ask. Unlike