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Diffstat (limited to 'manuals/chickadee/Path-Finding.html')
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1 files changed, 8 insertions, 8 deletions
diff --git a/manuals/chickadee/Path-Finding.html b/manuals/chickadee/Path-Finding.html index d423b36..40dc80e 100644 --- a/manuals/chickadee/Path-Finding.html +++ b/manuals/chickadee/Path-Finding.html @@ -1,6 +1,6 @@ <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> -<!-- Copyright (C) 2017-2020 David Thompson davet@gnu.org +<!-- Copyright (C) 2017-2021 David Thompson davet@gnu.org Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 @@ -31,9 +31,9 @@ http://www.texinfo.org/ (GNU Texinfo). <link href="index.html" rel="start" title="Top"> <link href="Index.html" rel="index" title="Index"> <link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="Math.html" rel="up" title="Math"> -<link href="Grid.html" rel="next" title="Grid"> -<link href="Bezier-Curves.html" rel="prev" title="Bezier Curves"> +<link href="Data-Structures.html" rel="up" title="Data Structures"> +<link href="Copying-This-Manual.html" rel="next" title="Copying This Manual"> +<link href="Grids.html" rel="prev" title="Grids"> <style type="text/css"> <!-- a.summary-letter {text-decoration: none} @@ -82,10 +82,10 @@ ul.no-bullet {list-style: none} <body lang="en"> <span id="Path-Finding"></span><div class="header"> <p> -Next: <a href="Grid.html" accesskey="n" rel="next">Grid</a>, Previous: <a href="Bezier-Curves.html" accesskey="p" rel="prev">Bezier Curves</a>, Up: <a href="Math.html" accesskey="u" rel="up">Math</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> +Previous: <a href="Grids.html" accesskey="p" rel="prev">Grids</a>, Up: <a href="Data-Structures.html" accesskey="u" rel="up">Data Structures</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> </div> <hr> -<span id="Path-Finding-1"></span><h4 class="subsection">2.2.8 Path Finding</h4> +<span id="Path-Finding-1"></span><h4 class="subsection">5.6.6 Path Finding</h4> <p>Most game worlds have maps. Often, these games have a need to move non-player characters around in an unscripted fashion. For example, @@ -94,7 +94,7 @@ units to attack something in the enemy base. To do so, the unit must calculate the shortest route to get there. It wouldn’t be a very fun game if units didn’t know how to transport themselves efficiently. This is where path finding algorithms come in handy. The -<code>(chickadee math path-finding)</code> module provides a generic +<code>(chickadee data path-finding)</code> module provides a generic implementation of the popular A* path finding algorithm. Just add a map implementation! </p> @@ -162,7 +162,7 @@ returns an approximate distance between them. <hr> <div class="header"> <p> -Next: <a href="Grid.html" accesskey="n" rel="next">Grid</a>, Previous: <a href="Bezier-Curves.html" accesskey="p" rel="prev">Bezier Curves</a>, Up: <a href="Math.html" accesskey="u" rel="up">Math</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> +Previous: <a href="Grids.html" accesskey="p" rel="prev">Grids</a>, Up: <a href="Data-Structures.html" accesskey="u" rel="up">Data Structures</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> </div> |