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-rw-r--r--manuals/chickadee/Path-Finding.html16
1 files changed, 8 insertions, 8 deletions
diff --git a/manuals/chickadee/Path-Finding.html b/manuals/chickadee/Path-Finding.html
index d423b36..40dc80e 100644
--- a/manuals/chickadee/Path-Finding.html
+++ b/manuals/chickadee/Path-Finding.html
@@ -1,6 +1,6 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
-<!-- Copyright (C) 2017-2020 David Thompson davet@gnu.org
+<!-- Copyright (C) 2017-2021 David Thompson davet@gnu.org
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
@@ -31,9 +31,9 @@ http://www.texinfo.org/ (GNU Texinfo).
<link href="index.html" rel="start" title="Top">
<link href="Index.html" rel="index" title="Index">
<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="Math.html" rel="up" title="Math">
-<link href="Grid.html" rel="next" title="Grid">
-<link href="Bezier-Curves.html" rel="prev" title="Bezier Curves">
+<link href="Data-Structures.html" rel="up" title="Data Structures">
+<link href="Copying-This-Manual.html" rel="next" title="Copying This Manual">
+<link href="Grids.html" rel="prev" title="Grids">
<style type="text/css">
<!--
a.summary-letter {text-decoration: none}
@@ -82,10 +82,10 @@ ul.no-bullet {list-style: none}
<body lang="en">
<span id="Path-Finding"></span><div class="header">
<p>
-Next: <a href="Grid.html" accesskey="n" rel="next">Grid</a>, Previous: <a href="Bezier-Curves.html" accesskey="p" rel="prev">Bezier Curves</a>, Up: <a href="Math.html" accesskey="u" rel="up">Math</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
+Previous: <a href="Grids.html" accesskey="p" rel="prev">Grids</a>, Up: <a href="Data-Structures.html" accesskey="u" rel="up">Data Structures</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
-<span id="Path-Finding-1"></span><h4 class="subsection">2.2.8 Path Finding</h4>
+<span id="Path-Finding-1"></span><h4 class="subsection">5.6.6 Path Finding</h4>
<p>Most game worlds have maps. Often, these games have a need to move
non-player characters around in an unscripted fashion. For example,
@@ -94,7 +94,7 @@ units to attack something in the enemy base. To do so, the unit must
calculate the shortest route to get there. It wouldn&rsquo;t be a very fun
game if units didn&rsquo;t know how to transport themselves efficiently.
This is where path finding algorithms come in handy. The
-<code>(chickadee math path-finding)</code> module provides a generic
+<code>(chickadee data path-finding)</code> module provides a generic
implementation of the popular A* path finding algorithm. Just add a
map implementation!
</p>
@@ -162,7 +162,7 @@ returns an approximate distance between them.
<hr>
<div class="header">
<p>
-Next: <a href="Grid.html" accesskey="n" rel="next">Grid</a>, Previous: <a href="Bezier-Curves.html" accesskey="p" rel="prev">Bezier Curves</a>, Up: <a href="Math.html" accesskey="u" rel="up">Math</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
+Previous: <a href="Grids.html" accesskey="p" rel="prev">Grids</a>, Up: <a href="Data-Structures.html" accesskey="u" rel="up">Data Structures</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
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