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Diffstat (limited to 'manuals/chickadee/Math.html')
-rw-r--r-- | manuals/chickadee/Math.html | 34 |
1 files changed, 23 insertions, 11 deletions
diff --git a/manuals/chickadee/Math.html b/manuals/chickadee/Math.html index fcf9746..a41a7f8 100644 --- a/manuals/chickadee/Math.html +++ b/manuals/chickadee/Math.html @@ -16,22 +16,22 @@ Foundation Web site at http://www.gnu.org/licenses/fdl.html. The document was typeset with http://www.texinfo.org/ (GNU Texinfo). --> -<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ --> +<!-- Created by GNU Texinfo 6.5, http://www.gnu.org/software/texinfo/ --> <head> -<title>The Chickadee Game Toolkit: Math</title> +<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> +<title>Math (The Chickadee Game Toolkit)</title> -<meta name="description" content="The Chickadee Game Toolkit: Math"> -<meta name="keywords" content="The Chickadee Game Toolkit: Math"> +<meta name="description" content="Math (The Chickadee Game Toolkit)"> +<meta name="keywords" content="Math (The Chickadee Game Toolkit)"> <meta name="resource-type" content="document"> <meta name="distribution" content="global"> <meta name="Generator" content="makeinfo"> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <link href="index.html#Top" rel="start" title="Top"> <link href="Index.html#Index" rel="index" title="Index"> <link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> <link href="API-Reference.html#API-Reference" rel="up" title="API Reference"> -<link href="Vectors.html#Vectors" rel="next" title="Vectors"> -<link href="Input.html#Input" rel="prev" title="Input"> +<link href="Basics.html#Basics" rel="next" title="Basics"> +<link href="Kernel.html#Kernel" rel="prev" title="Kernel"> <style type="text/css"> <!-- a.summary-letter {text-decoration: none} @@ -90,11 +90,11 @@ ul.no-bullet {list-style: none} <a name="Math"></a> <div class="header"> <p> -Next: <a href="Graphics.html#Graphics" accesskey="n" rel="next">Graphics</a>, Previous: <a href="Input.html#Input" accesskey="p" rel="prev">Input</a>, Up: <a href="API-Reference.html#API-Reference" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> +Next: <a href="Graphics.html#Graphics" accesskey="n" rel="next">Graphics</a>, Previous: <a href="Kernel.html#Kernel" accesskey="p" rel="prev">Kernel</a>, Up: <a href="API-Reference.html#API-Reference" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> </div> <hr> <a name="Math-1"></a> -<h3 class="section">2.3 Math</h3> +<h3 class="section">2.2 Math</h3> <p>Chickadee contains data types and procedures for performing the most common computations in video game simulations such as linear algebra @@ -102,12 +102,24 @@ with vectors and matrices and axis-aligned bounding box collision detection. </p> <table class="menu" border="0" cellspacing="0"> -<tr><td align="left" valign="top">• <a href="Vectors.html#Vectors" accesskey="1">Vectors</a>:</td><td> </td><td align="left" valign="top">Euclidean vectors. +<tr><td align="left" valign="top">• <a href="Basics.html#Basics" accesskey="1">Basics</a>:</td><td> </td><td align="left" valign="top">Commonly used, miscellaneous things. </td></tr> -<tr><td align="left" valign="top">• <a href="Matrices.html#Matrices" accesskey="2">Matrices</a>:</td><td> </td><td align="left" valign="top">Transformation matrices. +<tr><td align="left" valign="top">• <a href="Vectors.html#Vectors" accesskey="2">Vectors</a>:</td><td> </td><td align="left" valign="top">Euclidean vectors. </td></tr> <tr><td align="left" valign="top">• <a href="Rectangles.html#Rectangles" accesskey="3">Rectangles</a>:</td><td> </td><td align="left" valign="top">Axis-aligned bounding boxes. </td></tr> +<tr><td align="left" valign="top">• <a href="Grid.html#Grid" accesskey="4">Grid</a>:</td><td> </td><td align="left" valign="top">Spatial partitioning for bounding boxes. +</td></tr> +<tr><td align="left" valign="top">• <a href="Matrices.html#Matrices" accesskey="5">Matrices</a>:</td><td> </td><td align="left" valign="top">Transformation matrices. +</td></tr> +<tr><td align="left" valign="top">• <a href="Quaternions.html#Quaternions" accesskey="6">Quaternions</a>:</td><td> </td><td align="left" valign="top">Rotations about an arbitrary axis. +</td></tr> +<tr><td align="left" valign="top">• <a href="Easings.html#Easings" accesskey="7">Easings</a>:</td><td> </td><td align="left" valign="top">Easing functions for interesting animations. +</td></tr> +<tr><td align="left" valign="top">• <a href="Bezier-Curves.html#Bezier-Curves" accesskey="8">Bezier Curves</a>:</td><td> </td><td align="left" valign="top">Cubic Bezier curves and paths in 2D space. +</td></tr> +<tr><td align="left" valign="top">• <a href="Path-Finding.html#Path-Finding" accesskey="9">Path Finding</a>:</td><td> </td><td align="left" valign="top">Generic A* path finding. +</td></tr> </table> |