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authorDavid Thompson <dthompson2@worcester.edu>2018-12-12 09:20:10 -0500
committerDavid Thompson <dthompson2@worcester.edu>2018-12-12 09:20:10 -0500
commitf16fed3d50fd3d56deb46a3d4641a81460e389de (patch)
tree71659ed643b65eadb17110b3f8f0c5d5cfdd3031 /manuals/chickadee/Math.html
parentc4b418c2dcfba3c741f67058a51a3e490aa4b297 (diff)
Update Chickadee manual and home page for 0.3.0.
Better late than never!
Diffstat (limited to 'manuals/chickadee/Math.html')
-rw-r--r--manuals/chickadee/Math.html34
1 files changed, 23 insertions, 11 deletions
diff --git a/manuals/chickadee/Math.html b/manuals/chickadee/Math.html
index fcf9746..a41a7f8 100644
--- a/manuals/chickadee/Math.html
+++ b/manuals/chickadee/Math.html
@@ -16,22 +16,22 @@ Foundation Web site at http://www.gnu.org/licenses/fdl.html.
The document was typeset with
http://www.texinfo.org/ (GNU Texinfo).
-->
-<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ -->
+<!-- Created by GNU Texinfo 6.5, http://www.gnu.org/software/texinfo/ -->
<head>
-<title>The Chickadee Game Toolkit: Math</title>
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<title>Math (The Chickadee Game Toolkit)</title>
-<meta name="description" content="The Chickadee Game Toolkit: Math">
-<meta name="keywords" content="The Chickadee Game Toolkit: Math">
+<meta name="description" content="Math (The Chickadee Game Toolkit)">
+<meta name="keywords" content="Math (The Chickadee Game Toolkit)">
<meta name="resource-type" content="document">
<meta name="distribution" content="global">
<meta name="Generator" content="makeinfo">
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<link href="index.html#Top" rel="start" title="Top">
<link href="Index.html#Index" rel="index" title="Index">
<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
<link href="API-Reference.html#API-Reference" rel="up" title="API Reference">
-<link href="Vectors.html#Vectors" rel="next" title="Vectors">
-<link href="Input.html#Input" rel="prev" title="Input">
+<link href="Basics.html#Basics" rel="next" title="Basics">
+<link href="Kernel.html#Kernel" rel="prev" title="Kernel">
<style type="text/css">
<!--
a.summary-letter {text-decoration: none}
@@ -90,11 +90,11 @@ ul.no-bullet {list-style: none}
<a name="Math"></a>
<div class="header">
<p>
-Next: <a href="Graphics.html#Graphics" accesskey="n" rel="next">Graphics</a>, Previous: <a href="Input.html#Input" accesskey="p" rel="prev">Input</a>, Up: <a href="API-Reference.html#API-Reference" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+Next: <a href="Graphics.html#Graphics" accesskey="n" rel="next">Graphics</a>, Previous: <a href="Kernel.html#Kernel" accesskey="p" rel="prev">Kernel</a>, Up: <a href="API-Reference.html#API-Reference" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
<a name="Math-1"></a>
-<h3 class="section">2.3 Math</h3>
+<h3 class="section">2.2 Math</h3>
<p>Chickadee contains data types and procedures for performing the most
common computations in video game simulations such as linear algebra
@@ -102,12 +102,24 @@ with vectors and matrices and axis-aligned bounding box collision
detection.
</p>
<table class="menu" border="0" cellspacing="0">
-<tr><td align="left" valign="top">&bull; <a href="Vectors.html#Vectors" accesskey="1">Vectors</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Euclidean vectors.
+<tr><td align="left" valign="top">&bull; <a href="Basics.html#Basics" accesskey="1">Basics</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Commonly used, miscellaneous things.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Matrices.html#Matrices" accesskey="2">Matrices</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Transformation matrices.
+<tr><td align="left" valign="top">&bull; <a href="Vectors.html#Vectors" accesskey="2">Vectors</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Euclidean vectors.
</td></tr>
<tr><td align="left" valign="top">&bull; <a href="Rectangles.html#Rectangles" accesskey="3">Rectangles</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Axis-aligned bounding boxes.
</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Grid.html#Grid" accesskey="4">Grid</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Spatial partitioning for bounding boxes.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Matrices.html#Matrices" accesskey="5">Matrices</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Transformation matrices.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Quaternions.html#Quaternions" accesskey="6">Quaternions</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Rotations about an arbitrary axis.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Easings.html#Easings" accesskey="7">Easings</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Easing functions for interesting animations.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Bezier-Curves.html#Bezier-Curves" accesskey="8">Bezier Curves</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Cubic Bezier curves and paths in 2D space.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Path-Finding.html#Path-Finding" accesskey="9">Path Finding</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Generic A* path finding.
+</td></tr>
</table>