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Diffstat (limited to 'manuals/chickadee/Graphics.html')
-rw-r--r-- | manuals/chickadee/Graphics.html | 30 |
1 files changed, 16 insertions, 14 deletions
diff --git a/manuals/chickadee/Graphics.html b/manuals/chickadee/Graphics.html index 0afe5bc..f10cc89 100644 --- a/manuals/chickadee/Graphics.html +++ b/manuals/chickadee/Graphics.html @@ -16,22 +16,22 @@ Foundation Web site at http://www.gnu.org/licenses/fdl.html. The document was typeset with http://www.texinfo.org/ (GNU Texinfo). --> -<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ --> +<!-- Created by GNU Texinfo 6.5, http://www.gnu.org/software/texinfo/ --> <head> -<title>The Chickadee Game Toolkit: Graphics</title> +<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> +<title>Graphics (The Chickadee Game Toolkit)</title> -<meta name="description" content="The Chickadee Game Toolkit: Graphics"> -<meta name="keywords" content="The Chickadee Game Toolkit: Graphics"> +<meta name="description" content="Graphics (The Chickadee Game Toolkit)"> +<meta name="keywords" content="Graphics (The Chickadee Game Toolkit)"> <meta name="resource-type" content="document"> <meta name="distribution" content="global"> <meta name="Generator" content="makeinfo"> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <link href="index.html#Top" rel="start" title="Top"> <link href="Index.html#Index" rel="index" title="Index"> <link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> <link href="API-Reference.html#API-Reference" rel="up" title="API Reference"> <link href="Rendering-Engine.html#Rendering-Engine" rel="next" title="Rendering Engine"> -<link href="Rectangles.html#Rectangles" rel="prev" title="Rectangles"> +<link href="Path-Finding.html#Path-Finding" rel="prev" title="Path Finding"> <style type="text/css"> <!-- a.summary-letter {text-decoration: none} @@ -90,11 +90,11 @@ ul.no-bullet {list-style: none} <a name="Graphics"></a> <div class="header"> <p> -Next: <a href="Audio.html#Audio" accesskey="n" rel="next">Audio</a>, Previous: <a href="Math.html#Math" accesskey="p" rel="prev">Math</a>, Up: <a href="API-Reference.html#API-Reference" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> +Next: <a href="Scripting.html#Scripting" accesskey="n" rel="next">Scripting</a>, Previous: <a href="Math.html#Math" accesskey="p" rel="prev">Math</a>, Up: <a href="API-Reference.html#API-Reference" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> </div> <hr> <a name="Graphics-1"></a> -<h3 class="section">2.4 Graphics</h3> +<h3 class="section">2.3 Graphics</h3> <p>Chickadee aims to make hardware-accelerated graphics rendering as simple and efficient as possible by providing high-level APIs that @@ -112,17 +112,19 @@ blocks to implement additional rendering techniques. </td></tr> <tr><td align="left" valign="top">• <a href="Sprites.html#Sprites" accesskey="3">Sprites</a>:</td><td> </td><td align="left" valign="top">Draw 2D images. </td></tr> -<tr><td align="left" valign="top">• <a href="Lines-and-Shapes.html#Lines-and-Shapes" accesskey="4">Lines and Shapes</a>:</td><td> </td><td align="left" valign="top">Draw line segments and polygons. +<tr><td align="left" valign="top">• <a href="Tile-Maps.html#Tile-Maps" accesskey="4">Tile Maps</a>:</td><td> </td><td align="left" valign="top">Draw 2D tile maps. +</td></tr> +<tr><td align="left" valign="top">• <a href="Lines-and-Shapes.html#Lines-and-Shapes" accesskey="5">Lines and Shapes</a>:</td><td> </td><td align="left" valign="top">Draw line segments and polygons. </td></tr> -<tr><td align="left" valign="top">• <a href="Fonts.html#Fonts" accesskey="5">Fonts</a>:</td><td> </td><td align="left" valign="top">Drawing text. +<tr><td align="left" valign="top">• <a href="Fonts.html#Fonts" accesskey="6">Fonts</a>:</td><td> </td><td align="left" valign="top">Drawing text. </td></tr> -<tr><td align="left" valign="top">• <a href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing" accesskey="6">Blending and Depth Testing</a>:</td><td> </td><td align="left" valign="top">Control how pixels are combined. +<tr><td align="left" valign="top">• <a href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing" accesskey="7">Blending and Depth Testing</a>:</td><td> </td><td align="left" valign="top">Control how pixels are combined. </td></tr> -<tr><td align="left" valign="top">• <a href="Vertex-Arrays.html#Vertex-Arrays" accesskey="7">Vertex Arrays</a>:</td><td> </td><td align="left" valign="top">Create 2D/3D models. +<tr><td align="left" valign="top">• <a href="Vertex-Arrays.html#Vertex-Arrays" accesskey="8">Vertex Arrays</a>:</td><td> </td><td align="left" valign="top">Create 2D/3D models. </td></tr> -<tr><td align="left" valign="top">• <a href="Shaders.html#Shaders" accesskey="8">Shaders</a>:</td><td> </td><td align="left" valign="top">Create custom GPU programs. +<tr><td align="left" valign="top">• <a href="Shaders.html#Shaders" accesskey="9">Shaders</a>:</td><td> </td><td align="left" valign="top">Create custom GPU programs. </td></tr> -<tr><td align="left" valign="top">• <a href="Framebuffers.html#Framebuffers" accesskey="9">Framebuffers</a>:</td><td> </td><td align="left" valign="top">Render to texture. +<tr><td align="left" valign="top">• <a href="Framebuffers.html#Framebuffers">Framebuffers</a>:</td><td> </td><td align="left" valign="top">Render to texture. </td></tr> <tr><td align="left" valign="top">• <a href="Viewports.html#Viewports">Viewports</a>:</td><td> </td><td align="left" valign="top">Restrict rendering to </td></tr> |