summaryrefslogtreecommitdiff
path: root/manuals/chickadee/Graphics.html
diff options
context:
space:
mode:
authorDavid Thompson <dthompson2@worcester.edu>2018-12-12 09:20:10 -0500
committerDavid Thompson <dthompson2@worcester.edu>2018-12-12 09:20:10 -0500
commitf16fed3d50fd3d56deb46a3d4641a81460e389de (patch)
tree71659ed643b65eadb17110b3f8f0c5d5cfdd3031 /manuals/chickadee/Graphics.html
parentc4b418c2dcfba3c741f67058a51a3e490aa4b297 (diff)
Update Chickadee manual and home page for 0.3.0.
Better late than never!
Diffstat (limited to 'manuals/chickadee/Graphics.html')
-rw-r--r--manuals/chickadee/Graphics.html30
1 files changed, 16 insertions, 14 deletions
diff --git a/manuals/chickadee/Graphics.html b/manuals/chickadee/Graphics.html
index 0afe5bc..f10cc89 100644
--- a/manuals/chickadee/Graphics.html
+++ b/manuals/chickadee/Graphics.html
@@ -16,22 +16,22 @@ Foundation Web site at http://www.gnu.org/licenses/fdl.html.
The document was typeset with
http://www.texinfo.org/ (GNU Texinfo).
-->
-<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ -->
+<!-- Created by GNU Texinfo 6.5, http://www.gnu.org/software/texinfo/ -->
<head>
-<title>The Chickadee Game Toolkit: Graphics</title>
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<title>Graphics (The Chickadee Game Toolkit)</title>
-<meta name="description" content="The Chickadee Game Toolkit: Graphics">
-<meta name="keywords" content="The Chickadee Game Toolkit: Graphics">
+<meta name="description" content="Graphics (The Chickadee Game Toolkit)">
+<meta name="keywords" content="Graphics (The Chickadee Game Toolkit)">
<meta name="resource-type" content="document">
<meta name="distribution" content="global">
<meta name="Generator" content="makeinfo">
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<link href="index.html#Top" rel="start" title="Top">
<link href="Index.html#Index" rel="index" title="Index">
<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
<link href="API-Reference.html#API-Reference" rel="up" title="API Reference">
<link href="Rendering-Engine.html#Rendering-Engine" rel="next" title="Rendering Engine">
-<link href="Rectangles.html#Rectangles" rel="prev" title="Rectangles">
+<link href="Path-Finding.html#Path-Finding" rel="prev" title="Path Finding">
<style type="text/css">
<!--
a.summary-letter {text-decoration: none}
@@ -90,11 +90,11 @@ ul.no-bullet {list-style: none}
<a name="Graphics"></a>
<div class="header">
<p>
-Next: <a href="Audio.html#Audio" accesskey="n" rel="next">Audio</a>, Previous: <a href="Math.html#Math" accesskey="p" rel="prev">Math</a>, Up: <a href="API-Reference.html#API-Reference" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+Next: <a href="Scripting.html#Scripting" accesskey="n" rel="next">Scripting</a>, Previous: <a href="Math.html#Math" accesskey="p" rel="prev">Math</a>, Up: <a href="API-Reference.html#API-Reference" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
<a name="Graphics-1"></a>
-<h3 class="section">2.4 Graphics</h3>
+<h3 class="section">2.3 Graphics</h3>
<p>Chickadee aims to make hardware-accelerated graphics rendering as
simple and efficient as possible by providing high-level APIs that
@@ -112,17 +112,19 @@ blocks to implement additional rendering techniques.
</td></tr>
<tr><td align="left" valign="top">&bull; <a href="Sprites.html#Sprites" accesskey="3">Sprites</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw 2D images.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Lines-and-Shapes.html#Lines-and-Shapes" accesskey="4">Lines and Shapes</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw line segments and polygons.
+<tr><td align="left" valign="top">&bull; <a href="Tile-Maps.html#Tile-Maps" accesskey="4">Tile Maps</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw 2D tile maps.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Lines-and-Shapes.html#Lines-and-Shapes" accesskey="5">Lines and Shapes</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw line segments and polygons.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Fonts.html#Fonts" accesskey="5">Fonts</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Drawing text.
+<tr><td align="left" valign="top">&bull; <a href="Fonts.html#Fonts" accesskey="6">Fonts</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Drawing text.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing" accesskey="6">Blending and Depth Testing</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Control how pixels are combined.
+<tr><td align="left" valign="top">&bull; <a href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing" accesskey="7">Blending and Depth Testing</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Control how pixels are combined.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Vertex-Arrays.html#Vertex-Arrays" accesskey="7">Vertex Arrays</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Create 2D/3D models.
+<tr><td align="left" valign="top">&bull; <a href="Vertex-Arrays.html#Vertex-Arrays" accesskey="8">Vertex Arrays</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Create 2D/3D models.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Shaders.html#Shaders" accesskey="8">Shaders</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Create custom GPU programs.
+<tr><td align="left" valign="top">&bull; <a href="Shaders.html#Shaders" accesskey="9">Shaders</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Create custom GPU programs.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Framebuffers.html#Framebuffers" accesskey="9">Framebuffers</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Render to texture.
+<tr><td align="left" valign="top">&bull; <a href="Framebuffers.html#Framebuffers">Framebuffers</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Render to texture.
</td></tr>
<tr><td align="left" valign="top">&bull; <a href="Viewports.html#Viewports">Viewports</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Restrict rendering to
</td></tr>