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diff --git a/manuals/chickadee/Graphics.html b/manuals/chickadee/Graphics.html new file mode 100644 index 0000000..efe6df6 --- /dev/null +++ b/manuals/chickadee/Graphics.html @@ -0,0 +1,110 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html> +<!-- Copyright (C) 2017 David Thompson davet@gnu.org + +Permission is granted to copy, distribute and/or modify this document +under the terms of the GNU Free Documentation License, Version 1.3 +or any later version published by the Free Software Foundation; +with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. +A copy of the license is included in the section entitled "GNU +Free Documentation License". + +A copy of the license is also available from the Free Software +Foundation Web site at http://www.gnu.org/licenses/fdl.html. + + +The document was typeset with +http://www.texinfo.org/ (GNU Texinfo). + --> +<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ --> +<head> +<title>The Chickadee Game Toolkit: Graphics</title> + +<meta name="description" content="The Chickadee Game Toolkit: Graphics"> +<meta name="keywords" content="The Chickadee Game Toolkit: Graphics"> +<meta name="resource-type" content="document"> +<meta name="distribution" content="global"> +<meta name="Generator" content="makeinfo"> +<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> +<link href="index.html#Top" rel="start" title="Top"> +<link href="Index.html#Index" rel="index" title="Index"> +<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> +<link href="API-Reference.html#API-Reference" rel="up" title="API Reference"> +<link href="Rendering-Engine.html#Rendering-Engine" rel="next" title="Rendering Engine"> +<link href="Rectangles.html#Rectangles" rel="prev" title="Rectangles"> +<style type="text/css"> +<!-- +a.summary-letter {text-decoration: none} +blockquote.indentedblock {margin-right: 0em} +blockquote.smallindentedblock {margin-right: 0em; font-size: smaller} +blockquote.smallquotation {font-size: smaller} +div.display {margin-left: 3.2em} +div.example {margin-left: 3.2em} +div.lisp {margin-left: 3.2em} +div.smalldisplay {margin-left: 3.2em} +div.smallexample {margin-left: 3.2em} +div.smalllisp {margin-left: 3.2em} +kbd {font-style: oblique} +pre.display {font-family: inherit} +pre.format {font-family: inherit} +pre.menu-comment {font-family: serif} +pre.menu-preformatted {font-family: serif} +pre.smalldisplay {font-family: inherit; font-size: smaller} +pre.smallexample {font-size: smaller} +pre.smallformat {font-family: inherit; font-size: smaller} +pre.smalllisp {font-size: smaller} +span.nolinebreak {white-space: nowrap} +span.roman {font-family: initial; font-weight: normal} +span.sansserif {font-family: sans-serif; font-weight: normal} +ul.no-bullet {list-style: none} +--> +</style> + + +</head> + +<body lang="en"> +<a name="Graphics"></a> +<div class="header"> +<p> +Next: <a href="Audio.html#Audio" accesskey="n" rel="next">Audio</a>, Previous: <a href="Math.html#Math" accesskey="p" rel="prev">Math</a>, Up: <a href="API-Reference.html#API-Reference" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> +</div> +<hr> +<a name="Graphics-1"></a> +<h3 class="section">2.4 Graphics</h3> + +<p>Chickadee aims to make hardware-accelerated graphics rendering as +simple and efficient as possible by providing high-level APIs that +interact with the low-level OpenGL API under the hood. Anyone that +has worked with OpenGL directly knows that it has a steep learning +curve and a lot of effort is needed to render even a single triangle. +The Chickadee rendering engine attempts to make it easy to do common +tasks like rendering a sprite while also providing all of the building +blocks to implement additional rendering techniques. +</p> +<table class="menu" border="0" cellspacing="0"> +<tr><td align="left" valign="top">• <a href="Rendering-Engine.html#Rendering-Engine" accesskey="1">Rendering Engine</a>:</td><td> </td><td align="left" valign="top">Rendering state management. +</td></tr> +<tr><td align="left" valign="top">• <a href="Sprites.html#Sprites" accesskey="2">Sprites</a>:</td><td> </td><td align="left" valign="top">Draw 2D images. +</td></tr> +<tr><td align="left" valign="top">• <a href="Lines-and-Shapes.html#Lines-and-Shapes" accesskey="3">Lines and Shapes</a>:</td><td> </td><td align="left" valign="top">Draw line segments and polygons. +</td></tr> +<tr><td align="left" valign="top">• <a href="Textures.html#Textures" accesskey="4">Textures</a>:</td><td> </td><td align="left" valign="top">2D images. +</td></tr> +<tr><td align="left" valign="top">• <a href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing" accesskey="5">Blending and Depth Testing</a>:</td><td> </td><td align="left" valign="top">Control how pixels are combined. +</td></tr> +<tr><td align="left" valign="top">• <a href="Vertex-Arrays.html#Vertex-Arrays" accesskey="6">Vertex Arrays</a>:</td><td> </td><td align="left" valign="top">Create 2D/3D models. +</td></tr> +<tr><td align="left" valign="top">• <a href="Shaders.html#Shaders" accesskey="7">Shaders</a>:</td><td> </td><td align="left" valign="top">Create custom GPU programs. +</td></tr> +<tr><td align="left" valign="top">• <a href="Framebuffers.html#Framebuffers" accesskey="8">Framebuffers</a>:</td><td> </td><td align="left" valign="top">Render to texture. +</td></tr> +<tr><td align="left" valign="top">• <a href="Viewports.html#Viewports" accesskey="9">Viewports</a>:</td><td> </td><td align="left" valign="top">Restrict rendering to +</td></tr> +</table> + + + + +</body> +</html> |