summaryrefslogtreecommitdiff
path: root/manuals/chickadee/Graphics.html
diff options
context:
space:
mode:
Diffstat (limited to 'manuals/chickadee/Graphics.html')
-rw-r--r--manuals/chickadee/Graphics.html110
1 files changed, 110 insertions, 0 deletions
diff --git a/manuals/chickadee/Graphics.html b/manuals/chickadee/Graphics.html
new file mode 100644
index 0000000..efe6df6
--- /dev/null
+++ b/manuals/chickadee/Graphics.html
@@ -0,0 +1,110 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
+<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ -->
+<head>
+<title>The Chickadee Game Toolkit: Graphics</title>
+
+<meta name="description" content="The Chickadee Game Toolkit: Graphics">
+<meta name="keywords" content="The Chickadee Game Toolkit: Graphics">
+<meta name="resource-type" content="document">
+<meta name="distribution" content="global">
+<meta name="Generator" content="makeinfo">
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<link href="index.html#Top" rel="start" title="Top">
+<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="API-Reference.html#API-Reference" rel="up" title="API Reference">
+<link href="Rendering-Engine.html#Rendering-Engine" rel="next" title="Rendering Engine">
+<link href="Rectangles.html#Rectangles" rel="prev" title="Rectangles">
+<style type="text/css">
+<!--
+a.summary-letter {text-decoration: none}
+blockquote.indentedblock {margin-right: 0em}
+blockquote.smallindentedblock {margin-right: 0em; font-size: smaller}
+blockquote.smallquotation {font-size: smaller}
+div.display {margin-left: 3.2em}
+div.example {margin-left: 3.2em}
+div.lisp {margin-left: 3.2em}
+div.smalldisplay {margin-left: 3.2em}
+div.smallexample {margin-left: 3.2em}
+div.smalllisp {margin-left: 3.2em}
+kbd {font-style: oblique}
+pre.display {font-family: inherit}
+pre.format {font-family: inherit}
+pre.menu-comment {font-family: serif}
+pre.menu-preformatted {font-family: serif}
+pre.smalldisplay {font-family: inherit; font-size: smaller}
+pre.smallexample {font-size: smaller}
+pre.smallformat {font-family: inherit; font-size: smaller}
+pre.smalllisp {font-size: smaller}
+span.nolinebreak {white-space: nowrap}
+span.roman {font-family: initial; font-weight: normal}
+span.sansserif {font-family: sans-serif; font-weight: normal}
+ul.no-bullet {list-style: none}
+-->
+</style>
+
+
+</head>
+
+<body lang="en">
+<a name="Graphics"></a>
+<div class="header">
+<p>
+Next: <a href="Audio.html#Audio" accesskey="n" rel="next">Audio</a>, Previous: <a href="Math.html#Math" accesskey="p" rel="prev">Math</a>, Up: <a href="API-Reference.html#API-Reference" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Graphics-1"></a>
+<h3 class="section">2.4 Graphics</h3>
+
+<p>Chickadee aims to make hardware-accelerated graphics rendering as
+simple and efficient as possible by providing high-level APIs that
+interact with the low-level OpenGL API under the hood. Anyone that
+has worked with OpenGL directly knows that it has a steep learning
+curve and a lot of effort is needed to render even a single triangle.
+The Chickadee rendering engine attempts to make it easy to do common
+tasks like rendering a sprite while also providing all of the building
+blocks to implement additional rendering techniques.
+</p>
+<table class="menu" border="0" cellspacing="0">
+<tr><td align="left" valign="top">&bull; <a href="Rendering-Engine.html#Rendering-Engine" accesskey="1">Rendering Engine</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Rendering state management.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Sprites.html#Sprites" accesskey="2">Sprites</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw 2D images.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Lines-and-Shapes.html#Lines-and-Shapes" accesskey="3">Lines and Shapes</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw line segments and polygons.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Textures.html#Textures" accesskey="4">Textures</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">2D images.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing" accesskey="5">Blending and Depth Testing</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Control how pixels are combined.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Vertex-Arrays.html#Vertex-Arrays" accesskey="6">Vertex Arrays</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Create 2D/3D models.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Shaders.html#Shaders" accesskey="7">Shaders</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Create custom GPU programs.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Framebuffers.html#Framebuffers" accesskey="8">Framebuffers</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Render to texture.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Viewports.html#Viewports" accesskey="9">Viewports</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Restrict rendering to
+</td></tr>
+</table>
+
+
+
+
+</body>
+</html>