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diff --git a/manuals/chickadee/Graphics.html b/manuals/chickadee/Graphics.html deleted file mode 100644 index e8b409b..0000000 --- a/manuals/chickadee/Graphics.html +++ /dev/null @@ -1,145 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2017-2023 David Thompson dthompson2@worcester.edu - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Chickadee: (chickadee). Game programming toolkit for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> -<title>Graphics (The Chickadee Game Toolkit)</title> - -<meta name="description" content="Graphics (The Chickadee Game Toolkit)" /> -<meta name="keywords" content="Graphics (The Chickadee Game Toolkit)" /> -<meta name="resource-type" content="document" /> -<meta name="distribution" content="global" /> -<meta name="Generator" content="makeinfo" /> -<link href="index.html" rel="start" title="Top" /> -<link href="Index.html" rel="index" title="Index" /> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents" /> -<link href="API-Reference.html" rel="up" title="API Reference" /> -<link href="Colors.html" rel="next" title="Colors" /> -<link href="Bezier-Curves.html" rel="prev" title="Bezier Curves" /> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css" /> - - -</head> - -<body lang="en"> -<span id="Graphics"></span><div class="header"> -<p> -Next: <a href="Audio.html" accesskey="n" rel="next">Audio</a>, Previous: <a href="Math.html" accesskey="p" rel="prev">Math</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr /> -<span id="Graphics-1"></span><h3 class="section">5.3 Graphics</h3> - -<p>Chickadee aims to make hardware-accelerated graphics rendering as -simple and efficient as possible by providing high-level APIs that -interact with the low-level OpenGL API under the hood. Anyone that -has worked with OpenGL directly knows that it has a steep learning -curve and a lot of effort is needed to render even a single triangle. -The Chickadee rendering engine attempts to make it easy to do common -tasks like rendering a sprite while also providing all of the building -blocks to implement additional rendering techniques. -</p> -<table class="menu" border="0" cellspacing="0"> -<tr><td align="left" valign="top">• <a href="Colors.html" accesskey="1">Colors</a></td><td> </td><td align="left" valign="top">Such pretty colors... -</td></tr> -<tr><td align="left" valign="top">• <a href="Textures.html" accesskey="2">Textures</a></td><td> </td><td align="left" valign="top">2D images, tile atlases, cube maps, etc. -</td></tr> -<tr><td align="left" valign="top">• <a href="Sprites.html" accesskey="3">Sprites</a></td><td> </td><td align="left" valign="top">Draw 2D images. -</td></tr> -<tr><td align="left" valign="top">• <a href="Fonts.html" accesskey="4">Fonts</a></td><td> </td><td align="left" valign="top">Drawing text. -</td></tr> -<tr><td align="left" valign="top">• <a href="Vector-Paths.html" accesskey="5">Vector Paths</a></td><td> </td><td align="left" valign="top">Draw filled and stroked paths. -</td></tr> -<tr><td align="left" valign="top">• <a href="Particles.html" accesskey="6">Particles</a></td><td> </td><td align="left" valign="top">Pretty little flying pieces! -</td></tr> -<tr><td align="left" valign="top">• <a href="Tile-Maps.html" accesskey="7">Tile Maps</a></td><td> </td><td align="left" valign="top">Draw 2D tile maps. -</td></tr> -<tr><td align="left" valign="top">• <a href="Models.html" accesskey="8">Models</a></td><td> </td><td align="left" valign="top">Load 3D models from disk. -</td></tr> -<tr><td align="left" valign="top">• <a href="Lights.html" accesskey="9">Lights</a></td><td> </td><td align="left" valign="top">Dynamic 3D lighting. -</td></tr> -<tr><td align="left" valign="top">• <a href="Skyboxes.html">Skyboxes</a></td><td> </td><td align="left" valign="top">Backgrounds for 3D environments. -</td></tr> -<tr><td align="left" valign="top">• <a href="Meshes.html">Meshes</a></td><td> </td><td align="left" valign="top">3D meshes and materials. -</td></tr> -<tr><td align="left" valign="top">• <a href="Buffers.html">Buffers</a></td><td> </td><td align="left" valign="top">Send data to the GPU. -</td></tr> -<tr><td align="left" valign="top">• <a href="Shaders.html">Shaders</a></td><td> </td><td align="left" valign="top">Create custom GPU programs. -</td></tr> -<tr><td align="left" valign="top">• <a href="Framebuffers.html">Framebuffers</a></td><td> </td><td align="left" valign="top">Render to texture. -</td></tr> -<tr><td align="left" valign="top">• <a href="Viewports.html">Viewports</a></td><td> </td><td align="left" valign="top">Restrict rendering to a particular area. -</td></tr> -<tr><td align="left" valign="top">• <a href="Render-Settings.html">Render Settings</a></td><td> </td><td align="left" valign="top">Depth tests, stencil tests, polygon modes, etc. -</td></tr> -<tr><td align="left" valign="top">• <a href="Rendering-Engine.html">Rendering Engine</a></td><td> </td><td align="left" valign="top">Rendering state management. -</td></tr> -</table> - -<hr /> -<div class="header"> -<p> -Next: <a href="Audio.html" accesskey="n" rel="next">Audio</a>, Previous: <a href="Math.html" accesskey="p" rel="prev">Math</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> - - - -</body> -</html> |