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authorDavid Thompson <dthompson2@worcester.edu>2023-12-28 11:23:49 -0500
committerDavid Thompson <dthompson2@worcester.edu>2023-12-28 11:23:49 -0500
commit25c5eac5e6ca1035db1eddd7bea9ac78531da57e (patch)
tree96377006bbfee75bcf0ce208c1ef89cbdfa5b803 /manuals/chickadee/Graphics.html
parent5b2e467a7e5e2ffbb0cbbf2557283be891d8206b (diff)
Delete manuals!
Good riddance! These are hosted on files.dthompson.us now!
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-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2017-2023 David Thompson dthompson2@worcester.edu
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Chickadee: (chickadee). Game programming toolkit for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
-<title>Graphics (The Chickadee Game Toolkit)</title>
-
-<meta name="description" content="Graphics (The Chickadee Game Toolkit)" />
-<meta name="keywords" content="Graphics (The Chickadee Game Toolkit)" />
-<meta name="resource-type" content="document" />
-<meta name="distribution" content="global" />
-<meta name="Generator" content="makeinfo" />
-<link href="index.html" rel="start" title="Top" />
-<link href="Index.html" rel="index" title="Index" />
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents" />
-<link href="API-Reference.html" rel="up" title="API Reference" />
-<link href="Colors.html" rel="next" title="Colors" />
-<link href="Bezier-Curves.html" rel="prev" title="Bezier Curves" />
-<style type="text/css">
-&lt;!--
-a.summary-letter {text-decoration: none}
-blockquote.indentedblock {margin-right: 0em}
-div.display {margin-left: 3.2em}
-div.example {margin-left: 3.2em}
-div.lisp {margin-left: 3.2em}
-kbd {font-style: oblique}
-pre.display {font-family: inherit}
-pre.format {font-family: inherit}
-pre.menu-comment {font-family: serif}
-pre.menu-preformatted {font-family: serif}
-span.nolinebreak {white-space: nowrap}
-span.roman {font-family: initial; font-weight: normal}
-span.sansserif {font-family: sans-serif; font-weight: normal}
-ul.no-bullet {list-style: none}
-@media (min-width: 1140px) {
- body {
- margin-left: 14rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (min-width: 800px) and (max-width: 1140px) {
- body {
- margin-left: 6rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (max-width: 800px) {
- body {
- margin: 1rem;
- }
-}
-
---&gt;
-</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css" />
-
-
-</head>
-
-<body lang="en">
-<span id="Graphics"></span><div class="header">
-<p>
-Next: <a href="Audio.html" accesskey="n" rel="next">Audio</a>, Previous: <a href="Math.html" accesskey="p" rel="prev">Math</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr />
-<span id="Graphics-1"></span><h3 class="section">5.3 Graphics</h3>
-
-<p>Chickadee aims to make hardware-accelerated graphics rendering as
-simple and efficient as possible by providing high-level APIs that
-interact with the low-level OpenGL API under the hood. Anyone that
-has worked with OpenGL directly knows that it has a steep learning
-curve and a lot of effort is needed to render even a single triangle.
-The Chickadee rendering engine attempts to make it easy to do common
-tasks like rendering a sprite while also providing all of the building
-blocks to implement additional rendering techniques.
-</p>
-<table class="menu" border="0" cellspacing="0">
-<tr><td align="left" valign="top">&bull; <a href="Colors.html" accesskey="1">Colors</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Such pretty colors...
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Textures.html" accesskey="2">Textures</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">2D images, tile atlases, cube maps, etc.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Sprites.html" accesskey="3">Sprites</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw 2D images.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Fonts.html" accesskey="4">Fonts</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Drawing text.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Vector-Paths.html" accesskey="5">Vector Paths</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw filled and stroked paths.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Particles.html" accesskey="6">Particles</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Pretty little flying pieces!
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Tile-Maps.html" accesskey="7">Tile Maps</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw 2D tile maps.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Models.html" accesskey="8">Models</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Load 3D models from disk.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Lights.html" accesskey="9">Lights</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Dynamic 3D lighting.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Skyboxes.html">Skyboxes</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Backgrounds for 3D environments.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Meshes.html">Meshes</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">3D meshes and materials.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Buffers.html">Buffers</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Send data to the GPU.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Shaders.html">Shaders</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Create custom GPU programs.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Framebuffers.html">Framebuffers</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Render to texture.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Viewports.html">Viewports</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Restrict rendering to a particular area.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Render-Settings.html">Render Settings</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Depth tests, stencil tests, polygon modes, etc.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Rendering-Engine.html">Rendering Engine</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Rendering state management.
-</td></tr>
-</table>
-
-<hr />
-<div class="header">
-<p>
-Next: <a href="Audio.html" accesskey="n" rel="next">Audio</a>, Previous: <a href="Math.html" accesskey="p" rel="prev">Math</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-
-
-
-</body>
-</html>