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diff --git a/manuals/chickadee/Getting-Started.html b/manuals/chickadee/Getting-Started.html deleted file mode 100644 index e7d695d..0000000 --- a/manuals/chickadee/Getting-Started.html +++ /dev/null @@ -1,177 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2017-2023 David Thompson dthompson2@worcester.edu - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Chickadee: (chickadee). Game programming toolkit for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> -<title>Getting Started (The Chickadee Game Toolkit)</title> - -<meta name="description" content="Getting Started (The Chickadee Game Toolkit)" /> -<meta name="keywords" content="Getting Started (The Chickadee Game Toolkit)" /> -<meta name="resource-type" content="document" /> -<meta name="distribution" content="global" /> -<meta name="Generator" content="makeinfo" /> -<link href="index.html" rel="start" title="Top" /> -<link href="Index.html" rel="index" title="Index" /> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents" /> -<link href="index.html" rel="up" title="Top" /> -<link href="Command-Line-Interface.html" rel="next" title="Command Line Interface" /> -<link href="Requirements.html" rel="prev" title="Requirements" /> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css" /> - - -</head> - -<body lang="en"> -<span id="Getting-Started"></span><div class="header"> -<p> -Next: <a href="Command-Line-Interface.html" accesskey="n" rel="next">Command Line Interface</a>, Previous: <a href="Installation.html" accesskey="p" rel="prev">Installation</a>, Up: <a href="index.html" accesskey="u" rel="up">Top</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr /> -<span id="Getting-Started-1"></span><h2 class="chapter">2 Getting Started</h2> - -<p>One of the simplest programs we can make with Chickadee is rendering -the text “Hello, world” on screen. Here’s what that looks like: -</p> -<div class="lisp"> -<pre class="lisp"><span class="syntax-open">(</span><span class="syntax-special">define</span> <span class="syntax-open">(</span><span class="syntax-symbol">draw</span> <span class="syntax-symbol">alpha</span><span class="syntax-close">)</span> - <span class="syntax-open">(</span><span class="syntax-symbol">draw-text</span> <span class="syntax-string">"Hello, world!"</span> <span class="syntax-open">(</span><span class="syntax-symbol">vec2</span> <span class="syntax-symbol">64.0</span> <span class="syntax-symbol">240.0</span><span class="syntax-close">)</span><span class="syntax-close">)</span><span class="syntax-close">)</span> -</pre></div> - -<p>The <code>draw</code> procedure is called frequently to draw the game scene. -For the sake of simplicity, we will ignore the <code>alpha</code> variable -in this tutorial. -</p> -<p>To run this program, we’ll use the <code>chickadee play</code> command: -</p> -<div class="example"> -<pre class="example">chickadee play hello.scm -</pre></div> - -<p>This is a good start, but it’s boring. Let’s make the text move! -</p> -<div class="lisp"> -<pre class="lisp"><span class="syntax-open">(</span><span class="syntax-special">define</span> <span class="syntax-symbol">position</span> <span class="syntax-open">(</span><span class="syntax-symbol">vec2</span> <span class="syntax-symbol">0.0</span> <span class="syntax-symbol">240.0</span><span class="syntax-close">)</span><span class="syntax-close">)</span> - -<span class="syntax-open">(</span><span class="syntax-special">define</span> <span class="syntax-open">(</span><span class="syntax-symbol">draw</span> <span class="syntax-symbol">alpha</span><span class="syntax-close">)</span> - <span class="syntax-open">(</span><span class="syntax-symbol">draw-text</span> <span class="syntax-string">"Hello, world!"</span> <span class="syntax-symbol">position</span><span class="syntax-close">)</span><span class="syntax-close">)</span> - -<span class="syntax-open">(</span><span class="syntax-special">define</span> <span class="syntax-open">(</span><span class="syntax-symbol">update</span> <span class="syntax-symbol">dt</span><span class="syntax-close">)</span> - <span class="syntax-open">(</span><span class="syntax-symbol">set-vec2-x!</span> <span class="syntax-symbol">position</span> <span class="syntax-open">(</span><span class="syntax-symbol">+</span> <span class="syntax-open">(</span><span class="syntax-symbol">vec2-x</span> <span class="syntax-symbol">position</span><span class="syntax-close">)</span> <span class="syntax-open">(</span><span class="syntax-symbol">*</span> <span class="syntax-symbol">100.0</span> <span class="syntax-symbol">dt</span><span class="syntax-close">)</span><span class="syntax-close">)</span><span class="syntax-close">)</span><span class="syntax-close">)</span> -</pre></div> - -<p>The <code>vec2</code> type is used to store 2D coordinates -(see <a href="Vectors.html">Vectors</a>.) A variable named <code>position</code> contains the -position where the text should be rendered. A new hook called -<code>update</code> has been added to handle the animation. This hook is -called frequently to update the state of the game. The variable -<code>dt</code> (short for “delta-time”) contains the amount of time that -has passed since the last update, in seconds. Putting it all -together, this update procedure is incrementing the x coordinate of -the position by 100 pixels per second. -</p> -<p>This is neat, but after a few seconds the text moves off the screen -completely, never to be seen again. It would be better if the text -bounced back and forth against the sides of the window. -</p> -<div class="lisp"> -<pre class="lisp"><span class="syntax-open">(</span><span class="syntax-special">define</span> <span class="syntax-symbol">position</span> <span class="syntax-open">(</span><span class="syntax-symbol">vec2</span> <span class="syntax-symbol">0.0</span> <span class="syntax-symbol">240.0</span><span class="syntax-close">)</span><span class="syntax-close">)</span> - -<span class="syntax-open">(</span><span class="syntax-special">define</span> <span class="syntax-open">(</span><span class="syntax-symbol">draw</span> <span class="syntax-symbol">alpha</span><span class="syntax-close">)</span> - <span class="syntax-open">(</span><span class="syntax-symbol">draw-text</span> <span class="syntax-string">"Hello, world!"</span> <span class="syntax-symbol">position</span><span class="syntax-close">)</span><span class="syntax-close">)</span> - -<span class="syntax-open">(</span><span class="syntax-special">define</span> <span class="syntax-open">(</span><span class="syntax-symbol">update</span> <span class="syntax-symbol">dt</span><span class="syntax-close">)</span> - <span class="syntax-open">(</span><span class="syntax-symbol">update-agenda</span> <span class="syntax-symbol">dt</span><span class="syntax-close">)</span><span class="syntax-close">)</span> - -<span class="syntax-open">(</span><span class="syntax-special">define</span> <span class="syntax-open">(</span><span class="syntax-symbol">update-x</span> <span class="syntax-symbol">x</span><span class="syntax-close">)</span> - <span class="syntax-open">(</span><span class="syntax-symbol">set-vec2-x!</span> <span class="syntax-symbol">position</span> <span class="syntax-symbol">x</span><span class="syntax-close">)</span><span class="syntax-close">)</span> - -<span class="syntax-open">(</span><span class="syntax-special">let</span> <span class="syntax-open">(</span><span class="syntax-open">(</span><span class="syntax-symbol">start</span> <span class="syntax-symbol">0.0</span><span class="syntax-close">)</span> - <span class="syntax-open">(</span><span class="syntax-symbol">end</span> <span class="syntax-symbol">536.0</span><span class="syntax-close">)</span> - <span class="syntax-open">(</span><span class="syntax-symbol">duration</span> <span class="syntax-symbol">4.0</span><span class="syntax-close">)</span><span class="syntax-close">)</span> - <span class="syntax-open">(</span><span class="syntax-symbol">script</span> - <span class="syntax-open">(</span><span class="syntax-symbol">while</span> <span class="syntax-symbol">#t</span> - <span class="syntax-open">(</span><span class="syntax-symbol">tween</span> <span class="syntax-symbol">duration</span> <span class="syntax-symbol">start</span> <span class="syntax-symbol">end</span> <span class="syntax-symbol">update-x</span><span class="syntax-close">)</span> - <span class="syntax-open">(</span><span class="syntax-symbol">tween</span> <span class="syntax-symbol">duration</span> <span class="syntax-symbol">end</span> <span class="syntax-symbol">start</span> <span class="syntax-symbol">update-x</span><span class="syntax-close">)</span><span class="syntax-close">)</span><span class="syntax-close">)</span><span class="syntax-close">)</span> -</pre></div> - -<p>This final example uses Chickadee’s scripting features -(see <a href="Scripting.html">Scripting</a>) to bounce the text between the edges of the window -indefinitely using the handy <code>tween</code> procedure. The only thing -the <code>update</code> procedure needs to do now is advance the clock of -the “agenda” (the thing that runs scripts.) The script takes care -of the rest. -</p> -<p>This quick tutorial has hopefully given you a taste of what you can do -with Chickadee. The rest of this manual gets into all of the details -that were glossed over, and much more. Try rendering a sprite, -playing a sound effect, or handling keyboard input. But most -importantly: Have fun! -</p> -<hr /> -<div class="header"> -<p> -Next: <a href="Command-Line-Interface.html" accesskey="n" rel="next">Command Line Interface</a>, Previous: <a href="Installation.html" accesskey="p" rel="prev">Installation</a>, Up: <a href="index.html" accesskey="u" rel="up">Top</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> - - - -</body> -</html> |