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diff --git a/manuals/chickadee/Fonts.html b/manuals/chickadee/Fonts.html deleted file mode 100644 index 9383789..0000000 --- a/manuals/chickadee/Fonts.html +++ /dev/null @@ -1,184 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2017-2023 David Thompson dthompson2@worcester.edu - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Chickadee: (chickadee). Game programming toolkit for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> -<title>Fonts (The Chickadee Game Toolkit)</title> - -<meta name="description" content="Fonts (The Chickadee Game Toolkit)" /> -<meta name="keywords" content="Fonts (The Chickadee Game Toolkit)" /> -<meta name="resource-type" content="document" /> -<meta name="distribution" content="global" /> -<meta name="Generator" content="makeinfo" /> -<link href="index.html" rel="start" title="Top" /> -<link href="Index.html" rel="index" title="Index" /> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents" /> -<link href="Graphics.html" rel="up" title="Graphics" /> -<link href="Vector-Paths.html" rel="next" title="Vector Paths" /> -<link href="Sprites.html" rel="prev" title="Sprites" /> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css" /> - - -</head> - -<body lang="en"> -<span id="Fonts"></span><div class="header"> -<p> -Next: <a href="Vector-Paths.html" accesskey="n" rel="next">Vector Paths</a>, Previous: <a href="Sprites.html" accesskey="p" rel="prev">Sprites</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr /> -<span id="Fonts-1"></span><h4 class="subsection">5.3.4 Fonts</h4> - -<p>Printing text to the screen is quite easy: -</p> -<div class="lisp"> -<pre class="lisp"><span class="syntax-open">(</span><span class="syntax-symbol">draw-text</span> <span class="syntax-string">"Hello, world"</span> <span class="syntax-open">(</span><span class="syntax-symbol">vec2</span> <span class="syntax-symbol">100.0</span> <span class="syntax-symbol">100.0</span><span class="syntax-close">)</span><span class="syntax-close">)</span> -</pre></div> - -<p>Chickadee supports OpenType/TrueType fonts (via the FreeType library), -bitmap fonts in Angel Code bmfont format, and simple sprite sheet -bitmap fonts. A default font named Inconsolata is used for all text -rendering operations where a font is not specified, as is the case in -the above example. -</p> -<p>The following procedures can be found in the <code>(chickadee graphics -text)</code> module: -</p> -<dl> -<dt id="index-load_002dfont">Procedure: <strong>load-font</strong> <em>file-name point-size [#:char-set] [#:smooth? #t]</em></dt> -<dd><p>Load the scalable (OpenType, TrueType, etc.) font in the file -<var>file-name</var> and display it at the given <var>point-size</var>. By -default, all the characters in the ASCII character set are loaded. -This can be changed by passing a different character set -(see <a href="https://www.gnu.org/software/guile/manual/html_node/Character-Sets.html#Character-Sets">Character Sets</a> in <cite>GNU Guile Reference Manual</cite>) using -the <var>char-set</var> keyword argument. -</p> -<p>If <var>smooth?</var> is <code>#t</code> (the default), text rendered with this -font will have a smoother appearance when text is rotated or scaled, -otherwise non-smooth scaling will be used. -</p></dd></dl> - -<dl> -<dt id="index-load_002dbitmap_002dfont">Procedure: <strong>load-bitmap-font</strong> <em>file</em></dt> -<dd><p>Load the Angel Code font (in either XML or FNT format) in <var>file</var> -and return a new font object. -</p></dd></dl> - -<dl> -<dt id="index-font_003f">Procedure: <strong>font?</strong> <em>obj</em></dt> -<dd><p>Return <code>#t</code> if <var>obj</var> is a font object. -</p></dd></dl> - -<dl> -<dt id="index-font_002dface">Procedure: <strong>font-face</strong> <em>font</em></dt> -<dd><p>Return the name of <var>font</var>. -</p></dd></dl> - -<dl> -<dt id="index-font_002dline_002dheight">Procedure: <strong>font-line-height</strong> <em>font</em></dt> -<dd><p>Return the line height of <var>font</var>. -</p></dd></dl> - -<dl> -<dt id="index-font_002dline_002dheight-1">Procedure: <strong>font-line-height</strong> <em>font</em></dt> -<dd><p>Return the line height of <var>font</var>. -</p></dd></dl> - -<dl> -<dt id="index-font_002dbold_003f">Procedure: <strong>font-bold?</strong> <em>font</em></dt> -<dd><p>Return <code>#t</code> if <var>font</var> is a bold font. -</p></dd></dl> - -<dl> -<dt id="index-font_002ditalic_003f">Procedure: <strong>font-italic?</strong> <em>font</em></dt> -<dd><p>Return <code>#t</code> if <var>font</var> is an italicized font. -</p></dd></dl> - -<dl> -<dt id="index-draw_002dtext">Procedure: <strong>draw-text</strong> <em>text position</em></dt> -<dd><p>[#:font] [#:color] [#:origin] [#:scale] [#:rotation] [#:blend-mode] - [#:start 0] [#:end <code>(string-length text)</code>] -</p> -<p>Draw the string <var>text</var> with the first character starting at -<var>position</var> using <var>font</var>. If <var>font</var> is not specified, a -built-in font is used. -</p> -<div class="lisp"> -<pre class="lisp"><span class="syntax-open">(</span><span class="syntax-symbol">draw-text</span> <span class="syntax-string">"Hello, world!"</span> <span class="syntax-open">(</span><span class="syntax-symbol">vec2</span> <span class="syntax-symbol">128.0</span> <span class="syntax-symbol">128.0</span><span class="syntax-close">)</span><span class="syntax-close">)</span> -</pre></div> - -<p>To render a substring of <var>text</var>, use the <var>start</var> and <var>end</var> -arguments. -</p> -<p>Refer to <code>draw-sprite</code> (see <a href="Sprites.html">Sprites</a>) for information about -the other arguments. -</p></dd></dl> - -<hr /> -<div class="header"> -<p> -Next: <a href="Vector-Paths.html" accesskey="n" rel="next">Vector Paths</a>, Previous: <a href="Sprites.html" accesskey="p" rel="prev">Sprites</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> - - - -</body> -</html> |