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diff --git a/manuals/chickadee/Blending.html b/manuals/chickadee/Blending.html deleted file mode 100644 index 0a54bbe..0000000 --- a/manuals/chickadee/Blending.html +++ /dev/null @@ -1,204 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2017-2020 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Chickadee: (chickadee). Game programming toolkit for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Blending (The Chickadee Game Toolkit)</title> - -<meta name="description" content="Blending (The Chickadee Game Toolkit)"> -<meta name="keywords" content="Blending (The Chickadee Game Toolkit)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="Graphics.html" rel="up" title="Graphics"> -<link href="Framebuffers.html" rel="next" title="Framebuffers"> -<link href="3D-Models.html" rel="prev" title="3D Models"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Blending"></span><div class="header"> -<p> -Next: <a href="Framebuffers.html" accesskey="n" rel="next">Framebuffers</a>, Previous: <a href="3D-Models.html" accesskey="p" rel="prev">3D Models</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Blending-1"></span><h4 class="subsection">2.3.10 Blending</h4> - -<p>Rendering a scene often involves drawing layers of objects that -overlap each other. Blending determines how two overlapping pixels -are combined in the final image that is rendered to the screen. -</p> -<p>Chickadee provides the following blend modes: -</p> -<dl> -<dt id="index-blend_003aalpha">Variable: <strong>blend:alpha</strong></dt> -<dd><p>Blend pixels according to the values of their alpha channels. This is -the most commonly used blend mode. -</p></dd></dl> - -<dl> -<dt id="index-blend_003areplace">Variable: <strong>blend:replace</strong></dt> -<dd><p>Overwrite the output pixel color with the color being drawn. -</p></dd></dl> - -<dl> -<dt id="index-blend_003aadd">Variable: <strong>blend:add</strong></dt> -<dd><p>Add all pixel color values together. The more colors blended -together, the more white the final color becomes. -</p></dd></dl> - -<dl> -<dt id="index-blend_003asubtract">Variable: <strong>blend:subtract</strong></dt> -<dd><p>Subtract all pixel color values. The more colors blended together, -the more black the final color becomes. -</p></dd></dl> - -<dl> -<dt id="index-blend_003amultiply">Variable: <strong>blend:multiply</strong></dt> -</dl> - -<dl> -<dt id="index-blend_003adarken">Variable: <strong>blend:darken</strong></dt> -</dl> - -<dl> -<dt id="index-blend_003alighten">Variable: <strong>blend:lighten</strong></dt> -</dl> - -<dl> -<dt id="index-blend_003ascreen">Variable: <strong>blend:screen</strong></dt> -</dl> - -<p>Custom blend modes can be created using the <code>make-blend-mode</code> procedure: -</p> -<dl> -<dt id="index-make_002dblend_002dmode">Procedure: <strong>make-blend-mode</strong> <em>equation source-function destination-function</em></dt> -<dd><p>Return a new custom blend mode that applies <var>source-function</var> to -the source color, <var>destination-function</var> to the destination color, -and finally applies <var>equation</var> to the transformed -source/destination color values. These arguments are <em>not</em> -procedures, but symbolic representations of the functions that OpenGL -supports. -</p> -<p>Valid values for <var>equation</var> are: -</p> -<ul> -<li> <code>add</code> -</li><li> <code>subtract</code> -</li><li> <code>reverse-subtract</code> -</li><li> <code>min</code> -</li><li> <code>max</code> -</li><li> <code>alpha-min</code> -</li><li> <code>alpha-max</code> -</li></ul> - -<p>Valid values for <var>source-function</var> are: -</p> -<ul> -<li> <code>zero</code> -</li><li> <code>one</code> -</li><li> <code>destination-color</code> -</li><li> <code>one-minus-destination-color</code> -</li><li> <code>source-alpha-saturate</code> -</li><li> <code>source-alpha</code> -</li><li> <code>one-minus-source-alpha</code> -</li><li> <code>destination-alpha</code> -</li><li> <code>one-minus-destination-alpha</code> -</li><li> <code>constant-color</code> -</li><li> <code>one-minus-constant-color</code> -</li><li> <code>constant-alpha</code> -</li><li> <code>one-minus-constant-alpha</code> -</li></ul> - -<p>Valid values for <var>destination-function</var> are: -</p> -<ul> -<li> <code>zero</code> -</li><li> <code>one</code> -</li><li> <code>source-color</code> -</li><li> <code>one-minus-source-color</code> -</li><li> <code>source-alpha</code> -</li><li> <code>one-minus-source-alpha</code> -</li><li> <code>destination-alpha</code> -</li><li> <code>one-minus-destination-alpha</code> -</li><li> <code>constant-color</code> -</li><li> <code>one-minus-constant-color</code> -</li><li> <code>constant-alpha</code> -</li><li> <code>one-minus-constant-alpha</code> -</li></ul> - -</dd></dl> - -<hr> -<div class="header"> -<p> -Next: <a href="Framebuffers.html" accesskey="n" rel="next">Framebuffers</a>, Previous: <a href="3D-Models.html" accesskey="p" rel="prev">3D Models</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> - - - -</body> -</html> |