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author | David Thompson <dthompson2@worcester.edu> | 2024-07-08 19:48:25 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2024-07-08 19:48:25 -0400 |
commit | 32430313fe894a879ece74afff012d28340bf106 (patch) | |
tree | 2d035493e9c46d0615db119c3a36266cf6c4429f /posts | |
parent | 86b5bbdd05881b612783069367b10125c28bfdee (diff) |
Fix typo.
Diffstat (limited to 'posts')
-rw-r--r-- | posts/2024-07-03-frp-with-propagators.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/posts/2024-07-03-frp-with-propagators.md b/posts/2024-07-03-frp-with-propagators.md index cfb0e30..da7d8b0 100644 --- a/posts/2024-07-03-frp-with-propagators.md +++ b/posts/2024-07-03-frp-with-propagators.md @@ -32,7 +32,7 @@ I found that, overhead aside, FRP is a bad fit for things like scripting sequences of actions in a game. I don’t want to give up things like coroutines that make it easy. I’ve learned how different layers of a program may call for different programming paradigms. -Functional layers rest upoin imperative foundations. Events are built +Functional layers rest upon imperative foundations. Events are built on top of polling. Languages with expression trees run on machines that only understand linear sequences. You get the idea. A good general-purpose language will allow you to compose many paradigms in |