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authorDavid Thompson <dthompson2@worcester.edu>2024-07-15 13:43:01 -0400
committerDavid Thompson <dthompson2@worcester.edu>2024-07-15 13:43:01 -0400
commit1126dbf8a62522d8eb1d40039b6ff354a2956429 (patch)
treeee04a0295e303ea07a290c6f7dab8f4be3e0a952 /posts/2024-07-03-frp-with-propagators.md
parenta08647c5a9ce4fd52077c18c4667df593fccf196 (diff)
Link to that Elm Mario demo.
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@@ -11,13 +11,10 @@ about a decade now. I even wrote a couple of
describing my experiments. My initial source of inspiration was
[Elm](https://elm-lang.org/), the Haskell-like language for the web
that [once had FRP](https://elm-lang.org/news/farewell-to-frp) as a
-core part of the language. From there, I explored the academic
-literature on the subject.
-
-(Sidenote: The Elm of 10 years ago looks quite different than the Elm
-of today and I don’t know where to find that time-traveling Mario demo
-that sent me down this path in the first place. That demo was really
-cool! I’ll update this post later if I can find an archive of it.)
+core part of the language. [Evan Czaplicki’s Strange Loop 2013
+talk](https://www.infoq.com/presentations/elm-reactive-programming/)
+really impressed me, especially that Mario demo. From there, I
+explored the academic literature on the subject.
Ultimately, I created and then abandoned a library that focused on
[FRP for games](/projects/sly.html). It was a neat idea, but the