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authorDavid Thompson <dthompson2@worcester.edu>2016-08-19 07:37:22 -0400
committerDavid Thompson <dthompson2@worcester.edu>2016-08-19 07:37:22 -0400
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-(post
- :title "Guile-2D 0.1 Released"
- :date (make-date* 2013 09 27)
- :tags '("foss" "gnu" "guile" "scheme" "gamedev" "wsu")
- :summary "Official release of Guile-2D Version 0.1"
-
- (p [To celebrate the GNU Project's 30th anniversary, I have decided
-to make the very first release of my 2D game development framework for
-,(anchor [GNU Guile] "http://gnu.org/software/guile").
-GNU Guile is a Scheme implementation, and has the honor of being the
-official extension language of the GNU project. Guile-2D is a layer
-above SDL, OpenGL, FreeImage, and FTGL that provides abstractions for
-common 2D game programming requirements such as sprites, tilesets,
-animations, scripting, and collision detection.])
-
- (p [There is a lot of work to do in order to get Guile-2D up to snuff
-with the game libraries for more popular languages like Python and
-Lua. I am looking for contributors who share my vision of creating a
-fully featured, easy to use game library in Scheme.])
-
- (p [Guile-2D currently supports GNU/Linux distributions. I am
-looking for help to get it running on OS X and Windows.])
-
- (p [Please refer to the ,(code [INSTALL.org]), ,(code [README.org]),
-and texinfo files to learn how to install Guile-2D, run example
-programs, and write your own games.])
-
- ;; TODO: Move to files.dthompson.us
- (p (anchor [Download the release tarball] "/src/guile-2d-0.1.tar.gz"))
- (p (anchor [Browse the source code on GitHub]
- "https://github.com/davexunit/guile-2d")))