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author | David Thompson <dthompson2@worcester.edu> | 2016-08-19 20:40:12 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2016-08-19 20:40:12 -0400 |
commit | 9224412274e1e1a31a959083bb257a7d6ab2b113 (patch) | |
tree | c82ef8b0136037aa1b278957f42ae665188861be /manuals/sly/Vectors.html | |
parent | c47d942552568e9a866e9d4887944e0c074dec93 (diff) |
Add Sly manual.
Diffstat (limited to 'manuals/sly/Vectors.html')
-rw-r--r-- | manuals/sly/Vectors.html | 220 |
1 files changed, 220 insertions, 0 deletions
diff --git a/manuals/sly/Vectors.html b/manuals/sly/Vectors.html new file mode 100644 index 0000000..14d2b91 --- /dev/null +++ b/manuals/sly/Vectors.html @@ -0,0 +1,220 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html> +<!-- Copyright (C) 2013, 2014 David Thompson davet@gnu.org + +Permission is granted to copy, distribute and/or modify this document +under the terms of the GNU Free Documentation License, Version 1.3 +or any later version published by the Free Software Foundation; +with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. +A copy of the license is included in the section entitled "GNU +Free Documentation License". + +A copy of the license is also available from the Free Software +Foundation Web site at http://www.gnu.org/licenses/fdl.html. + + +The document was typeset with +http://www.texinfo.org/ (GNU Texinfo). + --> +<!-- Created by GNU Texinfo 6.0, http://www.gnu.org/software/texinfo/ --> +<head> +<title>Sly: Vectors</title> + +<meta name="description" content="Sly: Vectors"> +<meta name="keywords" content="Sly: Vectors"> +<meta name="resource-type" content="document"> +<meta name="distribution" content="global"> +<meta name="Generator" content="makeinfo"> +<meta charset="UTF-8"> +<link href="index.html#Top" rel="start" title="Top"> +<link href="Index.html#Index" rel="index" title="Index"> +<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> +<link href="Math.html#Math" rel="up" title="Math"> +<link href="Rectangles.html#Rectangles" rel="next" title="Rectangles"> +<link href="Math.html#Math" rel="prev" title="Math"> +<style type="text/css"> +<!-- +a.summary-letter {text-decoration: none} +blockquote.indentedblock {margin-right: 0em} +blockquote.smallindentedblock {margin-right: 0em; font-size: smaller} +blockquote.smallquotation {font-size: smaller} +div.display {margin-left: 3.2em} +div.example {margin-left: 3.2em} +div.lisp {margin-left: 3.2em} +div.smalldisplay {margin-left: 3.2em} +div.smallexample {margin-left: 3.2em} +div.smalllisp {margin-left: 3.2em} +kbd {font-style: oblique} +pre.display {font-family: inherit} +pre.format {font-family: inherit} +pre.menu-comment {font-family: serif} +pre.menu-preformatted {font-family: serif} +pre.smalldisplay {font-family: inherit; font-size: smaller} +pre.smallexample {font-size: smaller} +pre.smallformat {font-family: inherit; font-size: smaller} +pre.smalllisp {font-size: smaller} +span.nocodebreak {white-space: nowrap} +span.nolinebreak {white-space: nowrap} +span.roman {font-family: serif; font-weight: normal} +span.sansserif {font-family: sans-serif; font-weight: normal} +ul.no-bullet {list-style: none} +--> +</style> + + +</head> + +<body lang="en"> +<a name="Vectors"></a> +<div class="header"> +<p> +Next: <a href="Rectangles.html#Rectangles" accesskey="n" rel="next">Rectangles</a>, Up: <a href="Math.html#Math" accesskey="u" rel="up">Math</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> +</div> +<hr> +<a name="Vectors-1"></a> +<h4 class="subsection">4.2.1 Vectors</h4> + +<div class="example"> +<pre class="example">(use-modules (sly math vector)) +</pre></div> + +<p>Not to be confused with Guile’s vector data structure, Sly provides +dedicated data types for 2D, 3D, and 4D vectors in the mathematical +sense. Vector procedures are polymorphic, and will work with any +dimensionality that the operation supports. In some cases, such as +<code>v+</code>, <code>v-</code>, and <code>v*</code>, scalar values may be passed as +well. +</p> +<p>The <code><vector2></code>, <code><vector3></code>, and <code><vector4></code> type +descriptors have been exposed for use with Guile’s <code>(ice-9 +match)</code> pattern matching module. +</p> +<dl> +<dt><a name="index-_003cvector2_003e"></a>Record Type: <strong><vector2></strong></dt> +<dd><p>2D vector data type with fields <code>x</code> and <code>y</code>, in that order. +</p></dd></dl> + +<dl> +<dt><a name="index-_003cvector3_003e"></a>Record Type: <strong><vector3></strong></dt> +<dd><p>3D vector data type with fields <code>x</code>, <code>y</code>, and <code>z</code>, in +that order. +</p></dd></dl> + +<dl> +<dt><a name="index-_003cvector4_003e"></a>Record Type: <strong><vector4></strong></dt> +<dd><p>4D vector data type with fields <code>x</code>, <code>y</code>, <code>z</code> and +<code>w</code>, in that order. +</p></dd></dl> + +<dl> +<dt><a name="index-vector2"></a>Scheme Syntax: <strong>vector2</strong> <em><var>x</var> <var>y</var></em></dt> +<dd><p>Create a new 2D vector with coordinates (<var>x</var>, <var>y</var>). +</p></dd></dl> + +<dl> +<dt><a name="index-vector3"></a>Scheme Syntax: <strong>vector3</strong> <em><var>x</var> <var>y</var> <var>z</var></em></dt> +<dd><p>Create a new 3D vector with coordinates (<var>x</var>, <var>y</var>, <var>z</var>). +</p></dd></dl> + +<dl> +<dt><a name="index-vector4"></a>Scheme Syntax: <strong>vector4</strong> <em><var>x</var> <var>y</var> <var>z</var> <var>w</var></em></dt> +<dd><p>Create a new 4D vector with coordinates (<var>x</var>, <var>y</var>, <var>z</var>, +<var>w</var>). +</p></dd></dl> + +<dl> +<dt><a name="index-vector2_003f"></a>Scheme Syntax: <strong>vector2?</strong> <em><var>v</var></em></dt> +<dd><p>Return <code>#t</code> if <code>v</code> is a 2D vector. +</p></dd></dl> + +<dl> +<dt><a name="index-vector3_003f"></a>Scheme Syntax: <strong>vector3?</strong> <em><var>v</var></em></dt> +<dd><p>Return <code>#t</code> if <code>v</code> is a 3D vector. +</p></dd></dl> + +<dl> +<dt><a name="index-vector4_003f"></a>Scheme Syntax: <strong>vector4?</strong> <em><var>v</var></em></dt> +<dd><p>Return <code>#t</code> if <code>v</code> is a 4D vector. +</p></dd></dl> + +<dl> +<dt><a name="index-vx"></a>Scheme Procedure: <strong>vx</strong> <em><var>v</var></em></dt> +<dd><p>Return the x coordinate of the 2D, 3D, or 4D vector <var>v</var>. +</p></dd></dl> + +<dl> +<dt><a name="index-vy"></a>Scheme Procedure: <strong>vy</strong> <em><var>v</var></em></dt> +<dd><p>Return the y coordinate of the 2D, 3D, or 4D vector <var>v</var>. +</p></dd></dl> + +<dl> +<dt><a name="index-vz"></a>Scheme Procedure: <strong>vz</strong> <em><var>v</var></em></dt> +<dd><p>Return the z coordinate of the 3D or 4D vector <var>v</var>. +</p></dd></dl> + +<dl> +<dt><a name="index-vw"></a>Scheme Procedure: <strong>vw</strong> <em><var>v</var></em></dt> +<dd><p>Return the w coordinate of the 4D vector <var>v</var>. +</p></dd></dl> + +<dl> +<dt><a name="index-vmap"></a>Scheme Procedure: <strong>vmap</strong> <em><var>proc</var> <var>v</var></em></dt> +<dd><p>Return a new vector that is the result of applying <var>proc</var> to each +element of the 2D, 3D, or 4D vector <var>v</var>. +</p></dd></dl> + +<dl> +<dt><a name="index-v_002b"></a>Scheme Procedure: <strong>v+</strong> <em>. <var>vectors</var></em></dt> +<dd><p>Return the sum of all <var>vectors</var>. <var>vectors</var> may contain scalar +values, but it may not contain vectors of mixed dimensions. +</p></dd></dl> + +<dl> +<dt><a name="index-v_002d"></a>Scheme Procedure: <strong>v-</strong> <em>. <var>vectors</var></em></dt> +<dd><p>Return the difference of all <var>vectors</var>. <var>vectors</var> may contain scalar +values, but it may not contain vectors of mixed dimensions. +</p></dd></dl> + +<dl> +<dt><a name="index-v_002a"></a>Scheme Procedure: <strong>v*</strong> <em>. <var>vectors</var></em></dt> +<dd><p>Return the product of all <var>vectors</var>. <var>vectors</var> may contain +scalar values, but it may not contain vectors of mixed dimensions. +</p></dd></dl> + +<dl> +<dt><a name="index-vdot"></a>Scheme Procedure: <strong>vdot</strong> <em><var>v1</var> <var>v2</var></em></dt> +<dd><p>Return the dot product of <var>v1</var> and <var>v2</var>. Both vectors must be +of the same dimensionality. +</p></dd></dl> + +<dl> +<dt><a name="index-vcross"></a>Scheme Procedure: <strong>vcross</strong> <em><var>v1</var> <var>v2</var></em></dt> +<dd><p>Return the cross product of the 3D vectors <var>v1</var> and <var>v2</var>. +</p></dd></dl> + +<dl> +<dt><a name="index-magnitude"></a>Scheme Procedure: <strong>magnitude</strong> <em><var>v</var></em></dt> +<dd><p>Return the magnitude of the vector <var>v</var>. +</p></dd></dl> + +<dl> +<dt><a name="index-normalize"></a>Scheme Procedure: <strong>normalize</strong> <em><var>v</var></em></dt> +<dd><p>Return the normalized form of the vector <var>v</var>. +</p></dd></dl> + +<dl> +<dt><a name="index-vlerp"></a>Scheme Procedure: <strong>vlerp</strong> <em><var>v1</var> <var>v2</var> <var>alpha</var></em></dt> +<dd><p>Return the linear interpolation of <var>v1</var> and <var>v2</var> by the scalar +<var>alpha</var>. <var>alpha</var> is expected to be in the range [0, 1]. +</p></dd></dl> + +<hr> +<div class="header"> +<p> +Next: <a href="Rectangles.html#Rectangles" accesskey="n" rel="next">Rectangles</a>, Up: <a href="Math.html#Math" accesskey="u" rel="up">Math</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> +</div> + + + +</body> +</html> |