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authorDavid Thompson <dthompson@vistahigherlearning.com>2020-04-08 17:10:29 -0400
committerDavid Thompson <dthompson@vistahigherlearning.com>2020-04-08 17:10:29 -0400
commite7d470e954d0a17ab1b2fe0065f46f78475272f9 (patch)
treeca4d9c00789f41dbbdbac33151824812dad879f7 /manuals/chickadee/Window-Manipulation.html
parentb660cbb5287f7cdcb6cebaba72afe8fc7d512616 (diff)
Add chickade 0.5.0 stuff.
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+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017-2020 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+* Chickadee: (chickadee). Game programming toolkit for Guile.
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
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+<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<title>Window Manipulation (The Chickadee Game Toolkit)</title>
+
+<meta name="description" content="Window Manipulation (The Chickadee Game Toolkit)">
+<meta name="keywords" content="Window Manipulation (The Chickadee Game Toolkit)">
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+<link href="Kernel.html#Kernel" rel="up" title="Kernel">
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+<span id="Window-Manipulation"></span><div class="header">
+<p>
+Next: <a href="Live-Coding.html#Live-Coding" accesskey="n" rel="next">Live Coding</a>, Previous: <a href="Input-Devices.html#Input-Devices" accesskey="p" rel="prev">Input Devices</a>, Up: <a href="Kernel.html#Kernel" accesskey="u" rel="up">Kernel</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<span id="Window-Manipulation-1"></span><h4 class="subsection">2.1.3 Window Manipulation</h4>
+
+<dl>
+<dt id="index-current_002dwindow">Procedure: <strong>current-window</strong></dt>
+<dd><p>Return the currently active game window.
+</p></dd></dl>
+
+<dl>
+<dt id="index-window_003f">Procedure: <strong>window?</strong> <em>obj</em></dt>
+<dd><p>Return <code>#t</code> if <var>obj</var> is a window object.
+</p></dd></dl>
+
+<dl>
+<dt id="index-window_002dtitle">Procedure: <strong>window-title</strong> <em>window</em></dt>
+<dd><p>Return the title of <var>window</var>.
+</p></dd></dl>
+
+<dl>
+<dt id="index-window_002dwidth">Procedure: <strong>window-width</strong> <em>window</em></dt>
+<dd><p>Return the width of <var>window</var> in pixels.
+</p></dd></dl>
+
+<dl>
+<dt id="index-window_002dheight">Procedure: <strong>window-height</strong> <em>window</em></dt>
+<dd><p>Return the height of <var>window</var> in pixels.
+</p></dd></dl>
+
+<dl>
+<dt id="index-window_002dx">Procedure: <strong>window-x</strong> <em>window</em></dt>
+<dd><p>Retun the X coordinate of the upper-left corner of <var>window</var>.
+</p></dd></dl>
+
+<dl>
+<dt id="index-window_002dy">Procedure: <strong>window-y</strong> <em>window</em></dt>
+<dd><p>Return the Y coordinate of the upper-left corner of <var>window</var>.
+</p></dd></dl>
+
+<dl>
+<dt id="index-hide_002dwindow_0021">Procedure: <strong>hide-window!</strong> <em>window</em></dt>
+<dd><p>Hide <var>window</var>.
+</p></dd></dl>
+
+<dl>
+<dt id="index-show_002dwindow_0021">Procedure: <strong>show-window!</strong> <em>window</em></dt>
+<dd><p>Show <var>window</var>.
+</p></dd></dl>
+
+<dl>
+<dt id="index-maximize_002dwindow_0021">Procedure: <strong>maximize-window!</strong> <em>window</em></dt>
+<dd><p>Maximize <var>window</var>.
+</p></dd></dl>
+
+<dl>
+<dt id="index-minimize_002dwindow_0021">Procedure: <strong>minimize-window!</strong> <em>window</em></dt>
+<dd><p>Minimize <var>window</var>.
+</p></dd></dl>
+
+<dl>
+<dt id="index-raise_002dwindow_0021">Procedure: <strong>raise-window!</strong> <em>window</em></dt>
+<dd><p>Make <var>window</var> visible over all other windows.
+</p></dd></dl>
+
+<dl>
+<dt id="index-restore_002dwindow_0021">Procedure: <strong>restore-window!</strong> <em>window</em></dt>
+<dd><p>Restore the size and position of a minimized or maximized
+<var>window</var>.
+</p></dd></dl>
+
+<dl>
+<dt id="index-set_002dwindow_002dborder_0021">Procedure: <strong>set-window-border!</strong> <em>window border?</em></dt>
+<dd><p>Enable/disable the border around <var>window</var>. If <var>border?</var> is
+<code>#f</code>, the border is disabled, otherwise it is enabled.
+</p></dd></dl>
+
+<dl>
+<dt id="index-set_002dwindow_002dtitle_0021">Procedure: <strong>set-window-title!</strong> <em>window title</em></dt>
+<dd><p>Change the title of <var>window</var> to <var>title</var>.
+</p></dd></dl>
+
+<dl>
+<dt id="index-set_002dwindow_002dsize_0021">Procedure: <strong>set-window-size!</strong> <em>window width height</em></dt>
+<dd><p>Change the dimensions of <var>window</var> to <var>width</var> x <var>height</var>
+pixels.
+</p></dd></dl>
+
+<dl>
+<dt id="index-set_002dwindow_002dposition_0021">Procedure: <strong>set-window-position!</strong> <em>window x y</em></dt>
+<dd><p>Move the upper-left corner of <var>window</var> to pixel coordinates
+(<var>x</var>, <var>y</var>).
+</p></dd></dl>
+
+<dl>
+<dt id="index-set_002dwindow_002dfullscreen_0021">Procedure: <strong>set-window-fullscreen!</strong> <em>window fullscreen?</em></dt>
+<dd><p>Enable or disable fullscreen mode for <var>window</var>. If
+<var>fullscreen?</var> is <code>#f</code>, fullscreen mode is disabled, otherwise
+it is enabled.
+</p></dd></dl>
+
+
+
+
+
+</body>
+</html>