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authorDavid Thompson <dthompson2@worcester.edu>2018-12-12 09:20:10 -0500
committerDavid Thompson <dthompson2@worcester.edu>2018-12-12 09:20:10 -0500
commitf16fed3d50fd3d56deb46a3d4641a81460e389de (patch)
tree71659ed643b65eadb17110b3f8f0c5d5cfdd3031 /manuals/chickadee/Tweening.html
parentc4b418c2dcfba3c741f67058a51a3e490aa4b297 (diff)
Update Chickadee manual and home page for 0.3.0.
Better late than never!
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+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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+<!-- Copyright (C) 2017 David Thompson davet@gnu.org
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+<title>Tweening (The Chickadee Game Toolkit)</title>
+
+<meta name="description" content="Tweening (The Chickadee Game Toolkit)">
+<meta name="keywords" content="Tweening (The Chickadee Game Toolkit)">
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+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="Scripting.html#Scripting" rel="up" title="Scripting">
+<link href="Channels.html#Channels" rel="next" title="Channels">
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+<a name="Tweening"></a>
+<div class="header">
+<p>
+Next: <a href="Channels.html#Channels" accesskey="n" rel="next">Channels</a>, Previous: <a href="Scripts.html#Scripts" accesskey="p" rel="prev">Scripts</a>, Up: <a href="Scripting.html#Scripting" accesskey="u" rel="up">Scripting</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Tweening-1"></a>
+<h4 class="subsection">2.4.3 Tweening</h4>
+
+<p>Tweening is the process of transitioning something from an initial
+state to a final state over a pre-determined period of time. In other
+words, tweening is a way to create animation. The <code>tween</code>
+procedure can be used within any script like so:
+</p>
+<div class="example">
+<pre class="example">(define x 0)
+(script
+ ;; 0 to 100 in 60 ticks of the agenda.
+ (tween 60 0 100 (lambda (y) (set! x y))))
+</pre></div>
+
+<dl>
+<dt><a name="index-tween"></a>Procedure: <strong>tween</strong> <em><var>duration</var> <var>start</var> <var>end</var> <var>proc</var> [#:step 1 #:ease <code>smoothstep</code> #:interpolate <code>lerp</code>]</em></dt>
+<dd><p>Transition a value from <var>start</var> to <var>end</var> over <var>duration</var>,
+sending each succesive value to <var>proc</var>. <var>step</var> controls the
+amount of time between each update of the animation.
+</p>
+<p>To control how the animation goes from the initial to final state, an
+&ldquo;easing&rdquo; procedure may be specified. By default, the
+<code>smoothstep</code> easing is used, which is a more pleasing default
+than a simplistic linear function. See <a href="Easings.html#Easings">Easings</a> for a complete list
+of available easing procedures.
+</p>
+<p>The <var>interpolate</var> procedure computes the values in between
+<var>start</var> and <var>end</var>. By default, linear interpolation (&ldquo;lerp&rdquo;
+for short) is used.
+</p></dd></dl>
+
+
+
+
+</body>
+</html>