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authorDavid Thompson <dthompson2@worcester.edu>2018-12-12 09:20:10 -0500
committerDavid Thompson <dthompson2@worcester.edu>2018-12-12 09:20:10 -0500
commitf16fed3d50fd3d56deb46a3d4641a81460e389de (patch)
tree71659ed643b65eadb17110b3f8f0c5d5cfdd3031 /manuals/chickadee/Tile-Maps.html
parentc4b418c2dcfba3c741f67058a51a3e490aa4b297 (diff)
Update Chickadee manual and home page for 0.3.0.
Better late than never!
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+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017 David Thompson davet@gnu.org
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+Permission is granted to copy, distribute and/or modify this document
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+<title>Tile Maps (The Chickadee Game Toolkit)</title>
+
+<meta name="description" content="Tile Maps (The Chickadee Game Toolkit)">
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+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="Graphics.html#Graphics" rel="up" title="Graphics">
+<link href="Lines-and-Shapes.html#Lines-and-Shapes" rel="next" title="Lines and Shapes">
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+<a name="Tile-Maps"></a>
+<div class="header">
+<p>
+Next: <a href="Lines-and-Shapes.html#Lines-and-Shapes" accesskey="n" rel="next">Lines and Shapes</a>, Previous: <a href="Sprites.html#Sprites" accesskey="p" rel="prev">Sprites</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Tile-Maps-1"></a>
+<h4 class="subsection">2.3.4 Tile Maps</h4>
+
+<p>A tile map is a scene created by composing lots of small sprites,
+called &ldquo;tiles&rdquo;, into a larger image. One program for editing such
+maps is called <a href="http://mapeditor.org">Tiled</a>. Chickadee has native
+support for loading and rendering Tiled maps in the <code>(chickadee
+render tiled)</code> module.
+</p>
+<dl>
+<dt><a name="index-load_002dtile_002dmap"></a>Procedure: <strong>load-tile-map</strong> <em><var>file-name</var></em></dt>
+<dd><p>Load the Tiled formatted map in <var>file-name</var> and return a new tile
+map object.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-draw_002dtile_002dmap"></a>Procedure: <strong>draw-tile-map</strong> <em><var>tile-map</var> [#:layers] [#:region] [#:origin] [#:position] [#:scale] [#:rotation]</em></dt>
+<dd>
+<p>Draw the layers of <var>tile-map</var>. By default, all layers are drawn.
+To draw a subset of the available layers, pass a list of layer ids
+using the <var>layers</var> keyword argument.
+</p>
+<p>Refer to <code>draw-sprite</code> (see <a href="Sprites.html#Sprites">Sprites</a>) for information about
+the other arguments.
+</p></dd></dl>
+
+
+
+
+</body>
+</html>