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author | David Thompson <dthompson@vistahigherlearning.com> | 2020-11-19 20:50:56 -0500 |
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committer | David Thompson <dthompson@vistahigherlearning.com> | 2020-11-19 20:50:56 -0500 |
commit | 03f0340ae9df26b40855dd78216ff47738957851 (patch) | |
tree | 83ea1b646320b958b01757b8e7739783ecf68c91 /manuals/chickadee/The-Game-Loop.html | |
parent | fc7097f7368b384f6dc52d32da763af90bd3564a (diff) |
manuals: Update chickadee manual to 0.6.0.
Diffstat (limited to 'manuals/chickadee/The-Game-Loop.html')
-rw-r--r-- | manuals/chickadee/The-Game-Loop.html | 37 |
1 files changed, 17 insertions, 20 deletions
diff --git a/manuals/chickadee/The-Game-Loop.html b/manuals/chickadee/The-Game-Loop.html index 138dca3..a562c8b 100644 --- a/manuals/chickadee/The-Game-Loop.html +++ b/manuals/chickadee/The-Game-Loop.html @@ -18,7 +18,7 @@ Foundation Web site at http://www.gnu.org/licenses/fdl.html. The document was typeset with http://www.texinfo.org/ (GNU Texinfo). --> -<!-- Created by GNU Texinfo 6.6, http://www.gnu.org/software/texinfo/ --> +<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>The Game Loop (The Chickadee Game Toolkit)</title> @@ -28,12 +28,12 @@ http://www.texinfo.org/ (GNU Texinfo). <meta name="resource-type" content="document"> <meta name="distribution" content="global"> <meta name="Generator" content="makeinfo"> -<link href="index.html#Top" rel="start" title="Top"> -<link href="Index.html#Index" rel="index" title="Index"> +<link href="index.html" rel="start" title="Top"> +<link href="Index.html" rel="index" title="Index"> <link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="Kernel.html#Kernel" rel="up" title="Kernel"> -<link href="Input-Devices.html#Input-Devices" rel="next" title="Input Devices"> -<link href="Kernel.html#Kernel" rel="prev" title="Kernel"> +<link href="Kernel.html" rel="up" title="Kernel"> +<link href="Input-Devices.html" rel="next" title="Input Devices"> +<link href="Kernel.html" rel="prev" title="Kernel"> <style type="text/css"> <!-- a.summary-letter {text-decoration: none} @@ -82,7 +82,7 @@ ul.no-bullet {list-style: none} <body lang="en"> <span id="The-Game-Loop"></span><div class="header"> <p> -Next: <a href="Input-Devices.html#Input-Devices" accesskey="n" rel="next">Input Devices</a>, Up: <a href="Kernel.html#Kernel" accesskey="u" rel="up">Kernel</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> +Next: <a href="Input-Devices.html" accesskey="n" rel="next">Input Devices</a>, Up: <a href="Kernel.html" accesskey="u" rel="up">Kernel</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> </div> <hr> <span id="The-Game-Loop-1"></span><h4 class="subsection">2.1.1 The Game Loop</h4> @@ -128,14 +128,8 @@ the game window. The default behavior is to exit the game. the keyboard: <ol> -<li> <var>key</var>: The symbolic name of the “virtual” key that was pressed. -For example: <code>backspace</code>. It’s called a virtual key because the -operating system may map a physical keyboard key to another key -entirely, such as how the author likes to bind the “caps lock” key -to mean “control”. - -</li><li> <var>scancode</var>: The symbolic name of the physical key that was -pressed. +<li> <var>key</var>: The symbolic name of the key that was pressed. For +example: <code>backspace</code>. </li><li> <var>modifiers</var>: A list of the symbolic names of modifier keys that were being held down when the key was pressed. Possible values @@ -149,10 +143,7 @@ include <code>ctrl</code>, <code>alt</code>, and <code>shift</code>. on the keyboard: <ol> -<li> <var>key</var>: The symbolic name of the “virtual” key that was released. - -</li><li> <var>scancode</var>: The symbolic name of the physical key that was -released. +<li> <var>key</var>: The symbolic name of the key that was released. </li><li> <var>modifiers</var>: A list of the symbolic names of modifier keys that were being held down when the key was released. @@ -348,10 +339,16 @@ behavior is to simply re-throw the error. </dd></dl> +<dl> +<dt id="index-elapsed_002dtime">Procedure: <strong>elapsed-time</strong></dt> +<dd><p>Return the number of milliseconds that have passed since the game loop +was started. +</p></dd></dl> + <hr> <div class="header"> <p> -Next: <a href="Input-Devices.html#Input-Devices" accesskey="n" rel="next">Input Devices</a>, Up: <a href="Kernel.html#Kernel" accesskey="u" rel="up">Kernel</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> +Next: <a href="Input-Devices.html" accesskey="n" rel="next">Input Devices</a>, Up: <a href="Kernel.html" accesskey="u" rel="up">Kernel</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> </div> |