diff options
author | David Thompson <dthompson@vistahigherlearning.com> | 2020-11-19 20:50:56 -0500 |
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committer | David Thompson <dthompson@vistahigherlearning.com> | 2020-11-19 20:50:56 -0500 |
commit | 03f0340ae9df26b40855dd78216ff47738957851 (patch) | |
tree | 83ea1b646320b958b01757b8e7739783ecf68c91 /manuals/chickadee/Textures.html | |
parent | fc7097f7368b384f6dc52d32da763af90bd3564a (diff) |
manuals: Update chickadee manual to 0.6.0.
Diffstat (limited to 'manuals/chickadee/Textures.html')
-rw-r--r-- | manuals/chickadee/Textures.html | 29 |
1 files changed, 19 insertions, 10 deletions
diff --git a/manuals/chickadee/Textures.html b/manuals/chickadee/Textures.html index 98639a3..48a580e 100644 --- a/manuals/chickadee/Textures.html +++ b/manuals/chickadee/Textures.html @@ -18,7 +18,7 @@ Foundation Web site at http://www.gnu.org/licenses/fdl.html. The document was typeset with http://www.texinfo.org/ (GNU Texinfo). --> -<!-- Created by GNU Texinfo 6.6, http://www.gnu.org/software/texinfo/ --> +<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Textures (The Chickadee Game Toolkit)</title> @@ -28,12 +28,12 @@ http://www.texinfo.org/ (GNU Texinfo). <meta name="resource-type" content="document"> <meta name="distribution" content="global"> <meta name="Generator" content="makeinfo"> -<link href="index.html#Top" rel="start" title="Top"> -<link href="Index.html#Index" rel="index" title="Index"> +<link href="index.html" rel="start" title="Top"> +<link href="Index.html" rel="index" title="Index"> <link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="Graphics.html#Graphics" rel="up" title="Graphics"> -<link href="Sprites.html#Sprites" rel="next" title="Sprites"> -<link href="Colors.html#Colors" rel="prev" title="Colors"> +<link href="Graphics.html" rel="up" title="Graphics"> +<link href="Sprites.html" rel="next" title="Sprites"> +<link href="Colors.html" rel="prev" title="Colors"> <style type="text/css"> <!-- a.summary-letter {text-decoration: none} @@ -82,13 +82,13 @@ ul.no-bullet {list-style: none} <body lang="en"> <span id="Textures"></span><div class="header"> <p> -Next: <a href="Sprites.html#Sprites" accesskey="n" rel="next">Sprites</a>, Previous: <a href="Colors.html#Colors" accesskey="p" rel="prev">Colors</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> +Next: <a href="Sprites.html" accesskey="n" rel="next">Sprites</a>, Previous: <a href="Colors.html" accesskey="p" rel="prev">Colors</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> </div> <hr> <span id="Textures-1"></span><h4 class="subsection">2.3.2 Textures</h4> <p>Textures are essentially images: a 2D grid of color values. The -<code>(chickadee render texture)</code> module provides an interface for +<code>(chickadee graphics texture)</code> module provides an interface for working with texture objects. </p> <dl> @@ -185,7 +185,16 @@ between surrounding tiles and the entire image may have <var>margin</var> pixels of empty space around its border. </p> <p>This type of texture atlas layout is very common for 2D tile maps. -See <a href="Tile-Maps.html#Tile-Maps">Tile Maps</a> for more information. +See <a href="Tile-Maps.html">Tile Maps</a> for more information. +</p></dd></dl> + +<dl> +<dt id="index-load_002dtileset">Procedure: <strong>load-tileset</strong> <em>file-name tile-width tile-height [#:margin 0] [#:spacing 0] [#:min-filter nearest] [#:mag-filter nearest] [#:wrap-s repeat] [#:wrap-t repeat] [#:transparent-color]</em></dt> +<dd> +<p>Return a new texture atlas that splits the texture loaded from the +file <var>file-name</var> into a grid of <var>tile-width</var> by +<var>tile-height</var> rectangles. See <code>load-image</code> and +<code>split-texture</code> for information about all keyword arguments. </p></dd></dl> <dl> @@ -206,7 +215,7 @@ See <a href="Tile-Maps.html#Tile-Maps">Tile Maps</a> for more information. <hr> <div class="header"> <p> -Next: <a href="Sprites.html#Sprites" accesskey="n" rel="next">Sprites</a>, Previous: <a href="Colors.html#Colors" accesskey="p" rel="prev">Colors</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> +Next: <a href="Sprites.html" accesskey="n" rel="next">Sprites</a>, Previous: <a href="Colors.html" accesskey="p" rel="prev">Colors</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> </div> |