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authorDavid Thompson <dthompson@vistahigherlearning.com>2020-11-19 20:50:56 -0500
committerDavid Thompson <dthompson@vistahigherlearning.com>2020-11-19 20:50:56 -0500
commit03f0340ae9df26b40855dd78216ff47738957851 (patch)
tree83ea1b646320b958b01757b8e7739783ecf68c91 /manuals/chickadee/Sprites.html
parentfc7097f7368b384f6dc52d32da763af90bd3564a (diff)
manuals: Update chickadee manual to 0.6.0.
Diffstat (limited to 'manuals/chickadee/Sprites.html')
-rw-r--r--manuals/chickadee/Sprites.html22
1 files changed, 11 insertions, 11 deletions
diff --git a/manuals/chickadee/Sprites.html b/manuals/chickadee/Sprites.html
index 10a9506..269a041 100644
--- a/manuals/chickadee/Sprites.html
+++ b/manuals/chickadee/Sprites.html
@@ -18,7 +18,7 @@ Foundation Web site at http://www.gnu.org/licenses/fdl.html.
The document was typeset with
http://www.texinfo.org/ (GNU Texinfo).
-->
-<!-- Created by GNU Texinfo 6.6, http://www.gnu.org/software/texinfo/ -->
+<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Sprites (The Chickadee Game Toolkit)</title>
@@ -28,12 +28,12 @@ http://www.texinfo.org/ (GNU Texinfo).
<meta name="resource-type" content="document">
<meta name="distribution" content="global">
<meta name="Generator" content="makeinfo">
-<link href="index.html#Top" rel="start" title="Top">
-<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html" rel="start" title="Top">
+<link href="Index.html" rel="index" title="Index">
<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="Graphics.html#Graphics" rel="up" title="Graphics">
-<link href="Tile-Maps.html#Tile-Maps" rel="next" title="Tile Maps">
-<link href="Textures.html#Textures" rel="prev" title="Textures">
+<link href="Graphics.html" rel="up" title="Graphics">
+<link href="Tile-Maps.html" rel="next" title="Tile Maps">
+<link href="Textures.html" rel="prev" title="Textures">
<style type="text/css">
<!--
a.summary-letter {text-decoration: none}
@@ -82,7 +82,7 @@ ul.no-bullet {list-style: none}
<body lang="en">
<span id="Sprites"></span><div class="header">
<p>
-Next: <a href="Tile-Maps.html#Tile-Maps" accesskey="n" rel="next">Tile Maps</a>, Previous: <a href="Textures.html#Textures" accesskey="p" rel="prev">Textures</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+Next: <a href="Tile-Maps.html" accesskey="n" rel="next">Tile Maps</a>, Previous: <a href="Textures.html" accesskey="p" rel="prev">Textures</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
<span id="Sprites-1"></span><h4 class="subsection">2.3.3 Sprites</h4>
@@ -92,9 +92,9 @@ bitmap that is rendered to the screen. For 2D games, sprites are the
most essential graphical abstraction. They are used for drawing maps,
players, NPCs, items, particles, text, etc.
</p>
-<p>In Chickadee, the <code>(chickadee render sprite)</code> module provides the
+<p>In Chickadee, the <code>(chickadee graphics sprite)</code> module provides the
interface for working with sprites. Bitmaps are stored in textures
-(see <a href="Textures.html#Textures">Textures</a>) and can be used to draw sprites via the
+(see <a href="Textures.html">Textures</a>) and can be used to draw sprites via the
<code>draw-sprite</code> procedure.
</p>
<dl>
@@ -132,7 +132,7 @@ once. There is one caveat, however. Batching only works if the
sprites being drawn share a common texture. A good strategy for
reducing the number of different textures is to stuff many bitmaps
into a single image file and create a &ldquo;texture atlas&rdquo;
-(see <a href="Textures.html#Textures">Textures</a>) to access the sub-images within.
+(see <a href="Textures.html">Textures</a>) to access the sub-images within.
</p>
<dl>
<dt id="index-make_002dsprite_002dbatch">Procedure: <strong>make-sprite-batch</strong> <em>texture [#:capacity 256]</em></dt>
@@ -218,7 +218,7 @@ the other arguments.
<hr>
<div class="header">
<p>
-Next: <a href="Tile-Maps.html#Tile-Maps" accesskey="n" rel="next">Tile Maps</a>, Previous: <a href="Textures.html#Textures" accesskey="p" rel="prev">Textures</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+Next: <a href="Tile-Maps.html" accesskey="n" rel="next">Tile Maps</a>, Previous: <a href="Textures.html" accesskey="p" rel="prev">Textures</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
</div>