diff options
author | David Thompson <dthompson@vistahigherlearning.com> | 2020-11-19 20:50:56 -0500 |
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committer | David Thompson <dthompson@vistahigherlearning.com> | 2020-11-19 20:50:56 -0500 |
commit | 03f0340ae9df26b40855dd78216ff47738957851 (patch) | |
tree | 83ea1b646320b958b01757b8e7739783ecf68c91 /manuals/chickadee/Sprites.html | |
parent | fc7097f7368b384f6dc52d32da763af90bd3564a (diff) |
manuals: Update chickadee manual to 0.6.0.
Diffstat (limited to 'manuals/chickadee/Sprites.html')
-rw-r--r-- | manuals/chickadee/Sprites.html | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/manuals/chickadee/Sprites.html b/manuals/chickadee/Sprites.html index 10a9506..269a041 100644 --- a/manuals/chickadee/Sprites.html +++ b/manuals/chickadee/Sprites.html @@ -18,7 +18,7 @@ Foundation Web site at http://www.gnu.org/licenses/fdl.html. The document was typeset with http://www.texinfo.org/ (GNU Texinfo). --> -<!-- Created by GNU Texinfo 6.6, http://www.gnu.org/software/texinfo/ --> +<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Sprites (The Chickadee Game Toolkit)</title> @@ -28,12 +28,12 @@ http://www.texinfo.org/ (GNU Texinfo). <meta name="resource-type" content="document"> <meta name="distribution" content="global"> <meta name="Generator" content="makeinfo"> -<link href="index.html#Top" rel="start" title="Top"> -<link href="Index.html#Index" rel="index" title="Index"> +<link href="index.html" rel="start" title="Top"> +<link href="Index.html" rel="index" title="Index"> <link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="Graphics.html#Graphics" rel="up" title="Graphics"> -<link href="Tile-Maps.html#Tile-Maps" rel="next" title="Tile Maps"> -<link href="Textures.html#Textures" rel="prev" title="Textures"> +<link href="Graphics.html" rel="up" title="Graphics"> +<link href="Tile-Maps.html" rel="next" title="Tile Maps"> +<link href="Textures.html" rel="prev" title="Textures"> <style type="text/css"> <!-- a.summary-letter {text-decoration: none} @@ -82,7 +82,7 @@ ul.no-bullet {list-style: none} <body lang="en"> <span id="Sprites"></span><div class="header"> <p> -Next: <a href="Tile-Maps.html#Tile-Maps" accesskey="n" rel="next">Tile Maps</a>, Previous: <a href="Textures.html#Textures" accesskey="p" rel="prev">Textures</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> +Next: <a href="Tile-Maps.html" accesskey="n" rel="next">Tile Maps</a>, Previous: <a href="Textures.html" accesskey="p" rel="prev">Textures</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> </div> <hr> <span id="Sprites-1"></span><h4 class="subsection">2.3.3 Sprites</h4> @@ -92,9 +92,9 @@ bitmap that is rendered to the screen. For 2D games, sprites are the most essential graphical abstraction. They are used for drawing maps, players, NPCs, items, particles, text, etc. </p> -<p>In Chickadee, the <code>(chickadee render sprite)</code> module provides the +<p>In Chickadee, the <code>(chickadee graphics sprite)</code> module provides the interface for working with sprites. Bitmaps are stored in textures -(see <a href="Textures.html#Textures">Textures</a>) and can be used to draw sprites via the +(see <a href="Textures.html">Textures</a>) and can be used to draw sprites via the <code>draw-sprite</code> procedure. </p> <dl> @@ -132,7 +132,7 @@ once. There is one caveat, however. Batching only works if the sprites being drawn share a common texture. A good strategy for reducing the number of different textures is to stuff many bitmaps into a single image file and create a “texture atlas” -(see <a href="Textures.html#Textures">Textures</a>) to access the sub-images within. +(see <a href="Textures.html">Textures</a>) to access the sub-images within. </p> <dl> <dt id="index-make_002dsprite_002dbatch">Procedure: <strong>make-sprite-batch</strong> <em>texture [#:capacity 256]</em></dt> @@ -218,7 +218,7 @@ the other arguments. <hr> <div class="header"> <p> -Next: <a href="Tile-Maps.html#Tile-Maps" accesskey="n" rel="next">Tile Maps</a>, Previous: <a href="Textures.html#Textures" accesskey="p" rel="prev">Textures</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> +Next: <a href="Tile-Maps.html" accesskey="n" rel="next">Tile Maps</a>, Previous: <a href="Textures.html" accesskey="p" rel="prev">Textures</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> </div> |