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authorDavid Thompson <dthompson2@worcester.edu>2021-10-07 20:17:50 -0400
committerDavid Thompson <dthompson2@worcester.edu>2021-10-07 20:17:50 -0400
commit0e699be281c8dea53e589e08a5831837e0eae7ea (patch)
tree4266aebec927b13ca56410be1901e3ee78dff49e /manuals/chickadee/Scripting.html
parent38daa330f2194de5f39cd41b270c89d7b2e94427 (diff)
Updates for Chickadee 0.8.0 and Guile-SDL2 0.7.0.
Diffstat (limited to 'manuals/chickadee/Scripting.html')
-rw-r--r--manuals/chickadee/Scripting.html6
1 files changed, 3 insertions, 3 deletions
diff --git a/manuals/chickadee/Scripting.html b/manuals/chickadee/Scripting.html
index a8a42c5..1a285c6 100644
--- a/manuals/chickadee/Scripting.html
+++ b/manuals/chickadee/Scripting.html
@@ -1,6 +1,6 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
-<!-- Copyright (C) 2017-2020 David Thompson davet@gnu.org
+<!-- Copyright (C) 2017-2021 David Thompson davet@gnu.org
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
@@ -82,10 +82,10 @@ ul.no-bullet {list-style: none}
<body lang="en">
<span id="Scripting"></span><div class="header">
<p>
-Previous: <a href="Audio.html" accesskey="p" rel="prev">Audio</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
+Next: <a href="Data-Structures.html" accesskey="n" rel="next">Data Structures</a>, Previous: <a href="Audio.html" accesskey="p" rel="prev">Audio</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
-<span id="Scripting-1"></span><h3 class="section">2.5 Scripting</h3>
+<span id="Scripting-1"></span><h3 class="section">5.5 Scripting</h3>
<p>Game logic is a web of asynchronous events that are carefully
coordinated to bring the game world to life. In order to make an