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authorDavid Thompson <dthompson@vistahigherlearning.com>2020-04-08 17:10:29 -0400
committerDavid Thompson <dthompson@vistahigherlearning.com>2020-04-08 17:10:29 -0400
commite7d470e954d0a17ab1b2fe0065f46f78475272f9 (patch)
treeca4d9c00789f41dbbdbac33151824812dad879f7 /manuals/chickadee/Quaternions.html
parentb660cbb5287f7cdcb6cebaba72afe8fc7d512616 (diff)
Add chickade 0.5.0 stuff.
Diffstat (limited to 'manuals/chickadee/Quaternions.html')
-rw-r--r--manuals/chickadee/Quaternions.html33
1 files changed, 11 insertions, 22 deletions
diff --git a/manuals/chickadee/Quaternions.html b/manuals/chickadee/Quaternions.html
index ebda6e9..8c89255 100644
--- a/manuals/chickadee/Quaternions.html
+++ b/manuals/chickadee/Quaternions.html
@@ -1,6 +1,6 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
-<!-- Copyright (C) 2017, 2018, 2019 David Thompson davet@gnu.org
+<!-- Copyright (C) 2017-2020 David Thompson davet@gnu.org
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
@@ -18,7 +18,7 @@ Foundation Web site at http://www.gnu.org/licenses/fdl.html.
The document was typeset with
http://www.texinfo.org/ (GNU Texinfo).
-->
-<!-- Created by GNU Texinfo 6.5, http://www.gnu.org/software/texinfo/ -->
+<!-- Created by GNU Texinfo 6.6, http://www.gnu.org/software/texinfo/ -->
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Quaternions (The Chickadee Game Toolkit)</title>
@@ -38,23 +38,14 @@ http://www.texinfo.org/ (GNU Texinfo).
<!--
a.summary-letter {text-decoration: none}
blockquote.indentedblock {margin-right: 0em}
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span.sansserif {font-family: sans-serif; font-weight: normal}
@@ -89,14 +80,12 @@ ul.no-bullet {list-style: none}
</head>
<body lang="en">
-<a name="Quaternions"></a>
-<div class="header">
+<span id="Quaternions"></span><div class="header">
<p>
Next: <a href="Easings.html#Easings" accesskey="n" rel="next">Easings</a>, Previous: <a href="Matrices.html#Matrices" accesskey="p" rel="prev">Matrices</a>, Up: <a href="Math.html#Math" accesskey="u" rel="up">Math</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
-<a name="Quaternions-1"></a>
-<h4 class="subsection">2.2.6 Quaternions</h4>
+<span id="Quaternions-1"></span><h4 class="subsection">2.2.6 Quaternions</h4>
<p>In game development, the quaternion is most often used to represent
rotations. Why not use a matrix for that, you may ask. Unlike
@@ -106,38 +95,38 @@ smooth transition from one rotation to another, whereas interpolating
two matrices would yield garbage.
</p>
<dl>
-<dt><a name="index-quaternion"></a>Procedure: <strong>quaternion</strong> <em>x y z w</em></dt>
+<dt id="index-quaternion">Procedure: <strong>quaternion</strong> <em>x y z w</em></dt>
<dd><p>Return a new quaternion with values <var>x</var>, <var>y</var>, <var>z</var>, and
<var>w</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-quaternion_003f"></a>Procedure: <strong>quaternion?</strong> <em>obj</em></dt>
+<dt id="index-quaternion_003f">Procedure: <strong>quaternion?</strong> <em>obj</em></dt>
<dd><p>Return <code>#t</code> if <var>obj</var> is a quaternion.
</p></dd></dl>
<dl>
-<dt><a name="index-quaternion_002dw"></a>Procedure: <strong>quaternion-w</strong> <em>q</em></dt>
+<dt id="index-quaternion_002dw">Procedure: <strong>quaternion-w</strong> <em>q</em></dt>
<dd><p>Return the W component of the quaternion <var>q</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-quaternion_002dx"></a>Procedure: <strong>quaternion-x</strong> <em>q</em></dt>
+<dt id="index-quaternion_002dx">Procedure: <strong>quaternion-x</strong> <em>q</em></dt>
<dd><p>Return the X component of the quaternion <var>q</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-quaternion_002dy"></a>Procedure: <strong>quaternion-y</strong> <em>q</em></dt>
+<dt id="index-quaternion_002dy">Procedure: <strong>quaternion-y</strong> <em>q</em></dt>
<dd><p>Return the Y component of the quaternion <var>q</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-quaternion_002dz"></a>Procedure: <strong>quaternion-z</strong> <em>q</em></dt>
+<dt id="index-quaternion_002dz">Procedure: <strong>quaternion-z</strong> <em>q</em></dt>
<dd><p>Return the Z component of the quaternion <var>q</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-make_002didentity_002dquaternion"></a>Procedure: <strong>make-identity-quaternion</strong></dt>
+<dt id="index-make_002didentity_002dquaternion">Procedure: <strong>make-identity-quaternion</strong></dt>
<dd><p>Return the identity quaternion.
</p></dd></dl>