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author | David Thompson <dthompson2@worcester.edu> | 2018-12-12 09:20:10 -0500 |
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committer | David Thompson <dthompson2@worcester.edu> | 2018-12-12 09:20:10 -0500 |
commit | f16fed3d50fd3d56deb46a3d4641a81460e389de (patch) | |
tree | 71659ed643b65eadb17110b3f8f0c5d5cfdd3031 /manuals/chickadee/Path-Finding.html | |
parent | c4b418c2dcfba3c741f67058a51a3e490aa4b297 (diff) |
Update Chickadee manual and home page for 0.3.0.
Better late than never!
Diffstat (limited to 'manuals/chickadee/Path-Finding.html')
-rw-r--r-- | manuals/chickadee/Path-Finding.html | 180 |
1 files changed, 180 insertions, 0 deletions
diff --git a/manuals/chickadee/Path-Finding.html b/manuals/chickadee/Path-Finding.html new file mode 100644 index 0000000..63819aa --- /dev/null +++ b/manuals/chickadee/Path-Finding.html @@ -0,0 +1,180 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html> +<!-- Copyright (C) 2017 David Thompson davet@gnu.org + +Permission is granted to copy, distribute and/or modify this document +under the terms of the GNU Free Documentation License, Version 1.3 +or any later version published by the Free Software Foundation; +with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. +A copy of the license is included in the section entitled "GNU +Free Documentation License". + +A copy of the license is also available from the Free Software +Foundation Web site at http://www.gnu.org/licenses/fdl.html. + + +The document was typeset with +http://www.texinfo.org/ (GNU Texinfo). + --> +<!-- Created by GNU Texinfo 6.5, http://www.gnu.org/software/texinfo/ --> +<head> +<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> +<title>Path Finding (The Chickadee Game Toolkit)</title> + +<meta name="description" content="Path Finding (The Chickadee Game Toolkit)"> +<meta name="keywords" content="Path Finding (The Chickadee Game Toolkit)"> +<meta name="resource-type" content="document"> +<meta name="distribution" content="global"> +<meta name="Generator" content="makeinfo"> +<link href="index.html#Top" rel="start" title="Top"> +<link href="Index.html#Index" rel="index" title="Index"> +<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> +<link href="Math.html#Math" rel="up" title="Math"> +<link href="Graphics.html#Graphics" rel="next" title="Graphics"> +<link href="Bezier-Curves.html#Bezier-Curves" rel="prev" title="Bezier Curves"> +<style type="text/css"> +<!-- +a.summary-letter {text-decoration: none} +blockquote.indentedblock {margin-right: 0em} +blockquote.smallindentedblock {margin-right: 0em; font-size: smaller} +blockquote.smallquotation {font-size: smaller} +div.display {margin-left: 3.2em} +div.example {margin-left: 3.2em} +div.lisp {margin-left: 3.2em} +div.smalldisplay {margin-left: 3.2em} +div.smallexample {margin-left: 3.2em} +div.smalllisp {margin-left: 3.2em} +kbd {font-style: oblique} +pre.display {font-family: inherit} +pre.format {font-family: inherit} +pre.menu-comment {font-family: serif} +pre.menu-preformatted {font-family: serif} +pre.smalldisplay {font-family: inherit; font-size: smaller} +pre.smallexample {font-size: smaller} +pre.smallformat {font-family: inherit; font-size: smaller} +pre.smalllisp {font-size: smaller} +span.nolinebreak {white-space: nowrap} +span.roman {font-family: initial; font-weight: normal} +span.sansserif {font-family: sans-serif; font-weight: normal} +ul.no-bullet {list-style: none} +@media (min-width: 1140px) { + body { + margin-left: 14rem; + margin-right: 4rem; + max-width: 52rem; + } +} + +@media (min-width: 800px) and (max-width: 1140px) { + body { + margin-left: 6rem; + margin-right: 4rem; + max-width: 52rem; + } +} + +@media (max-width: 800px) { + body { + margin: 1rem; + } +} + +--> +</style> +<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> + + +</head> + +<body lang="en"> +<a name="Path-Finding"></a> +<div class="header"> +<p> +Previous: <a href="Bezier-Curves.html#Bezier-Curves" accesskey="p" rel="prev">Bezier Curves</a>, Up: <a href="Math.html#Math" accesskey="u" rel="up">Math</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> +</div> +<hr> +<a name="Path-Finding-1"></a> +<h4 class="subsection">2.2.9 Path Finding</h4> + +<p>Most game worlds have maps. Often, these games have a need to move +non-player characters around in an unscripted fashion. For example, +in a real-time strategy game, the player may command one of their +units to attack something in the enemy base. To do so, the unit must +calculate the shortest route to get there. It wouldn’t be a very fun +game if units didn’t know how to transport themselves efficiently. +This is where path finding algorithms come in handy. The +<code>(chickadee math path-finding)</code> module provides a generic +implementation of the popular A* path finding algorithm. Just add a +map implementation! +</p> +<p>The example below defines a very simple town map and finds the +quickest way to get from the town common to the school. +</p> +<div class="example"> +<pre class="example">(define world-map + '((town-common . (town-hall library)) + (town-hall . (town-common school)) + (library . (town-common cafe)) + (school . (town-hall cafe)) + (cafe . (library school)))) +(define (neighbors building) + (assq-ref town-map building)) +(define (cost a b) 1) +(define (distance a b) 1) +(define pf (make-path-finder)) +(a* pf 'town-common 'school neighbors cost distance) +</pre></div> + +<p>In this case, the <code>a*</code> procedure will return the list +<code>(town-common town-hall school)</code>, which is indeed the shortest +route. (The other possible route is <code>(town-common library cafe +school)</code>.) +</p> +<p>The <code>a*</code> procedure does not know anything about about any kind of +map and therefore must be told how to look up neighboring nodes, which +is what the <code>neighbors</code> procedure in the example does. To +simulate different types of terrain, a cost procedure is used. In +this example, it is just as easy to move between any two nodes because +<code>cost</code> always returns 1. In a real game, perhaps moving from +from a field to a rocky hill would cost a lot more than moving from +one field to another. Finally, a heuristic is used to calculate an +approximate distance between two nodes on the map. In this simple +association list based graph it is tough to calculate a distance +between nodes, so the <code>distance</code> procedure isn’t helpful and +always returns 1. In a real game with a tile-based map, for example, +the heuristic could be a quick Manhattan distance calculation based on +the coordinates of the two map tiles. Choose an appropriate heuristic +for optimal path finding! +</p> +<dl> +<dt><a name="index-make_002dpath_002dfinder"></a>Procedure: <strong>make-path-finder</strong></dt> +<dd><p>Return a new path finder object. +</p></dd></dl> + +<dl> +<dt><a name="index-path_002dfinder_003f"></a>Procedure: <strong>path-finder?</strong> <em><var>obj</var></em></dt> +<dd><p>Return <code>#t</code> if <var>obj</var> is a path finder. +</p></dd></dl> + +<dl> +<dt><a name="index-a_002a"></a>Procedure: <strong>a*</strong> <em><var>path-finder</var> <var>start</var> <var>goal</var> <var>neighbors</var> <var>cost</var> <var>distance</var></em></dt> +<dd> +<p>Return a list of nodes forming a path from <var>start</var> to <var>goal</var> +using <var>path-finder</var> to hold state. <var>neighbors</var> is a procedure +that accepts a node and returns a list of nodes that neighbor it. +<var>cost</var> is a procedure that accepts two neighboring nodes and +returns the cost of moving from the first to the second as a real +number. <var>distance</var> is a procedure that accepts two nodes and +returns an approximate distance between them. +</p></dd></dl> + +<hr> +<div class="header"> +<p> +Previous: <a href="Bezier-Curves.html#Bezier-Curves" accesskey="p" rel="prev">Bezier Curves</a>, Up: <a href="Math.html#Math" accesskey="u" rel="up">Math</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> +</div> + + + +</body> +</html> |