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authorDavid Thompson <dthompson@vistahigherlearning.com>2020-04-08 17:10:29 -0400
committerDavid Thompson <dthompson@vistahigherlearning.com>2020-04-08 17:10:29 -0400
commite7d470e954d0a17ab1b2fe0065f46f78475272f9 (patch)
treeca4d9c00789f41dbbdbac33151824812dad879f7 /manuals/chickadee/Path-Finding.html
parentb660cbb5287f7cdcb6cebaba72afe8fc7d512616 (diff)
Add chickade 0.5.0 stuff.
Diffstat (limited to 'manuals/chickadee/Path-Finding.html')
-rw-r--r--manuals/chickadee/Path-Finding.html25
1 files changed, 7 insertions, 18 deletions
diff --git a/manuals/chickadee/Path-Finding.html b/manuals/chickadee/Path-Finding.html
index 255eba7..a97bb2c 100644
--- a/manuals/chickadee/Path-Finding.html
+++ b/manuals/chickadee/Path-Finding.html
@@ -1,6 +1,6 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
-<!-- Copyright (C) 2017, 2018, 2019 David Thompson davet@gnu.org
+<!-- Copyright (C) 2017-2020 David Thompson davet@gnu.org
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
@@ -18,7 +18,7 @@ Foundation Web site at http://www.gnu.org/licenses/fdl.html.
The document was typeset with
http://www.texinfo.org/ (GNU Texinfo).
-->
-<!-- Created by GNU Texinfo 6.5, http://www.gnu.org/software/texinfo/ -->
+<!-- Created by GNU Texinfo 6.6, http://www.gnu.org/software/texinfo/ -->
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Path Finding (The Chickadee Game Toolkit)</title>
@@ -38,23 +38,14 @@ http://www.texinfo.org/ (GNU Texinfo).
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@@ -89,14 +80,12 @@ ul.no-bullet {list-style: none}
</head>
<body lang="en">
-<a name="Path-Finding"></a>
-<div class="header">
+<span id="Path-Finding"></span><div class="header">
<p>
Previous: <a href="Bezier-Curves.html#Bezier-Curves" accesskey="p" rel="prev">Bezier Curves</a>, Up: <a href="Math.html#Math" accesskey="u" rel="up">Math</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
-<a name="Path-Finding-1"></a>
-<h4 class="subsection">2.2.9 Path Finding</h4>
+<span id="Path-Finding-1"></span><h4 class="subsection">2.2.9 Path Finding</h4>
<p>Most game worlds have maps. Often, these games have a need to move
non-player characters around in an unscripted fashion. For example,
@@ -149,17 +138,17 @@ the coordinates of the two map tiles. Choose an appropriate heuristic
for optimal path finding!
</p>
<dl>
-<dt><a name="index-make_002dpath_002dfinder"></a>Procedure: <strong>make-path-finder</strong></dt>
+<dt id="index-make_002dpath_002dfinder">Procedure: <strong>make-path-finder</strong></dt>
<dd><p>Return a new path finder object.
</p></dd></dl>
<dl>
-<dt><a name="index-path_002dfinder_003f"></a>Procedure: <strong>path-finder?</strong> <em>obj</em></dt>
+<dt id="index-path_002dfinder_003f">Procedure: <strong>path-finder?</strong> <em>obj</em></dt>
<dd><p>Return <code>#t</code> if <var>obj</var> is a path finder.
</p></dd></dl>
<dl>
-<dt><a name="index-a_002a"></a>Procedure: <strong>a*</strong> <em>path-finder start goal neighbors cost distance</em></dt>
+<dt id="index-a_002a">Procedure: <strong>a*</strong> <em>path-finder start goal neighbors cost distance</em></dt>
<dd>
<p>Return a list of nodes forming a path from <var>start</var> to <var>goal</var>
using <var>path-finder</var> to hold state. <var>neighbors</var> is a procedure