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author | David Thompson <dthompson2@worcester.edu> | 2021-10-07 20:17:50 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2021-10-07 20:17:50 -0400 |
commit | 0e699be281c8dea53e589e08a5831837e0eae7ea (patch) | |
tree | 4266aebec927b13ca56410be1901e3ee78dff49e /manuals/chickadee/Particles.html | |
parent | 38daa330f2194de5f39cd41b270c89d7b2e94427 (diff) |
Updates for Chickadee 0.8.0 and Guile-SDL2 0.7.0.
Diffstat (limited to 'manuals/chickadee/Particles.html')
-rw-r--r-- | manuals/chickadee/Particles.html | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/manuals/chickadee/Particles.html b/manuals/chickadee/Particles.html index d058996..38943fa 100644 --- a/manuals/chickadee/Particles.html +++ b/manuals/chickadee/Particles.html @@ -1,6 +1,6 @@ <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> -<!-- Copyright (C) 2017-2020 David Thompson davet@gnu.org +<!-- Copyright (C) 2017-2021 David Thompson davet@gnu.org Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 @@ -85,7 +85,7 @@ ul.no-bullet {list-style: none} Next: <a href="Tile-Maps.html" accesskey="n" rel="next">Tile Maps</a>, Previous: <a href="Vector-Paths.html" accesskey="p" rel="prev">Vector Paths</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> </div> <hr> -<span id="Particles-1"></span><h4 class="subsection">2.3.7 Particles</h4> +<span id="Particles-1"></span><h4 class="subsection">5.3.6 Particles</h4> <p>Effects like smoke, fire, sparks, etc. are often achieved by animating lots of little, short-lived sprites known as “particles”. In fact, @@ -127,8 +127,8 @@ at the coordinates <code>(320, 240)</code>: particles. Achieving the desired particle effect involves tweaking the following keyword arguments as needed: </p> -<p>- <var>blend-mode</var>: Pixel blending mode. Alpha blending is used by default. -(see <a href="Blending.html">Blending</a> for more about blend modes). +<p>- <var>blend-mode</var>: Pixel blending mode. Alpha blending is used by +default. (see <a href="Render-Settings.html">Render Settings</a> for more about blend modes). </p> <p>- <var>start-color</var>: The tint color of the particle at the beginning of its life. White by default. |